alignments
alignments
Sorry, but have spent the last hour searching for a list of what alignments produce what innate abilities. Anybody have a link to a list or know off hand? Thanks!
- Pepsimax_x5
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Theres 1 at Gamefaqs.com in the TOB walkthrough. Id give ya the link but you know ![Big Grin :D](./images/smilies/)
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Let your taste decide
I've heard people say that it's completely determined by your alignment, but that hasn't been my experience. Possibly it's due to a mod I have installed, although I didn't see anything about it in any of the readme's ...
Anyway, my experience is there's some randomness to it, but here's how it works:
'Good' abilities - 2 Cure lights, 2 Slow poison, 2 Draw upon holy might
'Evil' abilities - 2 Larloch minor drain, 2 Horror, 2 Vampiric touch
LG characters get all 6 good abilities
CE characters get all 6 evil abilities
In between you'll get a mix - but the closer you are to LG, the more good abilities you'll get. And the closer you are to CE, the more evil abilities.
Anyway, my experience is there's some randomness to it, but here's how it works:
'Good' abilities - 2 Cure lights, 2 Slow poison, 2 Draw upon holy might
'Evil' abilities - 2 Larloch minor drain, 2 Horror, 2 Vampiric touch
LG characters get all 6 good abilities
CE characters get all 6 evil abilities
In between you'll get a mix - but the closer you are to LG, the more good abilities you'll get. And the closer you are to CE, the more evil abilities.
In my experiance, (and this is always the case, not randomly)
2 Cure lights, 2 Slow poison, 2 Draw upon holy might are good spells.
2 Larloch minor drain, 2 Horror, 2 Vampiric touch are evil spells.
If you're neutral, you get all six.
I haven't had anything where the more evil you get, the more good spells you get. It doesn't seem to make sense, but it could be different for every person. I think the general rule of thumb though, is that because neutral characters are "uncommitted" they aren't restricted in abilities, unless they become one or the other. So if you want all of the abilities, go with a true neutral character. However, I think its more fun to be committed one way or the other. So just go with whichever you like-good or evil-and you'll get abilities to back up your cause.
MILD SPOILER
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You'll lose the abilities anyway, when you lose your soul.
2 Cure lights, 2 Slow poison, 2 Draw upon holy might are good spells.
2 Larloch minor drain, 2 Horror, 2 Vampiric touch are evil spells.
If you're neutral, you get all six.
I haven't had anything where the more evil you get, the more good spells you get. It doesn't seem to make sense, but it could be different for every person. I think the general rule of thumb though, is that because neutral characters are "uncommitted" they aren't restricted in abilities, unless they become one or the other. So if you want all of the abilities, go with a true neutral character. However, I think its more fun to be committed one way or the other. So just go with whichever you like-good or evil-and you'll get abilities to back up your cause.
MILD SPOILER
.
.
.
.
.
You'll lose the abilities anyway, when you lose your soul.
-Eadaii
(Clever and witty signature is currently under construction)
(Clever and witty signature is currently under construction)
[QUOTE=Eadaii]If you're neutral, you get all six.[/QUOTE]
Even that's different than the FAQ Pepsimax refered to. According to that, a True Neutral gets 2 Cure Light, 1 Horror, 1 Slow Poison, and 2 Draw upon holy might. (Which is pretty biased towards good ... must be the Jaheira version of True Neutral
)
Even that's different than the FAQ Pepsimax refered to. According to that, a True Neutral gets 2 Cure Light, 1 Horror, 1 Slow Poison, and 2 Draw upon holy might. (Which is pretty biased towards good ... must be the Jaheira version of True Neutral
This is the gamefaqs explanation...
Made by DSimpson (who must spend his life on walkthroughs this big)
DSipimson BGII Walkthrough
Do a ctrl-f for Special Abilities and you'll find it
Made by DSimpson (who must spend his life on walkthroughs this big)
DSipimson BGII Walkthrough
Do a ctrl-f for Special Abilities and you'll find it
Tact is for people not witty enough to be sarcastic
Unfortunally I can't remember this excatly, because it is some time ago. But in Baldurs Gate 1 (where you gain these abilities first) - I'm pretty sure it is 100% due to "alignment" or actually rather reputation. If you had low reputation - you would get an "evil" ability and if you had high you would get a good. (I can't remember the level where it split, but likely around 10/11, or possible higher)
But I need to test it out again to be sure(which means I have to start a new game, unless somebody else is running a game and they can test it).
But how it is assigned for BG2 without importing from BG1 - I can't say, but it should be rather easy to test by creating a bunch of characters ....
But I need to test it out again to be sure(which means I have to start a new game, unless somebody else is running a game and they can test it).
But how it is assigned for BG2 without importing from BG1 - I can't say, but it should be rather easy to test by creating a bunch of characters ....
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