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:confused: How good is Morrowind????

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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FireLighter
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:confused: How good is Morrowind????

Post by FireLighter »

How good is Morrowind????

I'm thinking about getting Morrowind and I would like to know, how new of a game is it? :confused: By that I mean are the graphics as good or better then BG:2? Thanks all. :confused:
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beornica
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Post by beornica »

How good? HOW GOOD????
Here's my advice. Rent it. Fall in love with it. Keep neglecting to return it because you just want to keep playing it. Owe an enormous late fee and pay it and rent Morrowind again and again and keep owing late fees until you've pretty much paid for Morrowind four times over just because you love it so much.
That's what I did. :D
you know what they say about all work and no play...
It's totally not worth the monetary rewards!!!
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JesterKing
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Post by JesterKing »

VERY VERY VERY VERY VERY VERY VERY VERY GOOD!!!!!!!!!!!!!!!!!!!!! its great so so so so so great and awesome and It SUCKS YOU IN so far... its awesome. get it. NOW. shut off your computter, get off your but and speed to the store. if you cant drive, run. fast. now. game of the year edition. its worth it because it has the expansions... how good is morrowind... what a silly question. lol. graphics are pretty good as well, nothing that will blow your mind but the storyline, the size of the world, and just... everything makes up for that a thousand fold. get it. if you hate rpgs, you will like it, if you are even mildy interested in rpgs, it will become your life. lol.
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Dark Master
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Post by Dark Master »

Pretty much what Beornica and Jester said, but you may want to look at a few reviews online if you're still unsure - they will confirm what has already been said.

DM
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Post by Xandax »

Well - I guess the game is okay (sorry, but I'm a bigger Daggerfall fan then Morrowind :D ), but it is not for everybody.

Not every player likes the large areas to explore almost freely, and Morrowind can quickly leave you with a feeling of not really knowing what to do next.
Oh - and it is out-of-the-box installation, it is way to easy :D

But I agree with it should at least be tried out, because it does hold many many qualities. Reading of reviews are good enough - but they can't be substituted for personal experience with the game because such matters are subjective.
So if you have a possibility of trying it out before commiting, I'd recommend that.
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Post by giles337 »

it is the most boring game ever to watch being played, as i found out. then the controls were handed to me and from hating rpgs within one hour i was thouroughly converted, and bought it the next day. having played it all night. :D seriously man, it is impossible not to like, for the sheer "do-anything" factor. if you get in pc there are even mor e possibilitys, with the hundreds of mods out there as well.
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Post by Psi_RedEye22 »

Yep. Avoid consoles. Controllers are no match for keyboard/mouse.


(Even if you plan on getting a keyboard and mouse for the xbox...you already own a PC, so why bother.)
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giles337
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Post by giles337 »

:eek: thats not what i meant!!! seriously though, while on pc's you do have much more flexibility and mods, on "the box" it is most probably more powerful, and better graphics unless u r riiiiiiiich
Mag: Don't remember much at all of last night do you?
Me: put simply.... No :D
Mag: From what I put together of your late night drunken ramblings? Vodka, 3 girls, and then we played tic-tac-toe and slapped each other around.
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Post by lifeishell91 »

I bought the game when it first came out (2 years ago) on Xbox, and I am still playing it today. :D
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Post by Psi_RedEye22 »

Blasphemy. I'll fight the evil of consoles until the day Sony brings a killer robot to my house and hacks away at my lifeless corpse! :O
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Rookierookie
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Post by Rookierookie »

I don't feel the need to buy another game for at least 5 years after I got Morrowind. The graphics engine is two years old, but it doesn't look too much worse than Half-Life 2's.
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Post by fable »

[QUOTE=FireLighter]I'm thinking about getting Morrowind and I would like to know, how new of a game is it? :confused: By that I mean are the graphics as good or better then BG:2? Thanks all. :confused: [/QUOTE]

The graphics are 3D first-person rather than 2D third-person, as in BG2. Personally, I don't see anything negative in 2D, third-person CRPGs, but you can't get much environmental detail in that format. The physical detail in Morrowind is pretty astonishing. Add in some of the wonderful textures and coloration, and you've got a truly beautiful place. You should check out some screenshots of the game to see what it's capable of.

You can also use the 3D environment to your advantage; one of the very few games that does this. KotoR, for instance, does not. Its 3D design is attractive, but you can't cast a spell and jump 20 feet in the air to a location where a cave exists, or levitate above an enemy and shoot arrows down on them. 3D truly means something in Morrowind.

As if that weren't enough, there's an enormous modding community for the PC version that has produced roughly 3500 Morrowind mods to date. Some of these actually enhance the environment's interactivity--such as Max (Nobody)'s Complete Morrowind, which lets adds carpentry, pottery, leatherworking, poison, cooking, mining, and a few other skills to the land. (You need the right implements, and you need to develop a specific skill. Then, each of the add-ons actually produces something useful or attractive for you.)

