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Most OVERPOWERED High Level Ability

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Throne of Bhaal expansion pack.
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Brynn
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Post by Brynn »

What is UAI?
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moltovir
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Post by moltovir »

Use Any Items, a rogue HLA that makes you use items who are otherwise class-restricted (like a thief wielding Carsomyr and wearing full plate mail)
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Brynn
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Post by Brynn »

IC. And what about proficiencies? I mean, if I give e.g. a war hammer to Haer'Dalis (using this feat) will he be efficient with that?
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moltovir
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Post by moltovir »

He will be able to use it, but as long as he doesn't have a proficiency point in War Hammers he will have a -2 thac0 penalty while wielding a war hammer. UAI only bypasses class restrictions.
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Thrain
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Post by Thrain »

UAI followed by enhanced bard song, followed by greater whirlwind, followed by spike traps.
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Post by lipe »

First- Improved Alacrity
Second -Use Any Item
Third -planetar
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Post by Brynn »

Aham, OK. These all sound very good :) Especially that I never really played a warrior (or bard), I was always a mage. But now that I'm about to replay the game again (for the 4th time, I guess :) ), it will be useful to know other classes' strength, too :)
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Post by Thrain »

[QUOTE=Commoner]Problem with unlimited backstabbing via staff of magi via Use Any Item skill, is that it's no fun![/QUOTE]

well as the staff of the magi is a mage only weapon and therefore cannot be used for backstabbing, of course it isn't any fun.
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SP101
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Post by SP101 »

He means : Backstab, Switch to SoM for invis, Switch back to your weapon, Backstab, etc.
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Thrain
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Post by Thrain »

even that doesn't work. as soon as you unequip the SotM, the invisibility is removed (as an equipable ability should be) and therefore no backstab
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Brynn
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Post by Brynn »

Why not use invisibility potions or imp. inv. spell?
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Post by UserUnfriendly »

[QUOTE=Brynn]Why not use invisibility potions or imp. inv. spell?[/QUOTE]

mislead works for backstabbing...

also, you can backstab with holy avenger, staff of magi, using assassinate high level ability...

overall, the most powerful highlevel ability has to be use any item...with it, you can do horrifyingly evil naughty things...unlike the other abilities mentioned, it literally opens up the door on a bunch of other cheeses...

that's why several mods attempt to remove it completely, and replace with watered down versions... :D
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Post by araknid70 »

Hmm... how about Time Trap + Assassination?
A FT or FMT can set a few time traps that easily amount to a super long time trap, while Assassination chops everything to bits. The good thing about multiclasses is that they get much more HLAs than single / dual classes, due to the larger number of levelups they get.
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Post by UserUnfriendly »

[QUOTE=araknid70]Hmm... how about Time Trap + Assassination?
A FT or FMT can set a few time traps that easily amount to a super long time trap, while Assassination chops everything to bits. The good thing about multiclasses is that they get much more HLAs than single / dual classes, due to the larger number of levelups they get.[/QUOTE]

try time trap/timestop...

the big problem with timestop (spell) is the long cast time..set a timetrap, then while enemies are frozen, you can get off a timestop spell, then alacrity, and nuke them all...

muwahahahhaha!!!! :D
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Post by Volk »

Alacraty wins, then UAI, then Assasination.

Midlead and Sinacrulum should work better.
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Post by iamweaver »

Alacrity only wins if you use the Robe of Vecna, IMO. Otherwise, UAI wins hands' down.
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Post by Volk »

Still most people do have the robe of vecna, UAI can be questionable, its no dought overpowered but Alacraty is just amazing if used properly.


Still Fighter/Thief with assassination, grater whirlwind, UAI, Time stop, sinacrulum is just uber cheese, if he has the upgraded staff of the ram or the upgraded holy avenger.
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Brynn
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Post by Brynn »

As I see most of you here use multiclass chars. Do you do it like play the game over with a F and then replay it so he can be dualled to a T and reach the same level as the F?

My problem with multi/dual class chars that they can't use their diff abilities at the same time. E.g. a mage cannot fight while casting. (I stick to the mage in any circumstances :) ) How do you overcome this thing? This way only F/Ts are useful, since the rouge abilities allow them to prepare a battlefield (with traps, e.g.), and when it comes to melee fighting their F part will do the rest. What about dual/multi mages, then?

(err.. I'm not sure if I should've started a new thread to discuss this...)
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Post by Volk »

F/M multi or dual classed uses his fighting when the situation calls for it, but before he fights he makes up for his lack of pure fighting abilities by casting buff spells.

So he either nukes monsters with spells or fights them after he buffs himself, you can also use spells to weaken or disable things and make them easy to kill in melle. Hold monster, confusion things like that.

You can also use a bow if you want to, but thats generaly what a F/M would use if he was with a party, this allows him to use spells and attack from far away.
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Brynn
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Post by Brynn »

And what if I'm alone...? The enemies come upon me, I gotta defend myself with my sword, I have no time to cast confusion or anything :(
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