Automatic Stats Generator (Now Available!)
Hey, something funny for ya'll.
Automatic dice-roller.
Gives you a list of stats based on normal random chance dice.
Gives you an automatically generated number for each stat based on 1-18 rolls.
If you want true 1d20 rolls jut change eahc formula to:
=randbetween(1,20)
ATTACHED.
I'm doing up a sheet for all dice types. No more rolling. Laptop clicks.
EDIT..... ARGH!!!! Tried to attach but GameBanshee doesn't like .xls Excel files.
Happy to e-mail to anyone who wants one. Post your e-mail address here:
Automatic Stats Generator
Also now have automatic dice roller.
Includes most dice values, 1d100, 1d50, 1d20, 1d12, 1d10, 1d8, 1d6, 1d4, 1d3.
Click on the tab at the bottom to select a dice numeric, hit F9 and you have rolled the dice.
Bit of novelty value, very simple to make. Post your e-mail address and I will send you one...no cost of course.
Includes most dice values, 1d100, 1d50, 1d20, 1d12, 1d10, 1d8, 1d6, 1d4, 1d3.
Click on the tab at the bottom to select a dice numeric, hit F9 and you have rolled the dice.
Bit of novelty value, very simple to make. Post your e-mail address and I will send you one...no cost of course.
Stats usually go from 3 to 18. Also, have you incorporated the "remove lowest" or does the program roll 3d6 flat?
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I have a formula (for MATHEMATICA) that calculates the amount of bonus spell slots (up to a chosen maximum level) a character gets, based on his stat modifier. Just copy this line into a MATHEMATICA notebook and evaluate it:
bonusspells[modifier_, levelmax_] := Table[Floor[0.125 modifier - 0.25 - 0.25i ], {i, 1, levelmax}]
For example:
bonusspells[200, 96]. This gives the amount of bonus spells a character gets (up to 96th level slots) with a +200 mod on his casting stat, (useful for epic games, I've found )
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I have a formula (for MATHEMATICA) that calculates the amount of bonus spell slots (up to a chosen maximum level) a character gets, based on his stat modifier. Just copy this line into a MATHEMATICA notebook and evaluate it:
bonusspells[modifier_, levelmax_] := Table[Floor[0.125 modifier - 0.25 - 0.25i ], {i, 1, levelmax}]
For example:
bonusspells[200, 96]. This gives the amount of bonus spells a character gets (up to 96th level slots) with a +200 mod on his casting stat, (useful for epic games, I've found )
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Beauty is only skin deep, but ugly goes right down to the bone