[QUOTE=Sytze]I'd like to see Baldurs Gate III in 3D. [/QUOTE]
Oh, I hate that idea. Just imagine how much time they'd spend on graphics...
Well, my wishlist:
- back to Baldur's Gate ( the town)
- an overwhelming plot with enormous depth and suprises ( written by one or more professional writers who are familiar with the FR)
- an alive
and somehow realistic world. Things happening all the time - without the need of the protagonist to interfe. Coincidences. Intrigues. Wars. And all of this happening independently from the PC. Just imagine the party getting a quest, some problems with wild animals somewhere in a small, nearby wood. After two hard weeks - the 'nearby wood' turned out to be a wild, concrete forest far to the north, the 'wild animals' became wild trolls who went berserk and the 'problems' turned out to be getting out alive with a pack of human-hating wood elves behind - the party arrives at what seems to be the burning remains of...well, the town they travelled through two weeks ago. "Woho", would the usual RPG-Player think. "The plot thickens!". Nope. The party only missed the little war between town A and town B. Town B won. That's it. Now the player can choose to interfere. But if the party didn't take that quest and stayed in town instead, the player would be involved in the war - and the outcome could be different. I think you got the point...
-
real heroism,
real reputation and...once again, a somehow realistic world ( now referring to quests). BG2 has something what is called reputation - but it is rather a number on which the reactions of NPCs base. What I mean:
People spreading the word of a small group of nobodies who - for instance - killed a dragon, a witch, rescued a famous ranger and saved a small village only because a little child asked them nicely. In BG2 it seems to be so natural, nothing special - just as if everybody did it every day. But it should be something great. *And* it shouldn't happen all the time. Trolls taking over a keep, witches tormenting a small village, evil druids doing whatever evil druids do to another small village, an evil cult lead by a beholder...because these quests are so great, they really should be some quests out of hundred others which aren't that...well, unbelievable and substantial. Being a thief who has to infiltrate the local jail in order to get out a companion can be interesting as well - there doesn't need to be a demon-lord with a whole army of undead creatures who want to take over the whole kingdom inside of that jail.
- alchemy, a more comlex spell-system ( the usual spells being the basement for individually changed, combined and more flexible spells. For instance: the fireball-spell being the improved 'light a torch'-spell, which also is the spell which the firewall-spell bases on) and more wizard-fights.
- more usage of fist-fights ( for instance: brawls in taverns)
- no more "death is the only solution". I want to decide if I let my enemies live, knock them out and leave them stripped or take them to the local authorities.
- the plot should depend on the class of the player. There should be at least three different ways to play though the game - the way of the fighter, the thief and the mage. At least these three...
Well, I know that this is a very naive wishlist. But I'm going to put this inside of the letter I send to Santa Claus at the end of the year, so I am rather optimistic.

"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King