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A lv 10 red wizard cahracter

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ApplesFromMars
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A lv 10 red wizard cahracter

Post by ApplesFromMars »

I was wondering if anyone culd help me create a lv 10 red wizard or just give me any ideas becasue with my DM I cant seem to create a character that lives more than 3 adventures. I try and play them as well as i can so i know its not me its my characters, I jsut cant seem to create a character thats very good, so if someone could plz help me out I would be greatly thankful, lv red wizard starting money is 49k.
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Rob-hin
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Post by Rob-hin »

Running away from a fight is no shame. ;)

Anyway, I assume you know the drill.
To become a red wizard, first you need some wizard levels. You need 8 ranks in spellcraft, so you need to be at least a level 5 wizard, leaving you 5 red wizard levels.

Is this what you have in mind or do you want to play a level 5 (or higher) wizard and a level 10 red wizard?

What school of magic do you want to specialise in, or do you want other to decide for you?

Be as specific as you can. :)

Also, you do have the Dungeon Master Guide do you?
Guinness is good for you.
Gives you strength.
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Mr.Waesel
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Post by Mr.Waesel »

Okay, let's take a look at the (red) wizard:

Advantages:

- Spells
- A good will save

Disadvantages:

- Low no. of proficiencies
- Low HD
- Low Bab
- two bad saves

Now, you want to capitalize on your strengths (which you are doing through Red Wizard), and minimize your weaknesses:

Get polymorph. This spell is awesome. Changing into a high con or str form fixes all disadvantages in one casting! Take, for example, the Hezrou:

+14 natural armor
Immunity to Electricity and Poison
+10 Str, +18 Con
Large size

or the Osyluth:

+11 natural armor
Immunity to fire and poison
+10 Str, Dex and Con
Large Size

Great forms for staying alive*! Now you can't normally change into outsiders, but a recently posted article on the WOTC website changes that so that you can if you are an outsider yourself. How do you do that? Well, there is the 20th level monk ability, but an easier route can be found in the PLayer's Guide to Faerûn. Under regional feats, there's one called "Otherwordly" which makes you a ntive outsider.
But that's not all: Being an outsider doesn't only mean sweet, sweet polymorph choices, it also grants you proficiency with al natural weapons, immediately removing one of your disadvantages! :D

*Both a re 10 HD, the maximum you can change into at this level. The Hezrou is good for pure HP and fort saves, while the Osyluth is more nimble, if that's what the situation calls for.
Beauty is only skin deep, but ugly goes right down to the bone
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ApplesFromMars
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Post by ApplesFromMars »

well i was thinkin lv5 wiz lv 5 red wiz, and i was thinkin about bein an evoker but any other school stuff would be fine
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ApplesFromMars
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Post by ApplesFromMars »

ya i got a dmg and access to basically alll of the DnD books
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Mr.Waesel
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Post by Mr.Waesel »

So, how are you doing? Killing everything in Hezrou form? ;)
Beauty is only skin deep, but ugly goes right down to the bone
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