Yes. More mark spots.
I remember you could ride horses in Daggerfall. What happened to horses in Morrowind?
The Things You Would Like To See In Elder Scrolls Four
Time should become a factor. One of the reasons the game is too easy is because you can just keep resting on and on, and not worry about quest time, being out of magic, etc...
Class limitations. Basically the only thing I dislike about this game so far is the lack of limitations. After you create or choose your class, there is nothing to prevent you from investing on other paths. You can join any Guild, learn any spell or skill...without limitations. Gold does it all for you. I think this is unrealistic, even for a fantasy scenario. I believe that, at class selection, you should have choose OPPOSING skills..or rather, skills that are excluded to you. I'd say about 5 or 6 of them...but you could have more or less depending on how you invest on your character. Thus, a warrior could start off with all the Magics as opposing skills.
Or perhaps make it so that major skills can reach 100, minor can reach 75, and the rest only 50.
Either way, I'd like to see more limitations on class choices. Otherwise, with enough gold, you can become a master of everything. Call it powergaming, but if a fantasy setting like this one allows a character to learn about everything, then it is within that character's role-playing rights to learn about everything. If I started my career as a warrior, and then realize I can learn some really cool spells...nothing is stopping me from investing heavily on magic, without any drawbacks.
Class limitations. Basically the only thing I dislike about this game so far is the lack of limitations. After you create or choose your class, there is nothing to prevent you from investing on other paths. You can join any Guild, learn any spell or skill...without limitations. Gold does it all for you. I think this is unrealistic, even for a fantasy scenario. I believe that, at class selection, you should have choose OPPOSING skills..or rather, skills that are excluded to you. I'd say about 5 or 6 of them...but you could have more or less depending on how you invest on your character. Thus, a warrior could start off with all the Magics as opposing skills.
Or perhaps make it so that major skills can reach 100, minor can reach 75, and the rest only 50.
Either way, I'd like to see more limitations on class choices. Otherwise, with enough gold, you can become a master of everything. Call it powergaming, but if a fantasy setting like this one allows a character to learn about everything, then it is within that character's role-playing rights to learn about everything. If I started my career as a warrior, and then realize I can learn some really cool spells...nothing is stopping me from investing heavily on magic, without any drawbacks.
Check it out! One of my earliest, and certainly, more creative threads!
Fantasy Football - Pick a Side
Fantasy Football - Pick a Side
I, too, think that horses could be nice addition (why haven't anybody done a horse-mod to MW?!?).
Also Rane (se on vappu ny?) had an excellent idea of house rental, it would serve well role-players who don't want to steal a house...
Making game more difficult and making training skills harder has already been mentioned in this thread. I'd like to take this further - skills should become much, much harder to gain when they become higher level. I think getting any skill to lvl 100 should be nearly impossible (nobody's perfect). On the other hand low lvl skills could be easier to gain. In Morrowind it is way too easy to become über-character who can jump to the roofs of houses and kill everything with one strike.
Also it would be nice to have an option to play the game with less violence - that means, most of the fauna should not be hostile without provocation, more quests should be able to be solved with stealth/diplomatic etc.
Also, Bethesda would do well if they would see what mods have been done to Morrowind and see what community have missed in original Morrowind. For example real signposts, GIANTS, cloth/cloak mods, gladiator, quick char, Less Generic NPC Project etc.
Also Rane (se on vappu ny?) had an excellent idea of house rental, it would serve well role-players who don't want to steal a house...
Making game more difficult and making training skills harder has already been mentioned in this thread. I'd like to take this further - skills should become much, much harder to gain when they become higher level. I think getting any skill to lvl 100 should be nearly impossible (nobody's perfect). On the other hand low lvl skills could be easier to gain. In Morrowind it is way too easy to become über-character who can jump to the roofs of houses and kill everything with one strike.
Also it would be nice to have an option to play the game with less violence - that means, most of the fauna should not be hostile without provocation, more quests should be able to be solved with stealth/diplomatic etc.
Also, Bethesda would do well if they would see what mods have been done to Morrowind and see what community have missed in original Morrowind. For example real signposts, GIANTS, cloth/cloak mods, gladiator, quick char, Less Generic NPC Project etc.
-moleman-
Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate
Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate
- fable
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I, too, think that horses could be nice addition (why haven't anybody done a horse-mod to MW?!?).
Um, they have. Look for If Wishes Were Horses, a mod by MagicNakor, up on Morrowind Summit.
Um, they have. Look for If Wishes Were Horses, a mod by MagicNakor, up on Morrowind Summit.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.