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best dual wield

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lipe
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best dual wield

Post by lipe »

what you think is the best dual wield combo and why and with who you uase it.............. items from mods alowed ..........Just post it ehhehe....


I like a lot FoA+5 and Crom Fayer,and Celestial Fury +5 and Shucokun(acid katana)
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Thrain
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Post by Thrain »

- Answerer/Purifier
- Crom/FoA
- Belm/any decent one hander in the game, usually CF
- Angurvadel/any decent one hander, usually blackrazor or CF
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Koveras
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Post by Koveras »

heh, dunno about best but my favorite is pixie prick and the boss troll claws (forget what theyre called).
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rebel3_6_1
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Post by rebel3_6_1 »

Celestial Fury +5??? Is that from a mod or is there something you can do to upgrade it?
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rebel3_6_1
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Post by rebel3_6_1 »

Oh, and right now I've got a Kensai/Mage who dual weilds Celestial Fury and Dak'kon's Zerth Blade. It might not be the BEST combination in the game, but for a level 9/11 it's pretty powerful. Cast stoneskin and the enemies have a tough time fighting back :D .
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lipe
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Post by lipe »

yeah its a mod improved items if you have a Demon heart and a wand of lighting you can upgrade your celestial fury to a celestial fury +5..............
I have a kensai lvl13/mage /lvl 20 its a loooot powerful..........I dual wield celestial fury +5 and the acidic katana.....improved hasste,stone skin,protection from magical weapons,spell imunity abjuration.........well
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SP101
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Post by SP101 »

You would be better with CF, Belm or Arbane in your off-hand. Adding 1 attack with Celestial Fury is really great. What are the stats of the Acid Katana?
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moltovir
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Post by moltovir »

Sanchuudoku +4: Acid Katana
This green blade was forged by a Kara-Turan Wu Jen as a gift for his paranoid overlord: it's name means "Acidic poisoning". The sword was enchanted using the fresh blood of a black dragon and the hilt guard is decorated with wolfwere bone fragments. The blade heals its user's wounds at an alarming rate and powerfull acid seem to fly whenever an attack is made on the user.

STATISTICS

Equipped Abilities: Regeneration (1 hitpoint every two seconds), Immunity to acid, anyone attacking or casting spells on the wielder is subject to an Acidic Backslash.
Combat Ability: Each hit lowers the target's acid resistance by 25% for 18 seconds and inflicts 2d4 acid damage.
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 8
Speed factor: 0
Profiency type: Katana
Type: 1-handed
Unusable by: Cleric, Druid, Mage
My favorite dual-wield combo is Celestial Fury + Scarlet Ninja-To. Celestial Fury stuns, Scarlet N-T gives a very very nice poison bonus and an even better +1 attack/round. However, Scarlet N-T is monk-only, but there's nothing a UAI cant fix :p (Playing blade btw, great kit). I have proficiencies in lots of weapons, so if the situation requires it (like for fighting some types of golems) i can easily switch to other weapons, like Daystar, Mace of Disruption, Flail of Ages or Carsomyr.
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BG_DaDDy
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Post by BG_DaDDy »

F/T: Hindo doom+4 (1d10+4 one-handed dmg, speed factor 0) or Spectral band+5 (deals one less dmg than hindo, but add cold dmg, speed factor 1) & Scarlet Ninja-To. Hindo doom is best one-handed weapon that deals dmg and fastest attack rate, with scarlet ninja-to to add one more attack per round and posion dmg simply make ur dmg goes really high when backstab or activate assassination.

F/M: Foebane+5 & dakkon zerth katana or belm+2. since F/M has somewhat lower hit points than plain fighter, use foebane ability to gain life with each hit can help ur character stay longer.

F/C: flail of age+5 & CF. Simply two of the best blunt weapons in the game.

Barbarian: You can go with any dual wield with this class, but the best combo i think is flail of age+5 & belm+2. Fast attack rate, deals massive dmg, and disrupt spell casting. (flail of age has elemental dmg that can pierce through stoneskin) Celestial Fury or blackrazor are also good for main-handed in SoA, but not quite good in ToB.

Paladin: If u dont want to use Carsomyr, (which is weird) the best dual combo u can go with is answer+4 & purifier+5. Add some magic resistance, dispel magic, and -2 AC and magic resistance to enemy per hit.
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Post by krunchyfrogg »

The offhand weapon should be looked at for it's bonuses OUTSIDE of regular attack/damage stuff. You will only have one attack with your offhand weaon, no matter what, so don't forget that.

