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Is the Archer bugged in TOB?

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C Elegans
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Is the Archer bugged in TOB?

Post by C Elegans »

I read back here on Archers, and found out some people have experienced that the number of attacks an Archer has, goes down in ToB due to some bug.

Does everybody who play Archer have this problem? If so, is there a fix for this bug?
Does it matter whether you import your Archer from SoA or make a new one for ToB?
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Post by Davion »

The # of attacks/round is bugged in SoA, even without ToB installed. Beats me why people don't notice it more or complain. The bug is more noticable with archers because of the larger number of attacks that they can have with a bow.

There is no fix to this that I know of.

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Post by C Elegans »

Thank you Davion. Do you know the exact nature of this bug? Is it related to the increase in No of attacks due ot proficencies or to increase in levels?

In SoA, the profile said my Archer had 9 attacks/round in the end. How many do they have in reality?
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Post by Davion »

Originally posted by C Elegans:
<STRONG>Thank you Davion. Do you know the exact nature of this bug? Is it related to the increase in No of attacks due ot proficencies or to increase in levels?

In SoA, the profile said my Archer had 9 attacks/round in the end. How many do they have in reality?</STRONG>
I've been patienty waiting for someone else to figure this out... It's been a while and I haven't heard any definite explanation, so I'm going to do some testing myself.

I don't have ToB yet, so I'm just going to test SoA (with latest patch). I'll make my report in a couple of days.

Easy way to see your true att/rnd is to use autopause at end of round and fire into something that won't die (like an NPC...)

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Post by C Elegans »

I just did a brief test of my Archer, my Ranger and some NPC:s.

Archer with 5 profs in bow:

Stats profile for Archer says 5 att/round
Test show 5 att/2 rounds

Ranger with 3 profs in dual wield, 2 profs on weapons used:

Stats profile for Ranger says 4 att/round
Test show 2 att/round

Anomen with 5 profs in sling:

Stats profile says 4 att/round
Test show 2 att/round

But strangely:

Korgan with 5 profs in axe:

Stats profile stays 7 att/2 rounds
Test show 4 att/round

What is this? I don't understand a thing :confused:
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Post by Dimensional »

@ C elegans

what do you have installed ?

when i disovered this problem when i installed Tob when i had SOA installed (with all baldurdash patches official patch and grandmastery patch installed ) game said 4 attacks/rnd got 4/rnd when installed tob (and unistalled all Baldurdash patches it said 5/rnd got 5/2 rnds

I have not been able to fix this - ditto with the normal attacks - i even went so far as to set my attacks to 5 in shadowkeeper (most recnt version) but still got 5/2 attcks per rnd - both melee and with my bow

wish some would answer this q as it has made my solo archer much harder

totaly sepeperate - intersting name you involved with the C Elegans propject?
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Post by C Elegans »

@Dimensional: Interesting. I had SoA with the official patch + the Baldurdash patch, but I uninstalled it before installing ToB.
I tested my Ranger prot, Anomen, Minsc and my mage, imported from the final savegame of SoA, and they were all bugged as above. I made a new char, an Archer, and she was bugged as above. Then I summoned Korgan to my pocket plane, and his attacks was not bugged.

Very strange. But even more strange is that I find ToB quite easy to play at core level although I only have half of the attacks. Are the monsters also having halfed attacks?

I have to do some further testing.
Originally posted by Dimensional:
<STRONG>totaly sepeperate - intersting name you involved with the C Elegans propject?</STRONG>
No :) Are you? I'm working with human neuroscience, but part of my research in connected to genetics. I have the habit of naming my CRPG characters after those poor creatures used an masse in science (like Aplysia, C Elegans, Cynomongulus etc) :)
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Post by Delacroix »

[Sorry About my English]

I Never play an Archer, and none of my group use a bow. But now I remember something similar happen to my mage when he use that 10lvl spell that make some blue circles in your hand to throw on the enemies.

So the same effect happen to all class and melee weapon, so it is not a bug.

Looking to the information you all expose doing your tests, it seems that ranged weapons attack occur at a half ratting. Different than melee weapon. So the only thing I can imagine is the RELOAD time. You loose one attack to reload and the other you fire, than reload, fire,...

I think is it
but maybe I am saying something stupid, don't know, I never use bows
[Sorry about my English]

Ps: I'm "Ivan Cavallazzi".

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Post by Delacroix »

[Sorry About my English]

I Never play an Archer, and none of my group use a bow. But now I remember something similar happen to my mage when he use that 10lvl spell that make some blue circles in your hand to throw on the enemies.

So the same effect happen to all class and melee weapon, so it is not a bug.

Looking to the information you all expose doing your tests, it seems that ranged weapons attack occur at a half ratting. Different than melee weapon. So the only thing I can imagine is the RELOAD time. You loose one attack to reload and the other you fire, than reload, fire,...

I think is it
but maybe I am saying something stupid, don't know, I never use bows
[Sorry about my English]

Ps: I'm "Ivan Cavallazzi".

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Post by Path of Wind »

Originally posted by Davion:
<STRONG>The # of attacks/round is bugged in SoA, even without ToB installed. Beats me why people don't notice it more or complain. The bug is more noticable with archers because of the larger number of attacks that they can have with a bow.

There is no fix to this that I know of.

Davion</STRONG>

That a common problem with 5 stars. There is a patch for from TeamBG. I found it in the Ironworks Baldur's Gate page, do not remember adress, but check GameBanshee links. The file is named BGattacks.zip.
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Post by Aegis »

It's odd. I don't have the official BG2 patch, or any of the Baldurdash patches, and somehow, my Archer, with five stars, gets all five of his attacks per round. Same with all of my melee fighters. Thats in both SoA, and ToB. Perhaps it's the patches that are doing something to it. By changing certain scripting, and code, they may've damaged another. Thats the only explaination I can think off.
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Post by Xyx »

I cannot find, try as I might, find any PnP rule that gives archers more (or less) than two attacks per round. At least, not in the AD&D Player's Handbook...
Originally posted by Ivan Cavallazzi:
<STRONG>So the same effect happen to all class and melee weapon, so it is not a bug.</STRONG>
Heh. Personally, I would say it is a bug, and a nasty one at that, since it applies to all classes. :D
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Post by Dimensional »

@ Xyx

It's not in Players handbook but rather in Combat and tactics (the same place book which introduces mastery grand mastery etc.)

as it stands an archer (or fighter) using a bow with specialization gets 2 attacks/rnd below 7th level 3 attacks/rnd betwwen 7 and 133 4 attacks /rnd at lvl 14+

also any one with grand mastery in a wepon get an extra attack per round (this is the only point where there is no difference in effects between ranged and melee wepons)

Therefore a 14+ level archer with 5*'s in a bow should get 5 attacks/rnd

I don't have complete rangers handbook so i can't check if the rules for archers change this.

@ C Elegans I'm working on HIV at the moment but Just noticed you name
They say to truly understand reality one must learn to think in Seven Dimensions

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