Please note that new user registrations disabled at this time.

Masterwork bastard sword?

This forum is to be used for all discussions pertaining to Troika Games' Temple of Elemental Evil.
Post Reply
User avatar
Thumper
Posts: 10
Joined: Fri Sep 24, 2004 10:40 am
Contact:

Masterwork bastard sword?

Post by Thumper »

Are masterwork versions of all the weapons/armor available somewhere in the game? I have a fighter specialized in the bastard sword and am looking to pick up a MW version so I can enchant it. Is there one? Where to look?
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

Minor

S

P

O

I

L

E

R

Otis sells a masterwork bastard in Nulb at some point. There's also an evil bouncer in a bar in that town that has one on him, if you're looking to exact some justice. ;)
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
Thumper
Posts: 10
Joined: Fri Sep 24, 2004 10:40 am
Contact:

Post by Thumper »

Does what merchants have to sell vary throughout the game (ignoring what I sell them, natch)? How often do I need to check back for inventory updates? Otis doesn't seem to have what I need now.
User avatar
nomad_wanderer
Posts: 24
Joined: Tue Sep 07, 2004 11:16 am
Contact:

Post by nomad_wanderer »

[QUOTE=Thumper]Does what merchants have to sell vary throughout the game (ignoring what I sell them, natch)? How often do I need to check back for inventory updates? Otis doesn't seem to have what I need now.[/QUOTE]


Yes, there are percentages attached to the vendors.. Some Items have percentages as low as 2% :(

The Co8 patch adds masterwork items to a conversation tree on the Hommlet Blacksmith.. If you feel like your average Hommlet blacksmith wouldn't have these items, don't buy them.... We felt it was pretty poor to make a character focus and specialize in a weapon, only to find out there is only 1 of them, and it's in some remote part of the temple...
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

[QUOTE=nomad_wanderer]Yes, there are percentages attached to the vendors.. Some Items have percentages as low as 2% :(

The Co8 patch adds masterwork items to a conversation tree on the Hommlet Blacksmith.. If you feel like your average Hommlet blacksmith wouldn't have these items, don't buy them.... We felt it was pretty poor to make a character focus and specialize in a weapon, only to find out there is only 1 of them, and it's in some remote part of the temple...[/QUOTE]

I'm suprised that Co8 didn't get the idea to add the items in other areas. For instance, they could have Otis sell a few more masterwork weapons, possibly Dwarven Waraxes, Longspears, and/or Rapiers.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
nomad_wanderer
Posts: 24
Joined: Tue Sep 07, 2004 11:16 am
Contact:

Post by nomad_wanderer »

[QUOTE=Galuf the Dwarf]I'm suprised that Co8 didn't get the idea to add the items in other areas. For instance, they could have Otis sell a few more masterwork weapons, possibly Dwarven Waraxes, Longspears, and/or Rapiers.[/QUOTE]

Actually there were quite a few people unhappy with the masterwork weapons being available in Hommlet..

I'm actually not that familiar with the game.. Only played about 6 hours or so, just made it into the temple, almost bypassing nulb completely...

Mainly, we want to concentrate on fixing bugs. Once there is a good implementation of the rules, then we can add more custom content....
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

[QUOTE=nomad_wanderer]Actually there were quite a few people unhappy with the masterwork weapons being available in Hommlet..

I'm actually not that familiar with the game.. Only played about 6 hours or so, just made it into the temple, almost bypassing nulb completely...

Mainly, we want to concentrate on fixing bugs. Once there is a good implementation of the rules, then we can add more custom content....[/QUOTE]

By the time you're in Nulb, you're usually about mid-way through the level cap at the highest.

Otis is a pretty good bet for getting a lot of non-magical weapons for enchantment. Besides, he seems to be the only person you can get these weapons from.

- Masterwork Greataxes
- Masterwork Morningstars (Nice for a Cleric of Erythnul with the War Domain)
- Masterwork Scythes (IIRC)

There are definitely others that could be added to this list, but I just thought I'd give an example.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
nomad_wanderer
Posts: 24
Joined: Tue Sep 07, 2004 11:16 am
Contact:

Post by nomad_wanderer »

[QUOTE=Galuf the Dwarf]By the time you're in Nulb, you're usually about mid-way through the level cap at the highest.

Otis is a pretty good bet for getting a lot of non-magical weapons for enchantment. Besides, he seems to be the only person you can get these weapons from.

- Masterwork Greataxes
- Masterwork Morningstars (Nice for a Cleric of Erythnul with the War Domain)
- Masterwork Scythes (IIRC)

There are definitely others that could be added to this list, but I just thought I'd give an example.[/QUOTE]

Why not help out with the modding? Since we have an example for you to look at, you could add some items to Otis's conversation tree fairly easily... If you are interested let me know. Once that is in place, we could move some of the masterwork items from Hommlet to Nulb.. I think that would appease the people upset about seeing masterwork items at level 1...
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

[QUOTE=nomad_wanderer]Why not help out with the modding? Since we have an example for you to look at, you could add some items to Otis's conversation tree fairly easily... If you are interested let me know. Once that is in place, we could move some of the masterwork items from Hommlet to Nulb.. I think that would appease the people upset about seeing masterwork items at level 1...[/QUOTE]

Modding isn't really a thing for me.

1) If you're talking actual technical work, I'm almost all thumbs with that. I can run programs with no problem, but CREATING them? That's best left to someone else.

2) Aside from my duties as a moderator here at GameBanshee, I'm not one to take a lot of online commitment. Balancing college and job (timewise, that is) can be somewhat tricky, so I don't like to really slack on my biggest responsibilities. I'm also not very fond of joining a lot of online groups, if that's what would be required to "help with the modding."

Still, if you're just looking for some suggestions now and then, I could possibly do that. My biggest thing is maintaining composure with my time usage.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Post Reply