Obvious choices are Belm (extra attack), Crom Faeyr (25 STR), Improved Mace of Disruption (Negative Plane Protection). My personal favorite is the Defender of Easthaven, which gives -1 to AC, and 20% resistance to a lot of damages.
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lipe
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Post by lipe »

I like to use the acid katana because of the acid backslash and regenaration.....moonblade for solaufein is good as a off hand too but good as main hand too :)
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SP101
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Post by SP101 »

Sola's Moonblade is just way too cool to be ignored :)
Gives him this and Defender or FoA and he's unstoppable. The FoA is great against mages and Defender is great against fighters, thieves and monsters mainly using physical attacks.
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moltovir
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Post by moltovir »

I just emerged from the Underdark, and my new combo is Crom Faeyr + Water's Talon +4. Water's Talon is a crazy overpowered scimitar (item upgrade mod, created from Adjatha the Drinker, Waters Edge and Rashads Talon) that makes you immune to abi-dalzims, charm and dominate, has "extended strike range" so it has the same range as a two-handed sword or quarterstaff, and adds 2 poison damage/second for 10 seconds on hit. Each hit also adds 2 hp to the users current and max hp. Cheesy cheesy.... although not as cheesy as sanchuudoku :)
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Post by UserUnfriendly »

crom off hand, to hit harder...

upgraded foebane...its lacoch minor drain will heal you faster than you can be hurt as long as you keep hitting...

equalizer off hand...the thaco and damage bonuses carry to main hand weapon, and immunity to charm spells rocks..

;)
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lipe
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Post by lipe »

[QUOTE=moltovir]I just emerged from the Underdark, and my new combo is Crom Faeyr + Water's Talon +4. Water's Talon is a crazy overpowered scimitar (item upgrade mod, created from Adjatha the Drinker, Waters Edge and Rashads Talon) that makes you immune to abi-dalzims, charm and dominate, has "extended strike range" so it has the same range as a two-handed sword or quarterstaff, and adds 2 poison damage/second for 10 seconds on hit. Each hit also adds 2 hp to the users current and max hp. Cheesy cheesy.... although not as cheesy as sanchuudoku :) [/QUOTE]

I don't remeber about reading this scimitar in items upgrade mod thank you a lot I will try that with Solaufein(I like him dual wielding long sowrds and scimitars )....
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Post by BG_DaDDy »

yes, the main idea of using off-handed weapon is to enchance ur "main handed" weapon fighting capability. It doesnt really mattter u can hit ur enemy with those off-handed weapon cuz their attack around is only 1, so why not make ur main-handed stronger and dealing dmg faster rather than dealing those little extra dmg from off-handed?
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Post by rebel3_6_1 »

Exactly how useful are shields? The best shield I've found is the Darksteel shield which gives a -5 bonus to AC and +10% resistance to elements, and I find that at the end of the game stronger enemies can hit you regardless of your AC. Is it not more practical to just dual-wield?
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Grandpa
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Post by Grandpa »

Not necessarily. A cleric can buff themselves to untouchable lengths using a shield (Rataxes at Ironworks had something like -32 AC against slashing weapons planned for his Abazigal battle; not much can hit that). A warrior using Axe of the Unyielding with a shield like Darksteel can have many combined benefits (especially with Shield of Harmony). Shields=usually more defense (Defender of Easthaven is very good), Dual=more offense (level drain, damage, et cetera).
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Post by BG_DaDDy »

Yes, it is good to get low AC by using shield. But even combine with shield, it is still hard to get anywhere below to -20, unless you're a blade using defensive spin. btw, the lowest AC u can get in the game is -30.
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Post by UserUnfriendly »

[QUOTE=rebel3_6_1]Exactly how useful are shields? The best shield I've found is the Darksteel shield which gives a -5 bonus to AC and +10% resistance to elements, and I find that at the end of the game stronger enemies can hit you regardless of your AC. Is it not more practical to just dual-wield?[/QUOTE]

barely useful, except for 3-4 exceptions...

shield of cheese A: reflection shield...laugh at those saughin archers in tactics mod...
shield of cheese B: balduran, kill beholders...

ok, all off handed weapons will give you, aside from any benefits, and some have truely wonderful benefits, another attack per round...

and some combinations, like armor of faith, defender of easthaven, and hardiness will actually make you RESIST slashing, piercing and blunt damage, which is much much much better than low AC...besides, as noted, tword the end of the game, all monsters have like around thac0 of -10 or so, so they hit you anyway..

so keep those shields, the useful ones, and sell off the rest...

dual wield will make you better offensively OR defensively, depending on the combinations... :D and some combinations are so literally great, you won't ever miss your shield....

oh yeah...

purifier off hand (pally or fighter/thief) will give you the magic resistance, and the bonus against evil and demons, and the sword of balduran, or another magic resistance longsword will give you as much benefit as holy avenger, and still give you the attacks per round...

crom off hand, and axe of unyielding will make you almost unkillable too, and vorpal hits are fun... :cool:
They call me Darth...

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