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What do you name your enchanted items?

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Indianasmith
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What do you name your enchanted items?

Post by Indianasmith »

One of the neat features of the game is that you can name the items you enchant. I'm fairly new to the enchanting business (my first character finished all three main quests without everr learning how), but I am rather proud of my "Ring O'Life Suckage", which drains health 25-60 points per seconds for five seconds (created using a Dremora soul and an exquisite ring). It dropped a fully armored orc in two seconds flat. What have you named some of your enchanted items?
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Post by Aqua-chan »

Ascended Sleeper Soul + Exquisite Ring = Allorin's Dissapering, constant effect: Invisibility and Fortify Speed 5 points. :)
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Post by dragon wench »

I think I must be on something when I name my enchanted items... :rolleyes: :o

Shield of the Wind Walker - Daedric Tower Shield+CE = fortifies strength 15 points, fortifies intelligence 15 points

Ring of the Cat - Exquisite Ring + CE = fortifies acrobatics 20 points

Shirt of the Navigator - Exquisite Shirt + CE = Water Walking, Dispel Magic 1%

Breaches of Gentle Descent - Exquisite Pants + CE = slowfall 4 points in 13 ft on self

Belt of the Navigator - Exquisite Belt + CE = Water Breathing, Night Eye

Death's Servant - Daedric Dagger + Cast on Strike = Soultrap for 45 seconds

Ebony Blade of Black Doom - Ebony Short Sword + Cast on Strike = Absorb Strength...

:D
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UserUnfriendly
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Post by UserUnfriendly »

exquisite ring..

"Jump45CE"

i like it plain and functional....

exquisite belt..

"NightI20WaterWalk"

multiple effect items are hard... :D
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Post by arno_v »

Ring of Heart Heal
CE 1-7 points restore health

Ring of Oppening
Open 100-100 on touch
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Post by JesterKing »

Ring of Seeing - ring of 100 pts night eye forr 100 seconds (before i had the cash for CE)
Night Band - ring of 100 pts night eye CE
Greaves of Magic Steriod - glass greaves with, you guessed it, fortify strenght CE... not very high but every little bit helps
Fort Knox's Bane - amulet of open 100 pts (tower of tel fyr never knew what hit it)
then there are all those items i forgot to name, so i have about 3 exquisit rings with various enchantments... ahhh it annoys me so much, i have all thes clevre names worked out in my head before i make them as well (Ring of Running, for a fortify endurance, stupidest waste of money ever) so yes, DONT FORGET TO NAME THEM!
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Post by i4v02v95i5p09k9 »

I'll start from the top down,

Armour and Weaponry

Royal Guard Helm* -
Name: Crimson Void
Effect: (CE) Chameleon 6 % on self

Royal Guard Left Pauldron* -
Name: Crimson Dusk
Effect: (CE) Light 3 pts on self

Royal Guard Right Pauldron* -
Name: Crimson Shadow
Effect: (CE) Light 3 pts on self

Royal Guard Cuirass -
Name: Crimson Vigor
Effect: (CE) Fortify Strength 5 pts on self

Ebony Scimitar** -
Name: Crimson Tearshard
Effect: (When Strikes) 100 Fire Damage for 3 seconds in 45 ft

Daedric Tower Shield -
Name: Crimson Guard
Effect: (CE) Fortify Strength 45 pts on self

Royal Guard Greaves* -
Name: Crimson Grief
Effect: (CE) Night Eye 3 pts on self

Royal Guard Boots -
Name: Crimson Celerity
Effect: (CE) Fortify Speed 3 pts on self

Clothing

Exquisite Shirt -
Name: Reflective Shirt
Effect: (CE) Night Eye 60 pts on self

Exquisite Pants -
Name: Loves Unending Flor
Effect: (CE) Fortify Speed 12 pts on self

Accessories

Exquisite Ring -
Name: Loves Guidance
Effect: (CE) Fortify Intelligence 24 pts on self

Exquisite Ring -
Name: Hybrid Ring
Effect: (CE) Fortify Strength 24 pts on self

Exquisite Belt -
Name: Hybrid Belt
Effect: (CE) Slowfall 1 pt on self, Restore Fatigue 2 pts on self

Exquisite Amulet -
Name: The Healer***
Effect: (CE) Restore Health 4 to 5 points on self

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Post by dragon wench »

I just had a CE invisibility ring created last night and I called it "Shadow Stalker." I briefly considered naming it "Lord of the Shadows," but that would have been too cheesy, even for me! :p :rolleyes:

Hmm.. and I have an amulet with CE levitation that I named "Amulet of Aviation." A bit incongruous to refer to something so modern in a D&D type of environment, but oh well :D

In a moment of weakness I also CE enchanted a robe with 2 points of restore fatigue and 2 points of restore health which I called "Robe of Eternal Vigour." But I don't wear it very much since it tends to be a tad unbalancing... :rolleyes:
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Post by Dark Master »

I once had the 'Shield of Eternal Life', a Glass Tower Shield with constant effect fortify health. I knew that taking forfity health potions was a bad idea at the time, because when they wear off, if you've lost more points than you had before the potion you die, but CE didn't seem to be a problem, that is, until the shield broke while I was injured....
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Post by beornica »

My "Eowyn" character (she's a very pretty butt-kickin Breton, and she's tough like my darling LOTR character) has a very nice daedric spear which I call "Spear of Eowyn Frost-Hand". I'm not looking at it right now, but I'm pretty sure it's cast on strike absorb health 10 pts and frost attack 15 pts. I know spears aren't very good, and that's not a very good enchantment, but what the hey, Eowyn's level 55. She kicks butt no matter what. (Now if only she could say "I AM NO MAN", just before she beats the snot out of Dagoth Ur...)
I also have the "smarty pants" that she wears. They fortify enchant CE 20 pts, I do b'lieve. Trying to remember some good enchanted objects some of my past characters have created... hmmm....
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Post by giles337 »

how much did it cost

how much did it cost you guys for the 100pt unlock rings? what spells/soul do i need etc?
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Post by dragon wench »

how much did it cost you guys for the 100pt unlock rings? what spells/soul do i need etc?
It is pretty expensive, I think I paid around 80 K for mine. As far as gems and souls go, it really depends on the number of charges you want it to have. Stronger souls provide more charges and of course must be trapped in larger gems. You will need a soul trap spell, and "Ondusi's Open Door. When you go to the enchanter (or do it yourself...which can be difficult) a menu of your magic abilities will appear and I believe "Ondusi's Open Door" shows up as "Unlock."
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Post by i4v02v95i5p09k9 »

It is more economical to just buy the Unlock spell, then make the spell with spellmaking to have open 100 to 100 points.. doesnt cost very much money and doesnt require an item.
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To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
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Post by Dark Master »

I ususally have a spell called 'locksplitter' but often people aren't skilled in Alteration. But for 80k when you could spend a fraction of that on training and another tiny fraction on the spell it does seem a little steep. BTW does anyone know what happens if you have it over an area and CE, would the locks fall off anything you walked past?
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Post by hwesta_elf »

Enchanted Items are one of the BEST parts of the game in my opinion... Only if I could unenchant then life would be paradise...

I have really wierd names for mine, mostly copies from the game's originals like I have a shirt called "Wind Walker" *claps for the scroll of wind walker* and it lets me levitate constantly! whopee! an another ring called "Ring of the Wind" which fortifies my speed constantly for 24 pts... You may think: "whoa, that is SO cheap" but I have a problem in which when I drop EVERYTHING I still carry 74 pounds... hmmm... so now I have millions of constant effect items that fortify speed... "Ring of the Wind", "Shirt of Wind" etc... (Hwesta means "breeze" in elvish. :D )[SIZE]
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Post by BaronFel »

Weapon of Mass Destruction:
Almalexia's Soul + Ebony Scimitar = Cast on Strike 75-100 Damage Health and 75-100 Fire damage (I think... cant remember exactly) in a 50 foot radius.

Eternal Life:
Vivec's Soul (Or Golden Saint, can't remember) + Daedric Tower Shield = CE Restore Health 8-14 points.
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Post by JesterKing »

yay we have the colors back... HA some of thsoe weapons sound very very nice, but it must suck like heck if you accidentally use one on a riekling, you know those lovely little creatures that reflect magic? I had a very cool set of 'arrows of holding' and i went for target practice... buggers almost killed me before i unfroze. i can only imagine the effects of a 100 pt fire damamge sword... HA! so ebony scimtars hold high enchantments?
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Post by Dark Master »

Must do. I know the Ebony Staff holds a lot more than the deadric staff. I think thats the advantage it has over Deadric. But then I just ignore them both and take the armour from the missing hand in Mournhold. It looks awesome on my Better Heads Breton Magic User & Sword Wielder (he's moddeled on Divith Fyr), with swords.
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Post by Sir chris »

Weapons
Inferno
used Dwarven claymor 15-30 points of fire on strike used it till about lvl 7

Soul Cleaver
Ebony scimitar soul trap for 60s and some ammount of fire damage on strike.

Armor
Black hand of Levitate
DarkBrotherhood Right Gauntlet 1-10 points levitate for 60 secounds i think...
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Post by beornica »

Oooo, I forgot. I also have a very pretty ring I call the "Ring of Eowyn Paddle-foot". It's CE restore health 2 pts and walk on water. Pretty useful, I think. CE waterwalking sure can make life easier. Unless you wanna go diving.
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