BG3 petition to Atari
As far as I know - the D&D rules are turnbased at their core - however, from playing the game I would say that BG combat was "simultanious turn-based", meaning that everybody made their actions in the same turn.
If it had been true turn-based, each character would have reacted "alone", at their given turn, and characters would have acted in sequence. (Look to Fallout 1+2 for turnbased combat and you can see the difference).
You could pause the game and set all your mages (for instance) to cast spells. And given same casting time, they would all have cast their spells at the same time. Thus it can't be true turn-based.
However - it isn't real time either no, because then you for instance could cast more spells per turn if you had a faster casting time, which I don't belive was the case (could remember wrong) - I seem to recall that one character using the Venca(sp?) robes could cast as many spells per turn as somebody without - only his spells was cast ealier per round.
If it had been true turn-based, each character would have reacted "alone", at their given turn, and characters would have acted in sequence. (Look to Fallout 1+2 for turnbased combat and you can see the difference).
You could pause the game and set all your mages (for instance) to cast spells. And given same casting time, they would all have cast their spells at the same time. Thus it can't be true turn-based.
However - it isn't real time either no, because then you for instance could cast more spells per turn if you had a faster casting time, which I don't belive was the case (could remember wrong) - I seem to recall that one character using the Venca(sp?) robes could cast as many spells per turn as somebody without - only his spells was cast ealier per round.
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[QUOTE=Nightmare]And maybe its just me, but I enjoyed the 3D Zelda games for N64. The 3D enviroments still had many challenging puzzles...to this day I still have problems with some dungeons. 3D allowed for multi-level puzzles, as well, that can span the whole dungeon (like the central pillar in Snowhead from Majora's Mask).[/QUOTE]
There were dungeon spanning puzzles before Zelda went 3D, most importantly the final 8 story dungeon in Zelda, where you fight the giant bird, it was the most impressive and difficult puzzle I've ever encountered in a game, the puzzle went along every floor. Thing is what I'm complaining about probably doesn't really have anything to do with it being 3D, its just that the makers needed to fit the market of the N64, which was much younger, thus demanded easier (and much worse) puzzles, more flashy graphics more general ease. However BG doesn't need to be 3d, call me old fashioned but BG was, and still is a perfect game. I wish the artists and story line people would band together and use BG1 or 2 and just create a mod (a real one, with a new story, but exactly the same everything... except new maps.)
Who would'nt be happy.. no, ecstatic with that?
There were dungeon spanning puzzles before Zelda went 3D, most importantly the final 8 story dungeon in Zelda, where you fight the giant bird, it was the most impressive and difficult puzzle I've ever encountered in a game, the puzzle went along every floor. Thing is what I'm complaining about probably doesn't really have anything to do with it being 3D, its just that the makers needed to fit the market of the N64, which was much younger, thus demanded easier (and much worse) puzzles, more flashy graphics more general ease. However BG doesn't need to be 3d, call me old fashioned but BG was, and still is a perfect game. I wish the artists and story line people would band together and use BG1 or 2 and just create a mod (a real one, with a new story, but exactly the same everything... except new maps.)
Who would'nt be happy.. no, ecstatic with that?
I do not mind 3D graphics at all. TOEE, for example, had excellent graphics, though other parts of the game were lacking. What I do mind is a radical change in camera perspective from the current isomteric-like view. If they simply tweak the camera that is fine, but if they make it over-the-shoulder that would change the feel of the game so drastically that I would not really call it Baldur's Gate any more.
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[QUOTE=Xandax]
It wouldn't be BG3 if it were in first person view and real time and running around solo or with henchmen.
[/QUOTE]
Ye just described Neverwinter Nights y'know Xandy . Well, except for the FPS view, that is. I agree, there's absolutely nothing wrong with 3d, but there ARE "3d" things that, if they do it, could seriously ruin the game.
Thing #1: making it look like a FPS - this isn't Doom.
Thing #2: not using the latest in 3d technology - this is BG3! If they slack off and use outmoded tech for the 3d than that's really depressing. They could be excused for using outmoded stuff if they were doing 2d but since they want to go "modern" and use 3d they had BETTER do it right.
About the storyline, I think they know about the pressure on them to make the storyline good. Unlike some other developers (like the ones who made Spellforce, I just can't get over how much money I wasted on that piece of ... nevermind) they are following a legacy. It's like the makers of Doom 3 saying, "Oh, this game's too violent, let's make it like Myst!". They know that half of any BG game is its storyline, just like the makers of Doom know half of Doom is its violence. I'm sure the devs won't let us down (then again, who can trust them thar greedy devs). I actually see no problem having an option for an over-the-shoulder view, but for goodness sakes put in the pseudo-isometric view as an option too. As for henchmen, come on we all know that a good portion of what we loved in the series is the interaction among henchmen. They know what happened to NWN, let's just hope they're smart enough not to make that mistake ...
It wouldn't be BG3 if it were in first person view and real time and running around solo or with henchmen.
[/QUOTE]
Ye just described Neverwinter Nights y'know Xandy . Well, except for the FPS view, that is. I agree, there's absolutely nothing wrong with 3d, but there ARE "3d" things that, if they do it, could seriously ruin the game.
Thing #1: making it look like a FPS - this isn't Doom.
Thing #2: not using the latest in 3d technology - this is BG3! If they slack off and use outmoded tech for the 3d than that's really depressing. They could be excused for using outmoded stuff if they were doing 2d but since they want to go "modern" and use 3d they had BETTER do it right.
