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How a L1 charachter can kill Drizzt. *Spoiler*

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
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dark_raven
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Post by dark_raven »

[QUOTE=Coot]That's a pretty solid tactic. Of course, you can't get most of those items at lvl 1. :) [/QUOTE]


[QUOTE=Xandax]Well - seeing as you can't even get into Baldurs Gate city before late in the game - I think the title is somewhat false :D

As Coot says none of that stuff is availble (well -except the potion of haste) to level 1 characters.[/QUOTE]

this is true, but untrue. no you cant get these items till later in the game, but this is how to make it work with a lv1 chareture:

-aquire the items
-export the cheriture
-start a multi player game
-import the cherature with the items
-creat a new chareture
-transfere the items to the new cherature
-export the new chereture
-start a singleplayer game
-import the lv1 chereture
----good hunting----
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Magpie
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Post by Magpie »

What are you guys talking about? Is this Balders Gate 2?
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Stilgar
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Post by Stilgar »

[QUOTE=Magpie]What are you guys talking about? Is this Balders Gate 2?[/QUOTE]
Close, but not correct.
Where talking about Baldur's Gate 1 (that what this forum is about)
I do not have the touch, nor do I have the power.
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Zlarm
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Post by Zlarm »

I've tried the "go on the island and shoot him" thing, but he always seems to find his way around. How do you turn down the pathfinding?

Has anyone tried getting Drizzt stuck on the island, and killing him from the other side?
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mbz
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Post by mbz »

[QUOTE=Daveron]Another thing you could try would be to conjure lots of monster soummonings level 3 and keep making them attack Drizzt. This works best with a high level mage etc level 8 or 9 because for monster soummoning you throw at drizzt he loses around 6-12hp.[/QUOTE]

Actually, all you need is a level 5 cleric, who can cast animated dead. Cast animated dead in front of drizzt, direct the skelies to attack drizzt, then drink a invisibility potion and run out of his sight. Drizzt will just stand there and be slaughtered within minutes. I counted the damage dealt to him afterwards: it was around 84 or something.

Skelies are always my favorite....in both BGs. :p :p
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FatLink
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Post by FatLink »

Just set up your 5 other team members around drizzt and kick them off your team, then you yourself use a bow or summon hobgoblins or something and he cant attack you and wont attack your neutral party members.
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ensaro dai
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Post by ensaro dai »

[QUOTE=Stilgar]Tactic that will work on lvl 1.
Have a character with tons and tons of arrows stand on the small island above drizzt.
Then have another character attack him, and lure him to the island.
Drizzt should just be in range of the archer, and just stand there taking arrows.[/QUOTE]

What will happen to the character attacking him, killed instantly :D ? If you are unlucky hes blown to pieces and u cant ressurect him :)
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Stilgar
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Post by Stilgar »

[QUOTE=ensaro dai]What will happen to the character attacking him, killed instantly :D ? If you are unlucky hes blown to pieces and u cant ressurect him :) [/QUOTE]
He/she can run (being hasted or havind boots of speed) Drizzt will focus on the archer.
I do not have the touch, nor do I have the power.
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me0w
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Post by me0w »

Look, just go onto the isle and lure with Garrick then let him die. and you shoot the scummy drow.

Simple as, check the walkthrough if you need.

(please stop adding more tactics though, let this die.
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dgb
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Post by dgb »

[QUOTE=me0w]He can only be hurt (well atleast with normal arrows) when you get a critical hit.. silly guy, if he had a helmet he would be invunerable!!
[/QUOTE]

Wouldn't a helmet just protect him from the extra damage of the critical, ie. he would still take 1d6 damage?
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Stilgar
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Post by Stilgar »

[QUOTE=dgb]Wouldn't a helmet just protect him from the extra damage of the critical, ie. he would still take 1d6 damage?[/QUOTE]
Yes, the critacal will hit him (like it always will with a roll of 20) but it wouldnt do extra damage
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ensaro dai
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Post by ensaro dai »

[QUOTE=Zlarm]I've tried the "go on the island and shoot him" thing, but he always seems to find his way around. How do you turn down the pathfinding?

Has anyone tried getting Drizzt stuck on the island, and killing him from the other side?[/QUOTE]

Try lowering your pathfinding notes in the config!


[QUOTE=Stilgar]
Originally Posted by ensaro dai
What will happen to the character attacking him, killed instantly ? If you are unlucky hes blown to pieces and u cant ressurect him

He/she can run (being hasted or havind boots of speed) Drizzt will focus on the archer. [/QUOTE]

We are talking about lvl 1 chars, they dont have the boots of speed nor a lvl 3 spell called hasted :)
"In the Dark Ages they thought the earth was the centre of universe, in the modern ages they thinkthe sun was the centre of the universe, but in Fearun, Boo is the centre of the universe"
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