It's a largely non-linear fantasy world, and very different from BG2--far less dialog and character interaction, its greatest weakness. But in other respects, Morrowind is a fantastic game.
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Post by dragon wench »

Fable pretty much just summed up what I would have said. I only add: one negative aspect is that the battles and monsters/foes really lack variety and challenge in an unmodded game.
For example, it is very difficult to find a creature that poses much danger to your PC by the the time they reach between level 15 and 20... Given that there are at least 50 levels (probably 100 but I have never gotten to that point)... this means the game can become quite boring from a tactical standpoint very quickly. However, as I alluded, there are various mods that address this problem.

It is certainly a great buy now though.. well worth it given that the Game of the Year edition (which includes both expansions) can be had for something like $35, excellent value IMO !
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Post by JesterKing »

the xbox controls rule. no question. i hope sony sends that robot fast you HERETIC! hahaha... my recomendation was very strong in the positive because I have not as much experience in the RPG community, but this blows the socks off of every other one I have come across to this point. I would suggest you get it on pc though.... just for the mods.
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Post by Rookierookie »

For example, it is very difficult to find a creature that poses much danger to your PC by the the time they reach between level 15 and 20...

Erm... daedra? liches?
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Post by Darreha »

I love Morrowind

It has been a long on going game for me , that I have enjoyed very much . I started when my second son went to kindergarden , for those 2 hours , I was bored , then I got hooked . I still do other things , but make time for it . :cool:
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Post by dragon wench »

[QUOTE=Rookierookie]Erm... daedra? liches?[/QUOTE] I don't know... by the time I reached those levels, the game seriously lost its challenge. Sure my character got hurt during battles but by that time I had acquired considerable skill with alchemy so I was able to brew my own healing potions, which are effectively regenerative and restore hit points over several game minutes. I know that I don't have to use them, but that somehow defeats the purpose where Morrowind is concerned. What I am trying to say is that the game is seriously unbalanced, even when you don't try very hard to make it so. Sure, I could avoid potions, but the thing is.. Morrowind does not have the same tactical variety that games such as Baldur's Gate 2 or Icewind Dale 2 possess (yes I know they can lack tactical challenge sometimes as well, but it is not nearly the same severe problem that we see in Morrowind). There is basically one way to kill something, which is to hack away at it, or launch spells, till it dies, and this means requiring healing potions if you want to progress with the game. Except, possibly in the case of bow use, elegantly devised strategy plays a minimal role. Moreover, your character continues to improve their armour and weapon skills no matter what they are using... you can go into battle naked and your unarmoured skill increases... Equally you can avoid using the best armour in the game, and this does help somewhat, but you *still* gain points in the particular armour type.

Morrowind has neither the NPC interaction of games like Baldur's Gate Two or Planescape Torment nor the sustained challenge of Icewind Dale Two.
Don't get me wrong, I honestly do like Morrowind, but as has been discussed previously on this forum, these are major weak points with the game.
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Post by JesterKing »

ya... well thats what the difficulty slider and self encahted items 'CE weakeness to normal waepons and magic on self' of course maybe im the only guy who does that....
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Post by PersianPaladin »

Let's put it this way, Morrowind is an RPG with endless potential. When it was released, and without any real mods, Morrowind could be regarded as a very immersive, explorative, RPG adventure. But it got quickly boring after a while due to the slow exploration of the land, the seeming lack of interactivity and world realism, the generic NPCs, the fetch-and-return quests, generic tombs and dungeons, imbalanced character development, and poor combat.

So, I would give Morrowind without mods, an average score.

But Morrowind with all the great mods that have been released since its release, has turned from an AVERAGE game, to an ABSOLUTELY AMAZING game. Mods have been released to address the high easiness level, poor combat (such as Combat Enhanced), lack of interactivity and so forth. The land can now be much quickly explored due to mods that allow you to ride animals, and sale ships round the island. Mods have been released to remedy the lack of interactivity and world realism - such as Travelling Merchants, Give Your Orders, Nighttime Locks, Morrowind Comes Alive (with NPC movement), Hunger and thirst systems, mining, forging, fletching, banking, house building, management of guilds, to name but a few added features. The Less Generic NPC mod should hopefully address the dialogue issue! The seemingly tedious quests the original Morrowind had to offer have been addressed by some great mods that have quests designed so that very interesting things happen while you are doing the quests, and to make your character FEEL INVOLVED and to have your actions have more affect on how the quests develop, and with better storylines (with improved use of scripting!). The generic tombs and dungeons are starting to slowly be addressed with suggestions for 'smuggler factions', randomized dungeons within each tomb or dungeon, and better hidden and more rewarding items that are actually needed to be fought for, rather than stumbled upon.

As I have summarised, Morrowind without mods dries up rather quickly for me. But Morrowind with the right mods, is an amazing and in-depth and involving experience.
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Post by fable »

Well said, PersianPaladin. That's pretty much my reaction, too. You can hand-tailor the game, thanks to mods, and make it the environment that you like. It still lacks for good, in depth, exploratory dialog, but the work being done here at least helps move in that direction. :)
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