Please note that new user registrations disabled at this time.

Are theese bugs???

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
Post Reply
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Are theese bugs???

Post by lompo »

I don't know if that is normal in BG (definetly BG2 doesn't work like that), but that what's happening: my fighters seems to have less attack/rnd than should have supposed, theyt have 3/2 att./rnd being 6th lev. and with 2* or 3* on the weapon they use: shouldn't they have 2 att./rnd (1 + 1/2 for first lev. fighter class + 1/2 for specialization)?
Second bug (?) is with weapon slots of Imoen: she start with 2 (thief), after I dualled her to mage (conjurer) she kept the 2 slot, but when she regained the thief class she lost a weapon slot (now she has only one), is it correct or is a bug (in BG2 a dualled to mage char. has 2 weapon slots)?
thanks
User avatar
me0w
Posts: 364
Joined: Thu Jul 01, 2004 12:24 pm
Contact:

Post by me0w »

I'm pretty sure the imoen thing isn't a bug, its just that there is only so much space on the quick bar, so they reduce your wepeon slots (it happens with Fighter/Mage/Thieves).

Uhh, maybe its to do with the wepeons they are using, but anyway, the higher attack per round the better... so you shouldn't really care if your gaining 2 thirds attack.
Image
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

[QUOTE=me0w]I'm pretty sure the imoen thing isn't a bug, its just that there is only so much space on the quick bar, so they reduce your wepeon slots (it happens with Fighter/Mage/Thieves).

Uhh, maybe its to do with the wepeons they are using, but anyway, the higher attack per round the better... so you shouldn't really care if your gaining 2 thirds attack.[/QUOTE]

The problem with imoen is not just in the quick menu bar, but in the main inventory screen, she can only equip one weapon, instead of two as a normal char. (warriors excluded).

As for the n° of att./rnd my warriors have, I'm "complaining" because they should get 1/2 more (with the BG2 rules) instead of what they have now.
User avatar
Echon
Posts: 30
Joined: Sun Jul 13, 2003 2:53 pm
Location: Denmark
Contact:

Post by Echon »

Fighters have one attack per round through levels 1-6, they gain an extra half at 7th-level, they gain an extra half due to specialisation and one full extra attack when they gain grand mastery. So your 6th-level fighter should only have 1½ attack per round. Another level, and he will have 2.

-Echon
"If others had not been foolish, we should be so."
-William Blake

Completed: The Fields of the Dead
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

Yes the attacks of my fighters are ok, I checked with BG2, the fact is that playing with BG2 you get used to have 4-5 att/rnd andit looks odd 3/2.
BTW it remains the "bug(?)" of Imoen, can anybody confirm if is allright or if there 's something wrong?
User avatar
Echon
Posts: 30
Joined: Sun Jul 13, 2003 2:53 pm
Location: Denmark
Contact:

Post by Echon »

The first class in a dual-class combination should keep its weapon proficiency slots, unless their are forbidden to the new class. What were here proficiencies?

-Echon
"If others had not been foolish, we should be so."
-William Blake

Completed: The Fields of the Dead
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

The proficiency she got as thief where bows,s.swords and l.swords, plus I gave missile when dualled (and will spend the prof. point she will get at 6th lev. for blunt).
But once she regained the thief status she is able to use the weapons she got proficient, but why should she lose a weapon slot? even a single class mage gets two weapon slots.
Post Reply