How do I protect myself against the effects of Web, hold Person and Stun by using spell immunity?
I know that the ring of free action ignores all these effects, but I want to survive on my own spells.
a question on spell immunities
a question on spell immunities
"To die is nothing, but to live defeated is to die every day."
-Napoleon Bonaparte
-Napoleon Bonaparte
- moltovir
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You can protect yourself from Hold Person with Spell Immunity: Enchantment/Charm, from Web with SI: Evocation, and from Symbol: Stun with SI: Conjuration.
Long story short: you can't protect yourself from all immobilize spells with just one spell immunity. My tip: put your proud aside and equip that ring
Long story short: you can't protect yourself from all immobilize spells with just one spell immunity. My tip: put your proud aside and equip that ring
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
I prefer equipment-generated effects, myself. They can't be dispelled, and don't suddenly wear off or get forgotten during a big buff-fest. This is especially true with "free action". I hated the FoA when I suddenly slowed to a crawl, and couldn't catch opponants. I was tempted to revert to a saved game before Cespenar messed it up, but ended up item-swapping, just as I always did with the free action ring - using boots of speed/haste/imp. haste to catch opponants, then swapping to FoA if needed to cut through a skin, slow a magic-resistant critter, or what have you.