crom faeyr versus carsomyr in tob
- Lucian_Garland
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crom faeyr versus carsomyr in tob
carsomyr have long been a favorite for my paladin, as it is a holy avenger. but im thinking, for tob, its days are numbered.
its a +5 weapon granted, but its 2 handed..AND its combat dispell and dispell castsings ability are considered casted by a level 15 mage..making carsomyr worthless against any mages in the expansion, as since they can cast time stop, they are over level 15.
then take crom faeyr, its abilties are numerous..troll, golem and ettin slaying, and huge strength. being an onehanded +5 weapon. and it have a hidden +1d6 electrical damage (being a thunderbolt hammer..strangely enough, the basic hammer of thundebolth lacks the electro bonus)
and having the electricity, means that your weapon can hit stoneskinned mages, as its not a physhical component to be absorbed.
and combined with the shield of harmony, you can gain a huge amount of resistances, coupled together with a powerfull weapon. i think its more vise to be imune to certain debilating spells, and counting on the cloak of mirroring to bounce off the damage spells. instead of a random magical resistance..that doesnt protect against spells as imprison
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the only saving grace for carsomyr is that in tob it can be upgraded to a +6 weapon, giving +1 to thaco and damage, and +6 versus CE opponents, and -1 to weapon speed, meaning a paladin with 2 slots in 2handed can get carsomyr down to 0 attackspeed.
but it remains to be seen if its dispell abilties are improved, for then its not going to see a lot of use in tob. Crom faeyr can easilly meet its damage.
[ 06-07-2001: Message edited by: Lucian_Garland ]
its a +5 weapon granted, but its 2 handed..AND its combat dispell and dispell castsings ability are considered casted by a level 15 mage..making carsomyr worthless against any mages in the expansion, as since they can cast time stop, they are over level 15.
then take crom faeyr, its abilties are numerous..troll, golem and ettin slaying, and huge strength. being an onehanded +5 weapon. and it have a hidden +1d6 electrical damage (being a thunderbolt hammer..strangely enough, the basic hammer of thundebolth lacks the electro bonus)
and having the electricity, means that your weapon can hit stoneskinned mages, as its not a physhical component to be absorbed.
and combined with the shield of harmony, you can gain a huge amount of resistances, coupled together with a powerfull weapon. i think its more vise to be imune to certain debilating spells, and counting on the cloak of mirroring to bounce off the damage spells. instead of a random magical resistance..that doesnt protect against spells as imprison
Spoiler
.
.
.
.
.
.
.
.
.
the only saving grace for carsomyr is that in tob it can be upgraded to a +6 weapon, giving +1 to thaco and damage, and +6 versus CE opponents, and -1 to weapon speed, meaning a paladin with 2 slots in 2handed can get carsomyr down to 0 attackspeed.
but it remains to be seen if its dispell abilties are improved, for then its not going to see a lot of use in tob. Crom faeyr can easilly meet its damage.
[ 06-07-2001: Message edited by: Lucian_Garland ]
If carsomyr can be upgraded to +6, I will definitely go for it It will be able to hack high-level mages with absolute immunity (so that I don't need to cast two spells: ruby ray x2 for spell shield, spell trap and breach). And many PC paladins should have specialized for carsomyr anyway I usually let anomen wield CF so that he can hit the tank.
+6.... big deal. It's utility in ToB will be determined in what other weapons will come out and how they compare to Carsomyr. The most important factor of Carsomyr is the 50%MR it gives the paladin, being +5 comes in handy with mantle-like spells, and the level 15 dispel will be near useless in ToB. From the weapon descriptions released thus far the weapons in ToB look to be pretty powerful. I think Carsomyr will be outdated. I've always like the image of a paladin with a sword in one hand and a shield in the other, not a unwieldy 6ft blade in both. I'm hoping for a holy one-handed sword, even if it's a bit weaker than Carsomyr.
- Lucian_Garland
- Posts: 172
- Joined: Mon Jun 04, 2001 10:00 pm
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no monsters in tob will require +6 to be hit.
absolute imunity can be breached with +5 weapons. +6 weapons is not needed.
but i agree on the statement that the weapons in tob is more powerfull. an example i know is flail of ages +5
+2 fire damage, +2 cold damage, +2 acid damage, +2 lightning damage, +2 poison damage and free action while equiped.
you can find 2 heads more during tob, and your weaponsmithimp cespenar in the abyssal fortress can add them
absolute imunity can be breached with +5 weapons. +6 weapons is not needed.
but i agree on the statement that the weapons in tob is more powerfull. an example i know is flail of ages +5
+2 fire damage, +2 cold damage, +2 acid damage, +2 lightning damage, +2 poison damage and free action while equiped.
you can find 2 heads more during tob, and your weaponsmithimp cespenar in the abyssal fortress can add them
- Lucian_Garland
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the flail of ages and carsomyr is the only classic ones ive heard off you can upgrade in tob. i believe there is more, but buck satan said that crom faeyr and the silver sword do not have an upgrade.
but im keeping sarevoks sword of chaos, in hope of that it can be improved when you resurrect your brother.
but im keeping sarevoks sword of chaos, in hope of that it can be improved when you resurrect your brother.