About the storyline, I think they know about the pressure on them to make the storyline good. Unlike some other developers (like the ones who made Spellforce, I just can't get over how much money I wasted on that piece of ... nevermind) they are following a legacy. It's like the makers of Doom 3 saying, "Oh, this game's too violent, let's make it like Myst!". They know that half of any BG game is its storyline, just like the makers of Doom know half of Doom is its violence. I'm sure the devs won't let us down (then again, who can trust them thar greedy devs). I actually see no problem having an option for an over-the-shoulder view, but for goodness sakes put in the pseudo-isometric view as an option too. As for henchmen, come on we all know that a good portion of what we loved in the series is the interaction among henchmen. They know what happened to NWN, let's just hope they're smart enough not to make that mistake ...
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Well, when I first read that a BG III release might be coming, I was enthousiastic as a little kid, als the BG series are simply the best games on earth .
Remeber Suladnessar, what 3D engine could transform that 2D beautifulness into 3D? None...
I say -> 2D backgrounds combined with 3D NPC's/Monsters/Spell effects, might be worth it, they should give it a try.
If that's a absolutely no go -> I say yes to 2D, BG IS 2D!
Remeber Suladnessar, what 3D engine could transform that 2D beautifulness into 3D? None...
I say -> 2D backgrounds combined with 3D NPC's/Monsters/Spell effects, might be worth it, they should give it a try.
If that's a absolutely no go -> I say yes to 2D, BG IS 2D!
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[QUOTE=TRODTROD]Baldurs Gate is 2D, i simply wont buy BGIII if it is 3D, not a chance
TROD.[/QUOTE]
Damn, i've said it, and i will say it again: how the hell can you decide that a game is going to be überfantastic or pure ****, if it hasn't been released yet?? People who act like this, think they are the almighty god of the universe himself, always knowing everything from before and always thinking that they are 100% right. Right now the chance that you are going to play BG3 is 0,00%, because simply all games are 3D, even 2D looking games like Runaway: a road adventure or the crappy game with Daring Dirk and the Dragon. Wait and see, and don't cry or yell "this game is going to suck because it uses new technology" when they probably haven't even start working at it. If i were an employee at the firm that's going to develop it, i would probably start crying now because of all the distrust from the true fans.
I apologize for the possible rudeness in this post.
TROD.[/QUOTE]
Damn, i've said it, and i will say it again: how the hell can you decide that a game is going to be überfantastic or pure ****, if it hasn't been released yet?? People who act like this, think they are the almighty god of the universe himself, always knowing everything from before and always thinking that they are 100% right. Right now the chance that you are going to play BG3 is 0,00%, because simply all games are 3D, even 2D looking games like Runaway: a road adventure or the crappy game with Daring Dirk and the Dragon. Wait and see, and don't cry or yell "this game is going to suck because it uses new technology" when they probably haven't even start working at it. If i were an employee at the firm that's going to develop it, i would probably start crying now because of all the distrust from the true fans.
I apologize for the possible rudeness in this post.
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As long as BG III will have a great plot and characters outlined like the pervious series I'll be happy. + They shuld add more voice-overs for dialogs (comparing it with BG II ), more bantering and more romances I hope santa will listen to me and give me this x-mas gift
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[QUOTE=Xandax]I can only agree with this question. Why wouldn't it be BG3 if it is in 3D?
It wouldn't be BG3 if it were in first person view and real time and running around solo or with henchmen.
It would still be BG3 if done if the virtues of the ealier games were kept and it was now in 3D.
The graphics engine (2D or 3D) has nothing much to do with gamequality.[/QUOTE]
For me, it has. Although a game in 2d graphics seem to be passe these days, I enjoy it better than others. And this old-fashioned game engine looks --to me, in any case-- to be just the right one for a BG series. Personally, I didn't like NWN graphics at all. Not to mention the bad story, or the lack of it, or the allusions to Planescape:Torment and my numerous senses of deja-vu in the second expansion pack.
Call me a pessimist if you like, but as history goes I don't hold my expectations too high.
It wouldn't be BG3 if it were in first person view and real time and running around solo or with henchmen.
It would still be BG3 if done if the virtues of the ealier games were kept and it was now in 3D.
The graphics engine (2D or 3D) has nothing much to do with gamequality.[/QUOTE]
For me, it has. Although a game in 2d graphics seem to be passe these days, I enjoy it better than others. And this old-fashioned game engine looks --to me, in any case-- to be just the right one for a BG series. Personally, I didn't like NWN graphics at all. Not to mention the bad story, or the lack of it, or the allusions to Planescape:Torment and my numerous senses of deja-vu in the second expansion pack.
Call me a pessimist if you like, but as history goes I don't hold my expectations too high.
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The Jefferson engine created by BIS, which was making the first BG3 and Fallout 3, was 3D and looked like the IE. It was pretty darn cool. 3D doesn’t mean it still can’t be in an isometric view with cool background graphics. That engine rocked!!
Here’s a screenshot of what was the former BG3, which is all 3D, background artwork and all.
http://avala.yubc.net/~svt/images/scree ... esktop.jpg
If BG3 was 3D like this I don't think many hard core fans would complain.
Here’s a screenshot of what was the former BG3, which is all 3D, background artwork and all.
http://avala.yubc.net/~svt/images/scree ... esktop.jpg
If BG3 was 3D like this I don't think many hard core fans would complain.
No matter what the result of BG3 will be, i will buy it to the collection
Maybe you could make something like both isometric and 3D. Then you could move the camera around, and zoom etc.
But i think its good if Atari would listen to the users opinions and how they would like it to be. Of course the history is not supposed to be predictable or determined in that way.
Maybe you could make something like both isometric and 3D. Then you could move the camera around, and zoom etc.
But i think its good if Atari would listen to the users opinions and how they would like it to be. Of course the history is not supposed to be predictable or determined in that way.