There is a part of the map that shows on the walkthrough labeled as number 2. It is right before a hallway that has fireballs constantly thrown into a corridor. At number 2 it mentions a secret door and way to go around this bad hallway, but I can't detect it. I am using Deekin as a hireling and if I try to run through the fireball area he dies, so I won't be able to get him back since he is laying on the ground in the middle of the place.
I don't want to lose Deekin, and there is no way for me to detect the secret door, is there possibly a way to get through with me AND my hireling safely? What's the deal with the levers down this hallway also? I have set Deekin to hold-ground so I can explore, but no matter what I do with the levers, nothing changes.
SoU: Tomb of Kel-Garas (Spoiler)
[QUOTE=Xandax]The floor levers should delay the launching of fireballs by 1 sec. per use up to 10sec. after which it resets to 0.
[/QUOTE]
Yeah, mindless Dungeon Crawling at its best. I mean, who would create a trap and place levers in front of it, which help to get thrugh it unscathed? The secret door at least serves a purpose for those who know it and are supposed to bypass the trap, but something that obvious just doesn't make any sense.
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Yeah, mindless Dungeon Crawling at its best. I mean, who would create a trap and place levers in front of it, which help to get thrugh it unscathed? The secret door at least serves a purpose for those who know it and are supposed to bypass the trap, but something that obvious just doesn't make any sense.