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Multiclass monk

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Stilgar
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Multiclass monk

Post by Stilgar »

I wanted to create a dwarven monk for HotU.
Any ideas if i should multiclass him, and if so to what and at what level.
If not, why not.

Also, when playing a monk is it worth taking 13dex and 13int so you can get whirlwindattack? or save these points for something else.
I do not have the touch, nor do I have the power.
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Drakosha
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Post by Drakosha »

STR based monks are dead. only DEX based monk can rock!

there is many different types of monks,but if you want pure monk,then you should try monk/fighter5/shd2.

monk/cleric/fighter for playing single will be more cleric then monk.

"Blazing Archer" - monk9/wizard1/AA will be very powerfull and almost undistructable,if you have talant to run and shoot. :p
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Noober
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Post by Noober »

If you're dwarvan, take some levels of Defender, always nice. If you're going with Drakosha's advice of DEX based prepare to forgo any decent damage and more importantly Dev. Crit. STR based Monk/DD/[whatever suits you(my advice CoT] is the way to go...at least for singleplayer...

I only take whirlwind attack when I want Weapon Master, I didn't really find it useful when I used it.
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Paranitis
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Post by Paranitis »

First off, this has to be one of the stupidest quotes I have read on here so far "but if you want pure monk,then you should try monk/fighter5/shd2." That's like saying "but if you want pure crack, then you should try it with crack/sugar/raisins."

Anyway..If you want to go with a monk, then just take monk levels, you keep getting better monk abilities, and your damage raises itself that way so you don't need to worry about weapons. As far as whirlwind goes, I wouldn't bother with it..mostly because I don't know of flurry of blows/whirlwind stack stack since they are both full round actions. I would personally go with Circle Kick instead of Whirlwind since Circle Kick is automatic and gives you an extra attack (on top of flurry I believe)..need 15 dex for it though.

When making a monk, always make sure to have a good dexterity and a decent wisdom, strength doesn't matter overly much as long as you keep it at 10 (don't want penalties) and throw dex feats in there like finesse.
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Xandax
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Post by Xandax »

Paranitis: Please watch the language
There is no need to be that sarcastic when making a point. Simply stating that it wouldn't be a pure monk if multiclassing, would work quite allright ;) :)

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Brynn
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Post by Brynn »

Paranatis, I think Noober meant a warrior-type monk by "pure monk". Not a monk who is multiclassed to e.g. a mage or a sorcerer. Noober, correct me if I'm wrong.
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Drakosha
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Post by Drakosha »

Devastating Critical pointless for monks. normal crit-range for unarmed 20. inproved criticals 19-20. chance of critical to puny for taking unesesary feats and devastating.

if you'll do STR based monk,you'll damage will always be less then fighter with same stast,but AC loss will be deadly. Fighter have platemails with 8,7,6 +N enchantment. then add shield like 3 +7 (max i have seen). here you go - 18 AC loss. hovewer number of atacks per round can almost equal monk's damage with fighter. but in fights fighter vs. monk fighter almost always win.
I had monk/cleric/fighter that was using 2 kamas. he could boost his AV up to 62,and do 30-38 damage per hit. and it's DEX based build. but i am not counting him as monk,becouse major class was cleric.
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BlackHand
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Post by BlackHand »

IMHO there are only two ways to play a Monk. One is as minor multiclass, get 1-2 Monk levels for the basic Monk features, free Cleave, Evasion, Deflect, +2/3 to all saves, and Tumble skill. A very powerful combination obviously, even if you dont plan to fight unarmed and unarmored at all.
The other one is pure monk. The only way to get all the nifty Monk features including Spell Resistance, Damage Reduction, Immunities, unequaled saves, AC, Speed boost and 1D20 base unarmed damage.
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Drakosha
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Post by Drakosha »

I prefare 9 levels at least for minor multi-classing of monk. this will give super speed,improved evasion,2 knockdows without 13 in INT stat and some other things.

As for unarmed in NWN,i can say that it SUX great on epics. somehow on 20 level cap it was usable,but even kama +5 statisticaly will do more damage. i droped playing unarmed monk on server,becouse low damage. once monk was great to fight crowd,but with low damage on epics it's not so posible.
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Paranitis
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Post by Paranitis »

I don't understand how Kama +5 can be better statistically..it does 1d6+5+str damage, right? But a monk's unarmed attack does 1d20+str damage..that's 6-11(+str) vs 1-20(+str). Unless for some reason two weapon fighting doesn't get calculated when you deal unarmed damage..and I can understand that with being MORE than a Kama +5 it can be better, or even +10..such as having 2 elemental damage types on 2 different weapons.

1d6+10 +1d6(fire) +1d6(cold) = 3d6+5(+str) = 13-28(+str) damage
1d6+10 +1d6(elec) +1d6(acid) = 3d6+5(+str) = 13-28(+str) damage

Then you can also make the Kamas both keen, have one give haste while the other gives spell resistance and true seeing.

So yeah, dual Kamas can kick some serious butt for a monk, and you can use it with flurry of blows and twf so you get extra attacks per round..atleast in this game.

In a REAL game (pencil/paper) you would go with just unarmed damage because you will most likely never amount the gold needed to upgrade your weapons so insanely high in the first place :P
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Drakosha
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Post by Drakosha »

you forget that you can always cast Darkfire or flaming weapons on kamas.
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BlackHand
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Post by BlackHand »

Well for Darkfire you need to be a cleric, and alchemical fire won't work on a weapon that already has elemental damage.

Btw, I never felt the need for Improved Evasion, since I hardly ever fail a Reflex saving throw, and I can definitely do without Improved Knockdown. At least I don't think it's attractive enough to take the severe hit on the BAB and HP fo 9 monk levels.
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Drakosha
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Post by Drakosha »

You can enjoy darkfire from scrolls. 2-3 levels of Rogue or Assasin will give you UMD for it. Or you can ask cleric/mage companion for that. very cool thing to have 10 extra fire damage.
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Noober
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Post by Noober »

[QUOTE=Drakosha] Devastating Critical pointless for monks. normal crit-range for unarmed 20. inproved criticals 19-20. chance of critical to puny for taking unesesary feats and devastating. [/QUOTE]

Obviously we aren't going to be using fists are we :P .

[QUOTE=Brynn] Paranatis, I think Noober meant a warrior-type monk by "pure monk". Not a monk who is multiclassed to e.g. a mage or a sorcerer. Noober, correct me if I'm wrong. [/QUOTE]

Hey! It was Drakosha!

---

Unarmed monks are pwned by kama monks = Fact
And the fact that you can get +20 kamas on crazy servers....

@Drakosha: DEX monks are only good for self-concealment, but once imp invis is fixed...

[QUOTE=Blackhand] Btw, I never felt the need for Improved Evasion, since I hardly ever fail a Reflex saving throw, and I can definitely do without Improved Knockdown. At least I don't think it's attractive enough to take the severe hit on the BAB and HP fo 9 monk levels. [/QUOTE]

Agree completely, after all even online, the only things that will kill you are dev crit and IGMS or Sneak Attack.
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Drakosha
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Post by Drakosha »

BTW i designed some STR based monk. it was interesting. :) monk12/wizard4/PM24. PM gived AC and spells 0-8 levels and 3 epic spells. interesting build. it even don`t need Uncany dodge,becouse dex was 8 (if i don`t mistake). in this case Improved Evasion will be veery helpful. :)

he will better with kamas and Dev. Crit is possible to take. with keen kamas (keen might be casted) crit range 17-20. not so bad :)
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