Mods in multiplayer
- moltovir
- Posts: 1072
- Joined: Fri May 28, 2004 11:00 am
- Location: Out of Brynn's longbow range
- Contact:
Mods in multiplayer
I'd like to play a MP game with some friends, but because we all played trough the game at least 3 times we want to make it an insane difficult game, with tactics, ascension and such installed. Is it possible to use these mods (and others like refinements, rogue rebalancing, ease of use, item upgrade) and custom portraits in MP games if all players have them installed?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
Not "preferably", "absolutely positively a must."
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
- moltovir
- Posts: 1072
- Joined: Fri May 28, 2004 11:00 am
- Location: Out of Brynn's longbow range
- Contact:
Thanks for the quick replies, these are the mods i think we will be using:
(if someone knows of any compatibility problems with combinations of these mods, please tell me)
General:
BG2 + ToB
ToB patch
Baldurdash fixpack
Sorcerers place fixpack
Mods:
Tactics (most of them)
Improved Battles (most of them)
Ascension
Improved Sendai (apparently this is not included with Ascension)
Restored Pocket Plane abilities
Refinements
Rogue Rebalancing
Quest Pack (expanded shadow thieves content and expanded Xzar/harpers quest)
Improved Oasis II
KR's Brown Dragon
Expanded thief stronghold
Redemption
Planar Sphere mod
Unfinished Business
Improved Asylum
Item Upgrade
Banter Pack
Ease of Use (4-5 components)
Turnip Golem (i certainly want to give it a try
)
I know Quest Pack expanded shadow thieves, Tactics improved MaeVar and Gebhard Bluchers Expanded Thieves Stronghold will probably not work together, has anyone played all three of them and thus can tell me which is the most entertaining?
(if someone knows of any compatibility problems with combinations of these mods, please tell me)
General:
BG2 + ToB
ToB patch
Baldurdash fixpack
Sorcerers place fixpack
Mods:
Tactics (most of them)
Improved Battles (most of them)
Ascension
Improved Sendai (apparently this is not included with Ascension)
Restored Pocket Plane abilities
Refinements
Rogue Rebalancing
Quest Pack (expanded shadow thieves content and expanded Xzar/harpers quest)
Improved Oasis II
KR's Brown Dragon
Expanded thief stronghold
Redemption
Planar Sphere mod
Unfinished Business
Improved Asylum
Item Upgrade
Banter Pack
Ease of Use (4-5 components)
Turnip Golem (i certainly want to give it a try
I know Quest Pack expanded shadow thieves, Tactics improved MaeVar and Gebhard Bluchers Expanded Thieves Stronghold will probably not work together, has anyone played all three of them and thus can tell me which is the most entertaining?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
That's a lot of mods and so a lot of opportunities for something to go wrong.
I'd suggest that one person install them all, and then make an archive containing:
dialog.tlk
chitin.key
weidu.log
and the contents of the override directory
and send those across to the other players to use.
I'd suggest that one person install them all, and then make an archive containing:
dialog.tlk
chitin.key
weidu.log
and the contents of the override directory
and send those across to the other players to use.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK