Fallout 2 unofficial patch
Fallout 2 unofficial patch
Now you can get an unofficial patch for Fallout 2. It's called Fallout 2 unofficial v1.05 patch. Has anyone tried to play Fallout 2 with this patch? The patch claims that it should have fixed the bug that prevented you from getting the best ending for Gecko? So it means that it should be ok to optimize the reactor in Gecko. Also I'm not sure whether I should install the official patch first, and then the unofficial 
- Malta Soron
- Posts: 526
- Joined: Fri Mar 12, 2004 3:21 pm
- Location: Leiden
- Contact:
I don't know about Gecko (I think this is a newer patch than I used), but I played with the unofficial patch (I think v1.04) and it worked fine.
You have to install the patches in version sequence: first v1.01, than v1.02 etc. This to prevent that a former patch resets the changes of a later patch.
You have to install the patches in version sequence: first v1.01, than v1.02 etc. This to prevent that a former patch resets the changes of a later patch.
Those who forget the past are condemned to repeat it.
- George Santayana
- George Santayana
Well, my unofficial patch doesn't seem to work properly. I did following. I installed the official patch (I think it was 1.02d), and afterwards I installed the unofficial patch 1.05. But the unofficial still patch doesn't change all the values described in the readme file. It doesn't change the Military base to medium size. And it doesn't change the appearance on Sulik wearing the power armor. (The Readme says that your party should change their appearance depending on which armor they're wearing)
But the patch adds the phazer gun to the game. And it does remove the three hidden chests in Broken Hills. Don't see what I have done wrong
But the patch adds the phazer gun to the game. And it does remove the three hidden chests in Broken Hills. Don't see what I have done wrong
- Malta Soron
- Posts: 526
- Joined: Fri Mar 12, 2004 3:21 pm
- Location: Leiden
- Contact:
I have Fallout 2 European Version. I have tried to install the unofficial patch 1.04 first (This patch also contains fixes from 1.02 and 1.03 versions), and then the 1.05. And guess what.....it worked!
The NPC's did change their appearance when wearing armor, and so on. But then, the problems began. When I've came to the Den, I coudn't reload my game (If I was at the West Side). And after a while I couldn't even enter the West Side of the Den, the game simply crashed
Well, I actually uninstalled whole my game afterwards, only to install it again, without the unofficial patch. So the patch obviosly isn't that stable afterall 
- Malta Soron
- Posts: 526
- Joined: Fri Mar 12, 2004 3:21 pm
- Location: Leiden
- Contact:
I think I know what your problem is: the too-may-items bug. Info from the Nearly Ultimate Fallout 2 Guide:
The too many items bug
I don't know exactly how it works technically, but what happens is that late in the game, if you have too many (different) items in one location, this will eventually corrupt maps. The number of items in question includes what you and your NPCs are carrying, the items on critters and in containers on the map (including shops), plus the stuff in your car no matter if it's present or not. The bug triggers upon leaving an area, and means that next time you try to enter that map, your computer will lock up completely. Many people have reported this behaviour; you'll notice how the "orbiting rocket" mouse pointer shows up on the screen, but doesn't animate. The hard drive might buzz for a while then fall silent. Depending on your system you may have to turn your computer off entirely. If you reload the game the same thing will happen again eventually, or right away if the save includes the broken state of the map you're trying to enter (but since a map goes bad only when you leave it, the current map of each save will never be corrupted, thankfully). Maps will become corrupted more frequently as you continue to play and amass items, making the game nearly (or literally) unplayable towards the end.
The simplest way to prevent this from happening is to avoid carrying around quest items which you have no further use of. If you want to keep them, don't store them in your trunk but in some accessible container on a map where there are no shops, or where there are not too many items anyway. If you want to be doubly safe, avoid selling too many different items in one place. If you're not in the habit of hoarding items, this will probably not be an issue.
If a map in a saved game has been corrupted, there is no way (known to me, at least) to restore it, but you can work around the problem. What you must do is find the corresponding file from an earlier save and replace the bad file with it. For instance, San Francisco Chinatown, which is the map where this might well happen to you the first time (two big shops), is "sfchina.sav" - use the Ctrl-R trick to find the right map if you're in doubt. Critters and items on the map will revert to what they were in the previous save, and local variables may change (possibly interfering with dialogue or allowing you to repeat certain actions), but global variables such as quest status as well as the contents of your car are stored elsewhere and so are not affected. NPCs (including the trunk) left standing on the broken map will only be present if they were in the save you got the replacement file from. (You may also on the "fixed" map encounter duplicates of party members left behind elsewhere, and you can kill these and take any stuff that the real NPC was carrying, but this would be cheating.)
At this time it's not perfectly clear which circumstances lead up to the freezing bug. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. It's also possible that there are multiple causes for the black button bug (which has even been observed in the original Fallout as a result of excessive item hoarding), but that only in the "too many items" case does it go on to the freezing bug; to my knowledge there are no reports to the contrary.
Daniel Valle may have found a way to circumvent the problem based on the theory that the corruption bug only follows the black button bug: "I noticed that the skilldex button going black happened only after I opened the Pipboy and checked out the status screen to see my missions and logs. Opening the Pipboy's primary screen or alarm clock did not cause this. My solution has been to not look at the status screen. If I really had to do so, I would quicksave and check it out, then I'd have to shut down the game and start it up again, because once the skilldex button's gone black it will stay black, even if you load save games from Arroyo, which could possibly corrupt maps even early on in the game. So far it has worked well on two games I have already beat and one I am still playing. Truly, I don't know what triggers the problem or its true cause, but if this keeps the game from locking up and corrupting maps then it will have to do."
The too many items bug
I don't know exactly how it works technically, but what happens is that late in the game, if you have too many (different) items in one location, this will eventually corrupt maps. The number of items in question includes what you and your NPCs are carrying, the items on critters and in containers on the map (including shops), plus the stuff in your car no matter if it's present or not. The bug triggers upon leaving an area, and means that next time you try to enter that map, your computer will lock up completely. Many people have reported this behaviour; you'll notice how the "orbiting rocket" mouse pointer shows up on the screen, but doesn't animate. The hard drive might buzz for a while then fall silent. Depending on your system you may have to turn your computer off entirely. If you reload the game the same thing will happen again eventually, or right away if the save includes the broken state of the map you're trying to enter (but since a map goes bad only when you leave it, the current map of each save will never be corrupted, thankfully). Maps will become corrupted more frequently as you continue to play and amass items, making the game nearly (or literally) unplayable towards the end.
The simplest way to prevent this from happening is to avoid carrying around quest items which you have no further use of. If you want to keep them, don't store them in your trunk but in some accessible container on a map where there are no shops, or where there are not too many items anyway. If you want to be doubly safe, avoid selling too many different items in one place. If you're not in the habit of hoarding items, this will probably not be an issue.
If a map in a saved game has been corrupted, there is no way (known to me, at least) to restore it, but you can work around the problem. What you must do is find the corresponding file from an earlier save and replace the bad file with it. For instance, San Francisco Chinatown, which is the map where this might well happen to you the first time (two big shops), is "sfchina.sav" - use the Ctrl-R trick to find the right map if you're in doubt. Critters and items on the map will revert to what they were in the previous save, and local variables may change (possibly interfering with dialogue or allowing you to repeat certain actions), but global variables such as quest status as well as the contents of your car are stored elsewhere and so are not affected. NPCs (including the trunk) left standing on the broken map will only be present if they were in the save you got the replacement file from. (You may also on the "fixed" map encounter duplicates of party members left behind elsewhere, and you can kill these and take any stuff that the real NPC was carrying, but this would be cheating.)
At this time it's not perfectly clear which circumstances lead up to the freezing bug. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. It's also possible that there are multiple causes for the black button bug (which has even been observed in the original Fallout as a result of excessive item hoarding), but that only in the "too many items" case does it go on to the freezing bug; to my knowledge there are no reports to the contrary.
Daniel Valle may have found a way to circumvent the problem based on the theory that the corruption bug only follows the black button bug: "I noticed that the skilldex button going black happened only after I opened the Pipboy and checked out the status screen to see my missions and logs. Opening the Pipboy's primary screen or alarm clock did not cause this. My solution has been to not look at the status screen. If I really had to do so, I would quicksave and check it out, then I'd have to shut down the game and start it up again, because once the skilldex button's gone black it will stay black, even if you load save games from Arroyo, which could possibly corrupt maps even early on in the game. So far it has worked well on two games I have already beat and one I am still playing. Truly, I don't know what triggers the problem or its true cause, but if this keeps the game from locking up and corrupting maps then it will have to do."
Those who forget the past are condemned to repeat it.
- George Santayana
- George Santayana
I can verify this about the "too-many items-bug." I were unable to enter chinatown until I loaded an old savegame, and moved most of the stuff in the tunk over to some closet or another container. I also encountered the "black-button-bug" but I am able to go around this by just right clicking on whatever item i am to manipulate and choose the skill from the skilldex that pop up, it also works if you know the hotkey's to the various skills,
Sneak : 1
Lockpick : 2
Steal : 3
And so on...
Sneak : 1
Lockpick : 2
Steal : 3
And so on...
This is my signature.
Yes, I am aware of the "too-many-items" bug. But you usually encounter at the last stage of the game. So why should it appear in the Den already?
Also my game crash with an "illegal operation" error, so it doesn't lock up. Well, thanks to Malta Soron and Asriel anyway.
The patch can be downloaded from http://www.nma-fallout.com (the best Fallout 1/2/tactics site, as far as I'am concerned). You have to wait in the queqe before downloading it, (Doh!)
The patch can be downloaded from http://www.nma-fallout.com (the best Fallout 1/2/tactics site, as far as I'am concerned). You have to wait in the queqe before downloading it, (Doh!)
I had this problem too, so i have removed the 1.05 patch. I use 1.04, but I still can't load games from The Den! And if I load a game saved The Den East side and go to the West side, I get an errorLeon85 wrote:Well, my unofficial patch doesn't seem to work properly. I did following. I installed the official patch (I think it was 1.02d), and afterwards I installed the unofficial patch 1.05. But the unofficial still patch doesn't change all the values described in the readme file. It doesn't change the Military base to medium size. And it doesn't change the appearance on Sulik wearing the power armor. (The Readme says that your party should change their appearance depending on which armor they're wearing)
But the patch adds the phazer gun to the game. And it does remove the three hidden chests in Broken Hills. Don't see what I have done wrong![]()
Did you find any way to solve this problem?
Fixed
i had exactly this problem, copied over an old sfchina file and it fixed it right away. now to decide what to do with all those data disks - must hoard them somewhere!
so anyway, thanks a lot - not enough props go to those kindly folk who post fixes on the interweb, so here's a nice big old-fashioned cheers from me!
i had exactly this problem, copied over an old sfchina file and it fixed it right away. now to decide what to do with all those data disks - must hoard them somewhere!
so anyway, thanks a lot - not enough props go to those kindly folk who post fixes on the interweb, so here's a nice big old-fashioned cheers from me!