Please note that new user registrations disabled at this time.

Spell Casters

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
nirvecho
Posts: 9
Joined: Sun Sep 26, 2004 2:04 pm
Contact:

Spell Casters

Post by nirvecho »

In most games, spell casters suck early on, but later they become extremly powerful. Is this the case for Morrowind?

I am thinking of making a Breton Mage of some sort. Can anyone suggest what should my Major and Minor skills should be?

I was thinking strength/intelligence or Willpower/intelligence as my two primary attributes. Any one have a better suggestion?

Major:
Destruction or bow
Restoration
Alteration
Heavy or light armor
Long Blade

Minor:
Illusion
Alchemy
Mysticism
Acrobatics
Conjuration

Would think make a good mage? Please, any tips, suggestions, ideas, or anything is very appreciated. Thanks
User avatar
Nobleheart
Posts: 27
Joined: Sat Oct 09, 2004 9:24 am
Contact:

Post by Nobleheart »

The magic is all good and fine, I think you'd be best to replace your Long Blade with a Short Blade skill. The bow may or may not be handy for you as you will be mastering distance magic. At any rate your mage will probably be just fine if you don't want to change any skills. Good Luck! :)
User avatar
Ares2382
Posts: 735
Joined: Tue Jun 12, 2001 10:00 pm
Location: USA
Contact:

Post by Ares2382 »

Well I would actually suggest not putting Alchemy into your minor or major leave it as misc skill because of how easy it is to lvl it up. And if you leave it as minor or major you may find that you are lvling up too quickly, unless of course you want that in which case leave it as is.

And if you decide to go with heavy armor you should deffinatly get Stregth as one of your primary attributes, cause you gonna need some extra to carry all that stuff and as a mage your Str won't go up that much.

As a weapon I would suggest Blunt rather then Long Sword, simply because it's more of a mage like weapon + the weapon with highest enchantment value is blunt(Ebony staff I think, or maybe deadric one).
User avatar
techoluvr
Posts: 233
Joined: Mon Jul 19, 2004 5:31 pm
Location: Everywhere
Contact:

Post by techoluvr »

Yeah, I agree with ares go with blunt weapon theres 3 staffs that are really good. One is called Felens staff, You get Felens staff in a theives guild quest And the other is called like Maras staff or something like that you find maras staff somewhere dont know where. Finally, the best staff ive ever seen is archmage Trebonious's Staff. You find trebonious staff on Trebonious after you kill him. The last staff mentioned is the best i think.
Best Games Of All Time IMO
Fable
Morrowind
Oblivion
Diablo
Diablo II
Star Wars KOTOR
Star Wars KOTOR II
User avatar
Locke Da'averan
Posts: 2782
Joined: Sun Jan 28, 2001 11:00 pm
Location: Between North Pole and South pole, on the surface
Contact:

Post by Locke Da'averan »

unless you want to create an uber char your choices seem fine, but unfortunately in morrowind it doesn't matter what skills you choose to major/minor if you've played before..
the best mage race is most likely altmer just because they get more mp, and that's all that counts since even an orc can get his magic skills to 100 without much fuss, but breton is the best overall race for anything.
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

If you choose a spellcaster you MUST have a weapons skill to go with it, I prefer blunt weapon for the Staffs.

The reason is that most daedra have reflect, one character in Tribunal has 100% reflect, and many enemies in Bloodmoon have high reflect as well. You are going to be totally screwed when you get to those areas.
User avatar
Sean The Owner
Posts: 881
Joined: Mon Jul 05, 2004 9:03 pm
Location: Everywhere
Contact:

Post by Sean The Owner »

id put alchemy misc skills, and go for a short blade because there are many good short blades and not many good staves.short blades also weigh less then staves and id go unarmored because you dont want to carry much burden around your acrobatics dont start off great...the rest the mage sounds good though
:eek:
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

For realism, not for gameplay.
Post Reply