Matters Regarding the Level 40 thingy
- Char Aznable
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Matters Regarding the Level 40 thingy
Can anyone direct me to the site(better yet the actual package) where I can proceed to the mythical lvl 40 I kept hearing about coz I think the capped is lvl 30 right???
- Fiberfar
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The expansion pack Hoards of Underdark has a lv. cap of 40.
The other expansion and the original game has a cap of 20 levels
The other expansion and the original game has a cap of 20 levels
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
Originally to keep the game-play nicely balanced, it would be far too easy at that level anyway. Besides, I think that is the highest D&D level before epic levels come in.
Now, its just an upper limit and is quite meaningless, because you'll never get to level 20 in the original campaign or SoU, unless you do them more than once with the same character, and even then you might struggle because you'll get pitiful XP.
Now, its just an upper limit and is quite meaningless, because you'll never get to level 20 in the original campaign or SoU, unless you do them more than once with the same character, and even then you might struggle because you'll get pitiful XP.
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- Zel Greywords
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A bit more on the "why"...
Yes it's 20.
Because level 20 is also the highest you can ever get in a "real" paper&pen-campaign based on the standard AD&D or D&D rules.
Theoretically, that is. Since in fact you rarely ever get beyond level 14 in paper&pen games. And even that requires you to play for a looong time -and- you need to have a DM who also works towards high levels.
Of course you also have to remember that there is a huge power difference between a PC game and a "real" paper&pen roleplaying campaign. In any "normal" (i.e. non-digital) roleplaying adventure, a level 15+ chara is already close to godlike. He will have a sh*tload of spells/day, a breathtaking armor class and plenty of other stats to boot.
Handling such a superhunk is a really tough job for a DM, as the player party is so powerful that they are almost unstoppable without resorting to... let's call it "certain DM privileges".
So... that's the original reason for the cap.
The "Epic" levels (ranging from 20-40) were introduced -much- later ... and only as a bit of play-candy for highly seasoned and trained roleplayers/DMs. Since if your players aren't really experienced and cooperative, controlling an "Epic" campaign is like riding a rabid dragon...
Of course a game like NWN offers far less problems when it comes to high chara levels. In a PC game, no player will b*tch if, for some reason, he can NOT break through the door of the farm house across the street. There, the only problem is basically to scale up the enemies stats so that they dont crumble on the spot when being attacked by the players private little level40 demi-god.
Anyway... if you ever play a level40-chara in NWN, you will very quickly notice that 40 is DANG well enough in terms of power.
-Zel
Yes it's 20.
Because level 20 is also the highest you can ever get in a "real" paper&pen-campaign based on the standard AD&D or D&D rules.
Theoretically, that is. Since in fact you rarely ever get beyond level 14 in paper&pen games. And even that requires you to play for a looong time -and- you need to have a DM who also works towards high levels.
Of course you also have to remember that there is a huge power difference between a PC game and a "real" paper&pen roleplaying campaign. In any "normal" (i.e. non-digital) roleplaying adventure, a level 15+ chara is already close to godlike. He will have a sh*tload of spells/day, a breathtaking armor class and plenty of other stats to boot.
Handling such a superhunk is a really tough job for a DM, as the player party is so powerful that they are almost unstoppable without resorting to... let's call it "certain DM privileges".
So... that's the original reason for the cap.
The "Epic" levels (ranging from 20-40) were introduced -much- later ... and only as a bit of play-candy for highly seasoned and trained roleplayers/DMs. Since if your players aren't really experienced and cooperative, controlling an "Epic" campaign is like riding a rabid dragon...
Of course a game like NWN offers far less problems when it comes to high chara levels. In a PC game, no player will b*tch if, for some reason, he can NOT break through the door of the farm house across the street. There, the only problem is basically to scale up the enemies stats so that they dont crumble on the spot when being attacked by the players private little level40 demi-god.
Anyway... if you ever play a level40-chara in NWN, you will very quickly notice that 40 is DANG well enough in terms of power.
-Zel
Why cap at level 20? Because in a proper adventure (with a good DM) you'll never reach there. I mean, it took Elminster something like 1000 years to reach 35.
Also level 40 is pretty much god-like, so imbalance ensues.
Also level 40 is pretty much god-like, so imbalance ensues.
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- Zel Greywords
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