In a related note (speaking of the various patches taking away some cheesey tactics), I have come across one instance where TOB makes soloing more difficult: my illusionist/thief can no longer put more than 6 (?) traps on any given map. The developers have made very nice changes which forbid the cheesey tactic of surrounding any baddie with 20+ traps (the dragon in Watcher's Keep goes red after one trap is set!), but they slightly screwed my solo PC in the process.
Before you guys go off about power gaming and stupid strategies, let me explain. As a matter of practice, my solo PC places traps just about everywhere she goes (before opening any major door, for example, or before sleeping). This is really a key strategy in avoiding deaths (no reloading is still a goal of mine). She gets tons of traps because she can always cast Simulacrum and have her double set up a complete set of traps (spike, time, normal ones, etc.). This is a nice way to kill hordes of bad guys -- simply being prepared. Unfortunately, this strategy has the side-effect of having tons of worthless traps all around the screen. If you are playing the game in a true role-playing fashion, why would you expect every trap to be triggered, right? So now, such as Ust Natha or the big underdark area just outside of it, my solo PC has at least 6 worthless traps set somewhere and can no longer set up more useful ones. In trying to eliminate a cheesey tactic, the developers created a very unrealistic roleplaying situation.
Just my 2 cents about the difficulties of soloing an illusionist/thief without dying. I've especially enjoyed the comments about soloing in a "realistic" fashion.
No deaths, no reloads
I remember having to crawl all the way up back out of Durlag's Tower to get a good, uninterrupted rest.Originally posted by THE JAKER:
<STRONG>I thought it was cool that you couldn't just camp out anywhere you wanted. I remember that while doing the Cloakwood mines</STRONG>
I'm kinda toying with some ideas to have monsters call to each other in a sort of "chain". Right now, monsters only shout for reinforcement if they actually engage the party. I would imagine that monsters hearing others shout, could also do some shouting themselves, drawing monsters from further away to the battle. Especially nice would be if they wait for those reinforcements to arrive before joining in themselves (so they can be butchered all at the same time instead of one by one ). The fact that monsters cannot open doors is still a bit of a problem, but then again, it does mean you don't get to fight all of the dungeon in one go. That would be boring.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Hi all! Wanted to say this is an awesome post .
My big question is: is it at all possible to solo as a mage or sorcerer? It seems nearly impossible to get past the early game as a spellcaster. Once past the early game, i can understand how it would get easier and how you might be able to do it. What does everyone else think?
Jetlar
My big question is: is it at all possible to solo as a mage or sorcerer? It seems nearly impossible to get past the early game as a spellcaster. Once past the early game, i can understand how it would get easier and how you might be able to do it. What does everyone else think?
Jetlar
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Bah, this is no problem. No reloads no deaths with a bard, BAH! My no reloads, no death game with my mage that does not use weapons or spells is tough! Boy oh boy, that's one hard fight.
The trick is just to go real slow and be careful about things!
The trick is just to go real slow and be careful about things!
You don't see with your eyes, you perceive with your mind.
-- Gorillaz
-- Gorillaz
Well I am a newbie here. I always went to this site but never posted.
Well about resting, it is very hard to rest at least as possible when you are soloing.
You run out of spells an abilities very fast.
In the beginning of the game it is not a problem taverns everywhere.
But when you enter the underdark, there are only 2.
One in ust'natha and one in the deepgnome village.
When you are in the beholder dungeon you need your spells, especially with xyx's patch and I don't use the schield of balduran or the cloak of mirroring.
You have to travel really far to find a tavern and that is anoying.
And fighting drow with spells doesn't work well either so you heve to rest a lot for lower resistance summons or other MR bypassing spells.
They scould have made some sort of teleport to nearest tavern and back spell. But that doesn't exist.
And Xyx, It is really a good job on the beholders.
When I first send summons in and afther tha me, beholders and gauths from other arrea's attack me.
Like they call up on eachother and lock you in (This makes it VERY hard soloing without the schield and cloak).
But what I think people roll to high for stats especially on constitution.
No one puts points on charisma when soloing because they have the ring of human influence. Try role playing it works good for increasing the difficulty and if you want to make fights really hard don't use abdim dalzims horrit wilting or project image. Simulacrium goes because it is more balanced I think.
And try not to use spells like improved acuity this spell makes every boss easy.
There are o lot more things, the point is restrict yourself more don't use all the powerfull items but the items that fit your character from a roleplaying perspective.
Things like give your character weapons witch are typicall his class, try to use the weapons on the picture of you character.
This is a really weird example but I use a "Ice Cleric/Mage" she doesn't use any fire-spells and as much as possible ice spells.
This makes the game harder because I can't use fireballs, melf's meteors, fire elementals enz.
You should try to give your character more a personallity.
Well about resting, it is very hard to rest at least as possible when you are soloing.
You run out of spells an abilities very fast.
In the beginning of the game it is not a problem taverns everywhere.
But when you enter the underdark, there are only 2.
One in ust'natha and one in the deepgnome village.
When you are in the beholder dungeon you need your spells, especially with xyx's patch and I don't use the schield of balduran or the cloak of mirroring.
You have to travel really far to find a tavern and that is anoying.
And fighting drow with spells doesn't work well either so you heve to rest a lot for lower resistance summons or other MR bypassing spells.
They scould have made some sort of teleport to nearest tavern and back spell. But that doesn't exist.
And Xyx, It is really a good job on the beholders.
When I first send summons in and afther tha me, beholders and gauths from other arrea's attack me.
Like they call up on eachother and lock you in (This makes it VERY hard soloing without the schield and cloak).
But what I think people roll to high for stats especially on constitution.
No one puts points on charisma when soloing because they have the ring of human influence. Try role playing it works good for increasing the difficulty and if you want to make fights really hard don't use abdim dalzims horrit wilting or project image. Simulacrium goes because it is more balanced I think.
And try not to use spells like improved acuity this spell makes every boss easy.
There are o lot more things, the point is restrict yourself more don't use all the powerfull items but the items that fit your character from a roleplaying perspective.
Things like give your character weapons witch are typicall his class, try to use the weapons on the picture of you character.
This is a really weird example but I use a "Ice Cleric/Mage" she doesn't use any fire-spells and as much as possible ice spells.
This makes the game harder because I can't use fireballs, melf's meteors, fire elementals enz.
You should try to give your character more a personallity.
Tiax rules all! You are but grease for the wheels of his rule! Silence the squiking of those that protest! HE RULES ALL!
goign solo
i can dig it- i did a human MU and then dual classed to thief- picking up a ton of xp but... i maxed out too quick - i had a 15 MU - 8th level spells was my MU`s goal and then i stopped at 8000000
xp for the thief- i hadnt even gotten halfway through ToB. kinda dissapointed but solo adventure - pick up NPCs do their lil side adventures and dump em - strategy strategy but for me - i did a lot of reloads - died a lot- your purist additude is admirable I`d say
i can dig it- i did a human MU and then dual classed to thief- picking up a ton of xp but... i maxed out too quick - i had a 15 MU - 8th level spells was my MU`s goal and then i stopped at 8000000
xp for the thief- i hadnt even gotten halfway through ToB. kinda dissapointed but solo adventure - pick up NPCs do their lil side adventures and dump em - strategy strategy but for me - i did a lot of reloads - died a lot- your purist additude is admirable I`d say