Help, Please
- Kamui Alucard
- Posts: 1
- Joined: Wed Jun 09, 2004 1:34 pm
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Well..
You get one extra spell memorized per level (i.e. one extra first level spell, one second, etc.) BUT you cannot cast ANY of the spells in the opposition school. Conjurors and Illusionists do OK, I suppose, but Necromancers and Transmuters really get the shaft.
You get one extra spell memorized per level (i.e. one extra first level spell, one second, etc.) BUT you cannot cast ANY of the spells in the opposition school. Conjurors and Illusionists do OK, I suppose, but Necromancers and Transmuters really get the shaft.
I have given up all lesser evils as inadequate to my purpose.
If you specialize in a class there is plusses and minuses. Plus side, you get an extra spell per level. Minus, you have a counter school of magic that you can not cast at all.
If you're a Transmuter, per say, you can't cast magic from the class of Alteration. You do get another spellslot upon leveling up, though.
If you're a Transmuter, per say, you can't cast magic from the class of Alteration. You do get another spellslot upon leveling up, though.
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
- Stilgar
- Posts: 4079
- Joined: Fri Jun 15, 2001 11:00 am
- Location: The Netherlands - Sietch Tabr
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[QUOTE=Jess]Unless of course you're a wild mage. Then you don't have any opposition school and you can get all the spells.
But, on the odd occasion that you get a 'wild surge' instead of the spell you wanted, it can bugger up the battle royally.[/QUOTE]
Wildmages are very fun to play, and can be very powerfull.
They have an extra firstlevel spell that lets them cast any spell they have memorized. The only downside is that they also make a wildsurge then.
So with a little luck a lvl1 mage can cast timestop
If you do play a wildmage, i recommand not to reload on a negative roll to make the game more intresting.
But, on the odd occasion that you get a 'wild surge' instead of the spell you wanted, it can bugger up the battle royally.[/QUOTE]
Wildmages are very fun to play, and can be very powerfull.
They have an extra firstlevel spell that lets them cast any spell they have memorized. The only downside is that they also make a wildsurge then.
So with a little luck a lvl1 mage can cast timestop
If you do play a wildmage, i recommand not to reload on a negative roll to make the game more intresting.
I do not have the touch, nor do I have the power.
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=Stilgar]Wildmages are very fun to play, and can be very powerfull.
They have an extra firstlevel spell that lets them cast any spell they have memorized. The only downside is that they also make a wildsurge then.
So with a little luck a lvl1 mage can cast timestop
If you do play a wildmage, i recommand not to reload on a negative roll to make the game more intresting.[/QUOTE]
Don't you start on level 7 at the beginning of this game?
They have an extra firstlevel spell that lets them cast any spell they have memorized. The only downside is that they also make a wildsurge then.
So with a little luck a lvl1 mage can cast timestop
If you do play a wildmage, i recommand not to reload on a negative roll to make the game more intresting.[/QUOTE]
Don't you start on level 7 at the beginning of this game?
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