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NWN and BG2 characters

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Lorenoth
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NWN and BG2 characters

Post by Lorenoth »

I'm curious. Will we really be able to import our BG2 characters into neverwinter nights when it comes out? or was there something posted here that I missed?
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Post by ReignsOfPower »

The only character you may import into NeverWinter nights is your Main Character...much like the situation with importing from BG1 to BG2.
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wolven86
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Post by wolven86 »

you will be able to import them but they will no longer be the child of bhaal u will start at level 1 have no equipment and any increased stats will be decreased to their maximum level (ie a char with strength 21 from BG 1's tome of strength and BG 2's tear of bhaal will go back to strength 18/??)
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MAC
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Post by MAC »

you will be able to import them but they will no longer be the child of bhaal u will start at level 1 have no equipment and any increased stats will be decreased to their maximum level (ie a char with strength 21 from BG 1's tome of strength and BG 2's tear of bhaal will go back to strength 18/??)
This is just too bad... Then whats the vantage to import a character? The Pantaloons Enigma? :confused:
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crazyapple
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Post by crazyapple »

Well, it IS a roleplaying game. :P

I've been playing BG2 quite a bit.

Sometime soon I'm going to pick up the earlier games in the series and run a character straight through it all, then through TOB, and into NWN.

I get attached to my avatars. :)
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Orland
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Post by Orland »

Ok, I might have a partial answer to this question since I frequent the NWN Discussion Boards at Interplay.

First, yes, you can import your character.

Second, depending on how you import your character, effects a couple of things.

1)You can do an Unofficial Import of the Character, and the Character will retain all items and experience, there will however be a couple of alterations to make them compatable to 3E rules but, no shaving of attributes.

2)Or you can do the official import, and your character will start at level 1 with stats shaved down to the maximum of 18 (there is not percentage to str in 3E rules).

Third, there has been alot of Discussion on HOW they are going to shave the character's attributes down. Many believe they will pool all the attribute points and allow you to redistribute the points into the stats. Probally, though, they'll just shave them down.

Fourth, This is not totally a bad thing, as according to 3E rules, as your character progresses, you'll gain points to put into any attrib you want. By the time you're level 10, you'll have 2 points to add to your character so you'll have that 20str again. Also, a high level 3E character is no joke and everyone can now multi-class (up to 3 classes in NWN) allowing your character to be all they can.

Hope this helps

Orland
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Xyx
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Post by Xyx »

Thanks for the info, Orland :)
2)Or you can do the official import, and your character will start at level 1 with stats shaved down to the maximum of 18
That somehow doesn't sit right with me... 3E doesn't have attribute maximums in the sense AD&D does. You just can't roll the dice any higher than 18, but no limits are mentioned anywhere.

Besides, the difference between Str 18 and 19 under 3E rules is nothing. Not a single bonus anywhere.

What's the deal with all those BG1 books anyway? If people think their character is overpowered, they could just as easily build him/her from scratch.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Orland
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Post by Orland »

Funny you should bring that up...

The books in BG1 are popular for the reason they alow a character to build stats beyond the normal rolings. a character can role a max of 18/00 str while that strength with books can jump to 19-25 (depending on how determined you are to go throught the game and collect all the books).

Just about everyone who's played BG & BG2 can appreciate the books' bonus when your character can be as strong as a Cloud Giant without the potion or girdle and have a dex of 25.

But, seriously, I think they're pure cheese and were more meant to help your group than just one character. But that's my opinion.

And for the 3E rules on modifiers...yes, there is no difference between 18-19 strength other that weight allowance. There is a reason for this.

Because they increased the bonuses you get for every stat up to 18.

Most people who play the Pen and Paper version of D&D have a real hard time rolling the magic 18 with a die. Shoot, until the CRPGs for Forgotten Realms most my PnP chars only had stats of 16 at most. A 16 by old rules offered a +1 modifier, now in 3E offers a +3 modifier.

Also, officially importing your character has some benefits that being unofficial doesn't.

*Has a sudden moment of nostalgia remembering Secret of the Silver Blades and his fun wiping out all of Bane's Followers*

Ah, the chance to fight Bane again...Anyone who has never done so will relish it, since, as of 3E he's back.

Orland
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Xyx
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Post by Xyx »

strength with books can jump to 19-25
You mean going through with the same character more than once? Weeell... I admit to being a mini-max-er and it certainly occurred to me, but I leave stuff like that for playing Diablo :)
, I think they're pure cheese and were more meant to help your group than just one character.
I wouldn't be surprised if 99 out of 100 players used all tomes on their protagonist... Still, several NPCs could dual with the help of one tome.
officially importing your character has some benefits that being unofficial doesn't.
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[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Orland
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Post by Orland »

The Benefits for importing a Character Officially, are:

Use with the NWN Multiplayer Option.

That's the big advantage, the unofficial import allows you to only play the base story if I read right. Meaning You can't bring the character into a On-Line event. Considering that one of the strengths of NWN is the ability of it being used for on-line roleplaying games set up by people, if you plan on getting together with some friends and beating down evil/good, you're going to have to go official.

Supposedly, there's a few other things too, but that's the one I know.

Orland
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Nippy
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Post by Nippy »

I was interested with NWN, will the non-on-line story be as long as BG2 for example. Will we be able to romance? Infact apart from it being from the same people whats the difference/similarities? I know that the people are their own dungeon masters and I've heard they can create their own maps etc but is that it?

[ 06-16-2001: Message edited by: Nippy ]
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Angelus
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Post by Angelus »

Originally posted by Xyx:
<STRONG>I wouldn't be surprised if 99 out of 100 players used all tomes on their protagonist...</STRONG>
Somehow I don't see the wisdom of this. What's the reason (except for vanity) for bumping your fighter's Int up one point, when you have a mage in your party who could really use that extra point?
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Xyx
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Post by Xyx »

What's the reason (except for vanity) for bumping your fighter's Int up one point, when you have a mage in your party who could really use that extra point?
Nothing whatsoever! Start a poll on this and see what comes out :D

But, seriously, bumping your Mage's Int won't help you any either. All BG1 Mages have Int to spare; it'll only help in writing scrolls to the spellbook.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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