:d
Userunfriendly, you are just absolutely evil...
(I still think that Contingency is better than True Sight, since you can pack up spell protections without loosing a single round, and without spending 9th level spells. By the way, you get dozens of True Sight scrolls by the end of the game, and there aren't so many invisible creatures in the game...but that's personal preference)
Is there any way that a Player can really duel another Player(let them turn hostile, without loosing control), without having to "force attack"?
Sor spell selection...(not again!)
Another small question: Why do people choose Death spell instead of death fog? Could death fog kill your own summoned warriers?
When PCing, it's often nice to have a stationary area spell/wand/scroll ready. Cast Powerword Blind, and cast whatever. Stay back, and wait for the enemies to die...I don't know if death fog serves as the same purpose as Cloudkill.
When PCing, it's often nice to have a stationary area spell/wand/scroll ready. Cast Powerword Blind, and cast whatever. Stay back, and wait for the enemies to die...I don't know if death fog serves as the same purpose as Cloudkill.
"To die is nothing, but to live defeated is to die every day."
-Napoleon Bonaparte
-Napoleon Bonaparte
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[QUOTE=lipe]death spell is party friendly[/QUOTE]
death fog will kill your own summons...except planetars and demons of course...
yeah, you do get a lot of true sight...and keldorn gets them as innates, which is nice...and unlike many spells, you cast BEFORE battle, and enjoy the effects for several turns...
i don't believe there is any way to really create a duelling arena...i know several very advanced modmakers have tried to make one in the past, and failed...its not just a matter of scripting, but hard coded into the game engine...
death fog will kill your own summons...except planetars and demons of course...
yeah, you do get a lot of true sight...and keldorn gets them as innates, which is nice...and unlike many spells, you cast BEFORE battle, and enjoy the effects for several turns...
i don't believe there is any way to really create a duelling arena...i know several very advanced modmakers have tried to make one in the past, and failed...its not just a matter of scripting, but hard coded into the game engine...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- UserUnfriendly
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[QUOTE=lipe]every Inquisitor cast True sight at the same speed as mages and sorceror...the dispel magic is cast faster not true sight.......[/QUOTE]
all innates, like true sight, kai, enrage, etc...casts at speed one...i've seen g whirlwind and other innates spell disrupted, but so rarely its not worth bothering...
all innates, like true sight, kai, enrage, etc...casts at speed one...i've seen g whirlwind and other innates spell disrupted, but so rarely its not worth bothering...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- FireLighter
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[QUOTE=mbz]Another small question: Why do people choose Death spell instead of death fog? Could death fog kill your own summoned warriers?
When PCing, it's often nice to have a stationary area spell/wand/scroll ready. Cast Powerword Blind, and cast whatever. Stay back, and wait for the enemies to die...I don't know if death fog serves as the same purpose as Cloudkill.[/QUOTE]
death spell looks cooler to me

When PCing, it's often nice to have a stationary area spell/wand/scroll ready. Cast Powerword Blind, and cast whatever. Stay back, and wait for the enemies to die...I don't know if death fog serves as the same purpose as Cloudkill.[/QUOTE]
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War