My second time through the game, I started in multiplayer, and I used 2 characters of my own creation, the rest were NPCs.
For my second choice, I chose a cleric ranger. Dual-wielding blunt weapons is awesome, and cleric/rangers get some druid spells, like the insect plague that even causes Jon Irenicus to have casting failures. By the time I had to fight Bodhi's vampire guild the second time, I had my cleric/ranger wielding Crom Faeyr + Mace of disruption, and using the amulet that prevents level drain. There were vampires exploding all over the place.

(didn't know about the improved mace of disruption back then, if I get it my third time playing through the game, I'll give it to Minsc.)
Later on, in Suldanesselar, my party entered a house, and there were 3 golems, stone golems I think. I had my cleric/ranger go at them with Crom F + Flail of Ages, and they were all gone before Aerie could cast even a single chant spell. Perhaps the character is a bit overpowered?
I used to think the Undead Hunter was better than the Cavalier because of the immunity to level drain, but I wasn't thinking about the immunity to fear. That could possibly help more than the immunity to level drain, now that I think about it... since it's very annoying when you have party members running around like idiots and crapping in their pants, instead of being useful. On the other hand though, the resist fear spell is only a level 2 mage spell, and affects your entire party, whereas negative plane protection affects only 1 member and doesn't last very long at all. With items you can have only 2 members with permanent level drain protection? Oh well, I don't use paladins anyways, so it's a moot point for me.
