Please note that new user registrations disabled at this time.

Mods in multiplayer

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Mods in multiplayer

Post by moltovir »

I'd like to play a MP game with some friends, but because we all played trough the game at least 3 times we want to make it an insane difficult game, with tactics, ascension and such installed. Is it possible to use these mods (and others like refinements, rogue rebalancing, ease of use, item upgrade) and custom portraits in MP games if all players have them installed?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Numinor
Posts: 566
Joined: Mon Nov 11, 2002 6:33 pm
Contact:

Post by Numinor »

It is possible, though you should make sure everyone has installed exactly the same mod versions, preferrably in the same installation order.
There are three kinds of people that no one understands: geniuses, madmen and guys that mumble.
User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Post by jcompton »

Not "preferably", "absolutely positively a must."
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

Thanks for the quick replies, these are the mods i think we will be using:
(if someone knows of any compatibility problems with combinations of these mods, please tell me)

General:
BG2 + ToB
ToB patch
Baldurdash fixpack
Sorcerers place fixpack

Mods:
Tactics (most of them)
Improved Battles (most of them)
Ascension
Improved Sendai (apparently this is not included with Ascension)
Restored Pocket Plane abilities
Refinements
Rogue Rebalancing
Quest Pack (expanded shadow thieves content and expanded Xzar/harpers quest)
Improved Oasis II
KR's Brown Dragon
Expanded thief stronghold
Redemption
Planar Sphere mod
Unfinished Business
Improved Asylum
Item Upgrade
Banter Pack
Ease of Use (4-5 components)
Turnip Golem (i certainly want to give it a try :) )

I know Quest Pack expanded shadow thieves, Tactics improved MaeVar and Gebhard Bluchers Expanded Thieves Stronghold will probably not work together, has anyone played all three of them and thus can tell me which is the most entertaining?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Post by Sytze »

The first two you mentioned do work together. The third one I never used.
"Sometimes Dreams are wiser than waking"
User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Post by jcompton »

That's a lot of mods and so a lot of opportunities for something to go wrong.

I'd suggest that one person install them all, and then make an archive containing:

dialog.tlk
chitin.key
weidu.log
and the contents of the override directory

and send those across to the other players to use.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
Post Reply