Hi All, just wanted to share some bugs with everyone. Have the retail ver with latest US patch as the first game experience. Noticed that certain items, labeled as weapons with weapon stats, will appear as helmets or other items.
Certain items, non game critical, like armor or swords that you pick up, will appear in your inventory, but will not be available for you to trade or barter away. Items that the Death Knight carries will not appear in your "identify" or "repair" window, and vice versa, when trading.
I find it curious that "embellishing" an item would increase it's value, but sharpening it (making it a lot more powerful) does not. I'm still in act 2 and I'm walking around with a one handed 240 point slash damage ax after sharpening (at 8).
Is there a problem with the lockpicking skill? On I lark, I unlearned all my other skills and maxed out (at 10) my lockpicking, and STILL can't open even one lock.
Ralph
V1.45 bugs and general game things...
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Lockpicking is useless. I've complained and complained on the official website about it, as have many others--without a single comment from the developers.
On the other hand, pickpocketing is broken the other way. The sheer number and quality of the items you can steal from merchants is ridiculous. Best remove those points you've invested in lockpicking, and invest a few in pickpocketing. You may make back all the money you spend on removing the lockpicking skills that way, and probably far beyond that.
On the other hand, pickpocketing is broken the other way. The sheer number and quality of the items you can steal from merchants is ridiculous. Best remove those points you've invested in lockpicking, and invest a few in pickpocketing. You may make back all the money you spend on removing the lockpicking skills that way, and probably far beyond that.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Twice I found a spear that looked like a ring.
You'll be able to sell set and unique items in the act after you find them. I have no idea why Larian coded them that way. Usually they're just junk anyway.
SWC
You'll be able to sell set and unique items in the act after you find them. I have no idea why Larian coded them that way. Usually they're just junk anyway.
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
- fable
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Complete agreement. I hope Larian is working on a bugfix for these issues, but they've been quiescent for a while. Feel free to bug 'em up on their website forums. I've done my bit. At least one review (that up on IGN) acknowledged the bugs and the unbalanced skills, and debited the final score accordingly--kudos for that.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.