Please note that new user registrations disabled at this time.

Mutation?

This forum is to be used for all discussions pertaining to any edition of the Dungeons & Dragons role-playing game.
Post Reply
User avatar
MikeCooper
Posts: 22
Joined: Sat Aug 07, 2004 9:36 pm
Location: Pa
Contact:

Mutation?

Post by MikeCooper »

Hey i was thinking about creating a set of rules regarding that idea of causing genetic mutation in animals through alchemical process. I was thinking like you (the alchemist) pick what you want to attempt to alter and you roll like a d30 or something to see how well you alter it and there is a big chance it dies and there is liek a 95% chance that it wont b fertile. it will be very sketchy but i think it would be cool if i finished it. I got like 5 pages done but im not showing hte public till i get some responses to the idea loll
Ownage?
User avatar
DeathLich
Posts: 140
Joined: Mon Jun 28, 2004 9:20 am
Location: Tiristfal Glades: Undercity
Contact:

Post by DeathLich »

I think that's a good idea (if it is modern times or with magic), but make a few (very few) of the rolls have side effects that the creator didn't want (like shortened lifetime or constantly deteriorating bones or joints).

Once again those are my two cents...hope it helps. :D
So I offer you respect, and it will take much for you to lose it. But if you do, if you choose to see it as weakness and seize upon your perceived advantage, well...perhaps I'll then let you talk with Guenhwyvar.
-Drizzt Do'Urden
User avatar
Rob-hin
Posts: 4832
Joined: Tue Aug 21, 2001 11:00 am
Location: In the Batcave with catwoman. *prrrr*
Contact:

Post by Rob-hin »

Another creative idea.
Keep the power gaming aspect in mind though. :)

Perhaps these mutated creatures should 'replace' dire animals. They seem to have a lot in commen.
Guinness is good for you.
Gives you strength.
User avatar
MikeCooper
Posts: 22
Joined: Sat Aug 07, 2004 9:36 pm
Location: Pa
Contact:

Post by MikeCooper »

well heres a sample, im planning on making it a huge thing, tons of different physical aspects that you can attempt to genetically alter.

Its kinda tough to understand. but bare with me here and ty for the positive feed back :)
Attachments
_1794208_bbc150taxi.jpg
Ownage?
User avatar
Rob-hin
Posts: 4832
Joined: Tue Aug 21, 2001 11:00 am
Location: In the Batcave with catwoman. *prrrr*
Contact:

Post by Rob-hin »

How about some specific animal realted traits?

For example, a dog can retract it's claws and grows bigger teeth.
Guinness is good for you.
Gives you strength.
User avatar
MikeCooper
Posts: 22
Joined: Sat Aug 07, 2004 9:36 pm
Location: Pa
Contact:

Post by MikeCooper »

well my whole idea on things is, lkets say you ahve a dog you would like to try and mutate. First off your like, i want its tail to be longer and functional so you would go down to the "tail" section and roll you dice roll for it swaying your roll by your alchemy bonus to try and get somethat that you want. so i guess it could be animal specific cuz there will be so many options that you just have one for every trait you could want and you just do it piece by piece
Ownage?
User avatar
ardentmoth
Posts: 6
Joined: Mon Dec 10, 2007 11:00 pm
Contact:

Post by ardentmoth »

Did this ever get completed??

Hey I saw this WAYY back in the dead threads (sorry for bringing it up again? lol) and It got me curious...

Was this project ever finished? if so is there a completed rules text-file I could have access to?
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

So far, Chaositech (Which is a Monte Cook official supplement) is the only book with actual mutations in it.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
eragonn9
Posts: 31
Joined: Tue Dec 11, 2007 12:39 pm
Contact:

Post by eragonn9 »

Spells

I have a pair of spells on my (other) computer that work kind of like this.
Mutate Self and Mutation Bolt.
I haven't had any of my PC's get high enough to use them yet, but in my playtest it worked out fairly well. This seems like a more complex version of the spells I wrote up(or maybe my spells are simpler versions of this...? :confused: )
Anyways, I like the idea of this.
User avatar
Sabeather
Posts: 10
Joined: Sun Jan 06, 2008 4:19 am
Location: Canada Babee
Contact:

Post by Sabeather »

It could be like... taking bits and peices of animals and other enemies and breaking them down into potions that can be magically infused into animal bloodstreams and over time the beast begins to mutate to accomidate the change in its DNA structure.

Also maybe you could like... do necromancy, take bits and pieces and sew em together. kill something and get a spell effect (Dont know if it exists) to trap it inside something and put that something in the beast(or watever) and see what happens?
The Blood Stained Hurricane
Post Reply