- Lucian_Garland
- Posts: 172
- Joined: Mon Jun 04, 2001 10:00 pm
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to return to the thread
granted carsomyr may have outlived its usefullness once you start meeting liches and mages past level 15, and we do not know how equipment in tob will shape up.
but crom faeyr still remains a very viable choice with some hefty bonuses. and i think i would be sorely pressed to give it up for my main. but lets see what tob brings, but CF is the best onehanded weapon classis BG2 can offer, in terms of damage and abilities..with flail of ages and celestial fury as close runner ups. but given the almost sure to be casted absolute imunities in tob..i strongly believe that anything under +5 in enchancement will not really be considered. and im pretty sure that the big bad critter at the bottom of watchers keep will require +5 to be hit at all, ruling out most weapons found in classic bg2. thus meaning crom faeyr is a VERY good choice. until youve found a lot of loot, and after what ive heard, is that +5 weapons is so common in tob thats almost ridicolous.
granted carsomyr may have outlived its usefullness once you start meeting liches and mages past level 15, and we do not know how equipment in tob will shape up.
but crom faeyr still remains a very viable choice with some hefty bonuses. and i think i would be sorely pressed to give it up for my main. but lets see what tob brings, but CF is the best onehanded weapon classis BG2 can offer, in terms of damage and abilities..with flail of ages and celestial fury as close runner ups. but given the almost sure to be casted absolute imunities in tob..i strongly believe that anything under +5 in enchancement will not really be considered. and im pretty sure that the big bad critter at the bottom of watchers keep will require +5 to be hit at all, ruling out most weapons found in classic bg2. thus meaning crom faeyr is a VERY good choice. until youve found a lot of loot, and after what ive heard, is that +5 weapons is so common in tob thats almost ridicolous.
Ah, the good old days where you'd drool for hours after you got the +2 longsword which dealt +1 ice damage in the original Baldur's Gate.
Tis a shame that statements like:
Tis a shame that statements like:
are now common.+6.... big deal
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
- Lucian_Garland
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- Joined: Mon Jun 04, 2001 10:00 pm
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i agree, i think the most fun in rpgs are to uild up your chars from utter weakness. i still fondly remember playing fallout1..feeling strong and invicible when i found the submachinegun and leatherjacket in vault 15..and how you had to think to survive..before the endgame where you had all the cool equipment..clad in power armor making you impervious to most hits, and melting enemies with ease with the turbo plasma rifle. i still think the game was most fun in the beginning. but thats the fun, to evolve and develop your char to become a powerhouse.
Couldn't agree more, Lucian.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Bioware could put some more time on making battles harder by improving AI. I feel *sooo* good to beat other human player in unreal tournament, counter-strike or starcraft than computer or bot. In these days battles are harder only because enemies get so many bonuses rather than they are cunning (they still won't move a single step in the area with cloudkill). We could improve AI like creature under cloudkill will move out and chase the darn caster, opening the door if it blocks their way (that would be really freaky esp. when fighting mind flayers... imagine 5 or 6 mind flayers chasing after your mage and mage gets feared and then lures mind flayers to your party in the open space )
I have been working on this alot lately (the monsters opening doors) and I believe Iv almost got it worked out so it works without errors...The problems I have been having with this is that monsters do not 'see' the doors for some reason. But I think I have found a way around that with the Detect command.Bioware could put some more time on making battles harder by improving AI. I feel *sooo* good to beat other human player in unreal tournament, counter-strike or starcraft than computer or bot. In these days battles are harder only because enemies get so many bonuses rather than they are cunning (they still won't move a single step in the area with cloudkill). We could improve AI like creature under cloudkill will move out and chase the darn caster, opening the door if it blocks their way (that would be really freaky esp. when fighting mind flayers... imagine 5 or 6 mind flayers chasing after your mage and mage gets feared and then lures mind flayers to your party in the open space )
I released a patch at Arundors for the monsters to open doors, but there have been some problems with it, cause everyone opens the doors, not just monsters and traps go off and kill innocents, and doors that are supposed to be closed for the plot are forced open.
I am working on this. I will continue working on this until I get it right.
Also I came up with a script to make people run from area effect spells. Its posted in the forums at team bg scripting.(My signature has a link to there).Next step is too adapt that too the monsters.
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- Lucian_Garland
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