D&D in CRPG's
- moltovir
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- Joined: Fri May 28, 2004 11:00 am
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D&D in CRPG's
Yesterday, i was thinking about the BG2 and the D&D rules, and i noticed something that is in my opinion strange and unrealistic, although most people wouldn't even notice: if you create a character in any D&D computer game, you start creating him/her by choosing a gender, then a portrait, a class and attributes etc. Now, in real life, people choose their profession based on their capabilities, while in D&D you have to choose your class first, and then roll your natural talents and capabilities! Wouldn't it be more "realistic" if you rolled the dices first, and chose your class based on the talents that you have? You become a fighter because you have a good constitution and great strength, but you aren't tough because you said "i'm gonna be a fighter!" before you were born. It would be more roleplaying-ish this way. This could be a problem for the "i-want-to-be-a-fighter-with-18-in-everything-people", but they could keep rolling the dice until they had fighter-like stats, instead of taking the first roll. Perhaps something for 4E rules?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
My 2 gold worth...
[QUOTE=moltovir]Yesterday, i was thinking about the BG2 and the D&D rules, and i noticed something that is in my opinion strange and unrealistic, although most people wouldn't even notice: if you create a character in any D&D computer game, you start creating him/her by choosing a gender, then a portrait, a class and attributes etc. Now, in real life, people choose their profession based on their capabilities, while in D&D you have to choose your class first, and then roll your natural talents and capabilities! Wouldn't it be more "realistic" if you rolled the dices first, and chose your class based on the talents that you have? You become a fighter because you have a good constitution and great strength, but you aren't tough because you said "i'm gonna be a fighter!" before you were born. It would be more roleplaying-ish this way. This could be a problem for the "i-want-to-be-a-fighter-with-18-in-everything-people", but they could keep rolling the dice until they had fighter-like stats, instead of taking the first roll. Perhaps something for 4E rules?[/QUOTE]
Well, part of the problem is the stat-centric way D&D goes. Point buy or other more stat-balanced approaches seem like they would produce a more realistic and reasonable result, with less 108-point characters.
[QUOTE=moltovir]Yesterday, i was thinking about the BG2 and the D&D rules, and i noticed something that is in my opinion strange and unrealistic, although most people wouldn't even notice: if you create a character in any D&D computer game, you start creating him/her by choosing a gender, then a portrait, a class and attributes etc. Now, in real life, people choose their profession based on their capabilities, while in D&D you have to choose your class first, and then roll your natural talents and capabilities! Wouldn't it be more "realistic" if you rolled the dices first, and chose your class based on the talents that you have? You become a fighter because you have a good constitution and great strength, but you aren't tough because you said "i'm gonna be a fighter!" before you were born. It would be more roleplaying-ish this way. This could be a problem for the "i-want-to-be-a-fighter-with-18-in-everything-people", but they could keep rolling the dice until they had fighter-like stats, instead of taking the first roll. Perhaps something for 4E rules?[/QUOTE]
Well, part of the problem is the stat-centric way D&D goes. Point buy or other more stat-balanced approaches seem like they would produce a more realistic and reasonable result, with less 108-point characters.
I have given up all lesser evils as inadequate to my purpose.