Originally posted by Lews Therin:
<STRONG>Yeah, his writing is interesting, and you can learn a lot from his strategies; but he whines too much about the game being boring after using cheese tactics and equipping his munchkin character to the hilt. I'm not near as good (I'll admit it) but I managed to beat Sendai without the use of Pocket Plane between statues, and I didn't find any of the main boss fights boring or easy.
The continual, "yawn, boring" interspersed in the dialogue is a bit grating, other than that it's been a good read.</STRONG>
Shoot I'm losing a supporter here! Sorry about all the yawn yawn, I'm just writin' it as I'm feelin' it. I'll try to keep it to myself in the future.
It's easy for me to clear a few things up, so I'll do it:
I don't play computer games for role-playing. I personally think that's silly, you need other humans for role-playing that is not totally simplistic. Even an inexperienced 14 year old DM/GM will run a better "roleplaying" adventure then any computer anywhere. Because, like, you can TALK with him you know? Not to mention other players! And with a human if you don't like where something is going you can change course...no such luck with computers.
And an experienced GM is fabulous, makes the whole BG series look like a cartoon -- which it is, in some ways. Which is ok, it's just a computer game.
Is my Bard cheesy? Does he use cheesy tactics? I would say NO.
All my equipment is standard-issue. You would be hard pressed to AVOID picking it up. I think it's absurd for somebody to argue that I should not use an item that is given to me (or I battled for) simply because it's a good or great item. It's not like I've got 2 rings of gaax! Everybody and his mom has CromF, ONE ring of Gaax, etc. etc. So do I. It's all on one character, sure, so what? If you have a party you can still duplicate this effect -- just pick a lucky sucker and load him up. I'm still not using lots of good stuff like, oh, a holy avenger, white dragon armor, etc. etc.
Is it cheesy to port away to rest? Nope, that's partly what the ability is FOR. Either that or to drive the insanely linear plot. I would say both I guess, on reflection. In any case, porting away to rest is infinitely less cheesy than, say, reloading. Right? In fact anything you can do legally WITHIN the game is less cheesy than reloadnig... although there is still room for cheese for sure.
My tactics -- well, you HAVE to do stuff like that if you don't reload. You just have to. I don't know in advance what is coming up, if I can rest in the future, what monsters are there, if my spell shields can hold that long, if blur will be useless, etc. If I wasn't defensive-minded, I would have died many times over. I don't do absolute (but legal) cheese like pop off a simulacrum before every fight, and have him battle it out (he'd win most). Nor did I take 15 time traps, and scatter them around everywhere before every battle. But this I will do and defend:
1) Sleep as much as I want, whenever I want.
2) Enter battle spelled up to my best abilities.
3) Scout using inviso/wizard eye/or whatever else I can think of.
If anyone wants to run a solo character, without dying or reloads, without knowing in advance what TOB offers, and still sleep as little as possible like once a dungeon (for a spell-caster) -- more power to you! You are slicker than I for sure.
I can see how this MIGHT be done with a Paladin/fighter type, but I ain't running one of them beasts.
later.