Anyways. Dragonwench wrote this as an aside to a discussion about Tashia and Kelsay (and the inevitable comments made about which are "cheese" and why)
[rant mode]Throughout these forums there are all kinds of comments about "x" or "y" being too uber. To be honest, I sometimes wonder if some of these statements are more the result of ego, because one implicit meaning behind them is "I'm an amazingly skilled and macho gamer, and therefore I don't need anything special to get through the game..." I'm not saying, that everybody who vociferously objects to 'cheese' or 'uberness' is in this category, some people are simply purists (or they just prefer more of a challenge), but it is certainly evident in many cases. My feeling is, you do have choice, you do not have to use this stuff. If you really want to, you can equip your entire party with no higher than basic studded leather and ordinary weapons with the difficulty set at insane. The game developers were giving people choice, and obviously they wanted to sell the game, which meant appealing to a broad market, one that extended beyond the purist pen & paper Dungeons and Dragons community. (yes, I know there is nothing immune to Timestop in the unmodded, original game, but this same complaint is levelled against items that are legitimately part of SoA. As I said above, there is nothing forcing you to use this stuff and if you are incapable of resisting temptation that is *your* problem) [/rant mode]
I felt compelled to make some mention on this, especially since I was one of the ones who commented that Tashia (or more specifically her pet)was "cheese".
For me, personnally, I generally define cheese as extremely narrow and specific tactics or abilities which have to be defeated in a very specific way. I can explain this better by example. Kangaax is a brilliant example of pure and simple "cheese". In his demi-lich form he throws out imprisonment spells at close to the same rate as a mage making an attack. Almost one a round.
The net result is it is impossible to fight him without countering imprisonment. Obviously your whole party would be imprisoned before he died.
There are a few counters available. Berzerk, Protection from Magic, Spell Immunity Abjuration being the most common. Because Kangaax has only ONE very specific and overpowered attack, when you counter it, he goes from impossible, to a joke.
Let me put it in perspective. The first group of goblins in Irenicus' Dungeoun is more difficult then fighting Kangaax with Korgan. Think about how sad and unfun that is. Here is this super enemy, and the game designers did try to make him a super enemy, and yet because they gave him such a cheesy overpowered attack, once you counter it, he is a total joke. He inflicts as much damage as a civilian would, that is none.
This is cheese to me. When you give a boss cheesy powers, a player is forced to beat that boss in a very specific way. They have to counter the cheese, and the a result is an inevitable loop hole where the battle loses all challange.
Okay, i've written to much and lost all my readers so now i'll finally tie it in with my original point. This is what people tend to complain about as "cheese" dragonwench. We aren't calling ourselves ubersuper players. How much skill does it really take to click on "Berzerker"? None! There is no pride. No satisfaction. No skill. And therefore no fun. And LOTS of battles in SoA are like that. Take meeting the Cowled Wizards in the planar sphere. I think there are like some 3 breach scrolls in the planar sphere, none of them random (all placed by the designers). Most people do the sphere when their wizards are just getting able to memorize breach. If you fight the Cowled Wizards without anyway to get rid of their spell protections, its nearly impossible. If you cast breach twice is a total joke. There is no flexibility, there is a set way to win, and when you figure it out, it sucks.
We cant just "equip short swords and studded leather armor". There is one way, an actual "correct way" to beat many enemies, and when you figure it out its a joke.
BG2 even says so. In their "hints" is this "Changing tactics can change many impossible battles into merely challanging". Except they really arent challanging.
ToB was better with this. Many of the battles are arranged to avoid what I define as "cheese". The battle with Sendai was amazing the first time I played it. Of course it is easier now, because I know what to expect and also because I usually make sure im a higher level going into it now then I did the first time. But the first time I did it it was probably the most exciting fight i've had. The fight with Draconis, and a few of the Watcher Keep encounters are also gems.
So I think you can design battles which reward creative thinking, flexible tactics, and different approaches. Those are the fun ones, the ones that throw 15 different things at you.
Haven't you noticed that battles between "parties" are always more fun then the dragon or lich battles which, quite frankly, are just boring?
Anyways, I just thought you were being unfair to those of us who scream "cheese" all the time. It isn't some "macho" skill thing. If it were about skill, I assure you, I would be giddy with happiness and have nothing to complain about. Its that it has NOTHING TO DO WITH skill thats the problem!
Once you figure it out, it becomes boring, which hurts the replay value.
okay ive talked to much. Thanks to the one person who actually waded through all this. Love ya mom