Please note that new user registrations disabled at this time.

'Body Aesthetics' and the Official Game

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

'Body Aesthetics' and the Official Game

Post by dragon wench »

As I think, we have all noticed.. Besthesda did not exactly go out of its way to create attractive NPCs or player characters. The faces are often less than attractive, the bodies are somewhat wrinkled, and underneath the clothing one's character looks as though she, or he, is wearing a diaper.. Not to mention, that in most of the armour and clothing female characters often appear *completely* flat-chested :eek: :o :eek:

For those people who care about such matters, happily there are various mods that address these very issues. But, my question is... why did Besthesda, for the most part, opt to make the 'people' in Morrowind appear so dowdy?

Were they trying to get away from video game stereotypes and inject more realism? Did they simply spend more time developing the landscape graphics?

Thoughts, theories, comments?
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

Compared to other games, Morrowind is HUGE. They probably needed so much time to make the landscape, script the quests, make items, meshes, textures, programming the AI, ..., that they didn't have enough time to make better faces and bodies or to add more unique dialogue. And they needed time to make those wonderful editing tools that allow fans like us to change the entire game at their will ;)
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Birdsfly
Posts: 36
Joined: Fri Sep 24, 2004 3:15 pm
Contact:

Post by Birdsfly »

Well, it seems to me that they didn't really kill themself working on the trees.

The water is close to perfect, thought, totally realistc, it mirrors the sun, and most important: IT DOESN'T REFLECT THE SUN WHEN THERE IS NO SUN TO REFLECT! Mabye this has something to do with the HUGE masses of water in the playing area?

EDIT:
For the diaper part: I couldn't agree more! I hate taking of the clother of my character, no matter what, because the "underwear" of the Wood Elves look totally like a diaper made of... of... I can't remember the word! The brown stuff on the outside of the trees, outside the real wood!
Looking for a MOD that don't need any Expanisons, and can run on Morrowind 1.20blahblah without any errors, that lets you play as a Huge(At least a little big) hairy monster! MSG me if you got one!

- www.birdsfly.tk - Free graphical services, personalized avatars and stuff like that!
User avatar
Nobleheart
Posts: 27
Joined: Sat Oct 09, 2004 9:24 am
Contact:

Post by Nobleheart »

That would be called bark. Yes there wasn't much work put into the characters but sometimes thats the price you pay for a game that has no limits in sight. Although that is possible to change on the PC version, it is a thing X-Boxers have to live with at least until Oblivion.
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

Birdsfly, you shouldn't expect Morrowind to do something that not even Unreal II has done well.
User avatar
lifeishell91
Posts: 695
Joined: Sun Feb 08, 2004 12:26 pm
Location: In the Imperial Library
Contact:

Post by lifeishell91 »

I think the body aesthetics are very good, and I hardly ever see the under garments so that doesn't bother me. When I play the game I usually think the body graphics are very good, except when I see them in screenshots. :rolleyes:
User avatar
giles337
Posts: 2141
Joined: Fri Jun 11, 2004 1:53 pm
Location: Cell Block E
Contact:

Post by giles337 »

Well, it seems to me that they didn't really kill themself working on the trees.
Do you know how much extra memoery it would take to create ONE realsitic tree? let alone 1 million! ;)

As for the body athsetics..... im sitting on the fence..... they aren't paticularly beautiful..... but then again... is it really that vitally important! What do you guys want? Pixellated love? :D
Mag: Don't remember much at all of last night do you?
Me: put simply.... No :D
Mag: From what I put together of your late night drunken ramblings? Vodka, 3 girls, and then we played tic-tac-toe and slapped each other around.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

[QUOTE=giles337]Do you know how much extra memoery it would take to create ONE realsitic tree? let alone 1 million! ;)

As for the body athsetics..... im sitting on the fence..... they aren't paticularly beautiful..... but then again... is it really that vitally important! What do you guys want? Pixellated love? :D [/QUOTE]

Count the amount of nude and topless plugins and you'll know the answer
:p
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Scayde
Posts: 8739
Joined: Tue Jul 16, 2002 1:05 pm
Location: Texas
Contact:

Post by Scayde »

The main reason is that due to the size of the game, and almost unlimited postures and placements of characters, the graphics had to be limited to larger polygons and fewer of them..the sky is a rather fixed object, so it could have smaller polygons, and the water is handled with applet technology, so there is not a huge issue there, but the characters would have posed a HUGE problem if they had been drawn with smaller polies...the pretty faces mod was a great developement but it pushed the envelope on what the game could hancle with out crashes...not so much a problem now with the newer faster machines, but in the early days of the game..this was a major pain on older machines. It was mainly a tradeoff between/game stability, and easthetics. When they came out with the x-box version, the 'Pretty Faces' mod was already installed. When Bethesda was asked about the 'underwear' and lack of form fitting women's attire, they said that it had been their intension that the game be G-rated for a wider global appeal. Seems they loosened up a bit for tribunal :p

Scayde Moody
(Pronounced Shayde)

The virtue of self sacrifice is the lie perpetuated by the weak to enslave the strong
User avatar
Yeltsu
Posts: 1853
Joined: Sun May 09, 2004 11:00 am
Location: Norway
Contact:

Post by Yeltsu »

[QUOTE=Scayde]The main reason is that due to the size of the game, and almost unlimited postures and placements of characters, the graphics had to be limited to larger polygons and fewer of them..the sky is a rather fixed object, so it could have smaller polygons, and the water is handled with applet technology, so there is not a huge issue there, but the characters would have posed a HUGE problem if they had been drawn with smaller polies...the pretty faces mod was a great developement but it pushed the envelope on what the game could hancle with out crashes...not so much a problem now with the newer faster machines, but in the early days of the game..this was a major pain on older machines. It was mainly a tradeoff between/game stability, and easthetics. When they came out with the x-box version, the 'Pretty Faces' mod was already installed. When Bethesda was asked about the 'underwear' and lack of form fitting women's attire, they said that it had been their intension that the game be G-rated for a wider global appeal. Seems they loosened up a bit for tribunal :p [/QUOTE]

You probably mean "Rhedd's Heads right? Well nearly all of his models weighs less than the originals from Bethesta :)
This is my signature.
User avatar
Mad Loco
Posts: 58
Joined: Wed Oct 20, 2004 7:08 am
Contact:

Post by Mad Loco »

You have to think of it this way, would you prefer better graphics on a game that would skip frames and even crash on your machine or go with a game that has some good graphics and the rest adequate with the satisfaction of very few crashes to your computer.

The NPC's aren't horribly terrible, I admit Bethesda could have done better with joining the parts together but on PC there's a mod which does that. The game already crashes without mods on the PC for some if not most players and on the Xbox you will come up with the DDE (Dirty Disc Error) if played for to long.

The game is big, it's not massive but it's big, and as such certain sacrifices have to be made in order to keep it that way, I mean think of the thousands of ways you can complete a mission..perhaps no 2 ways are the same, how many ways are there to get to Balmora..or how many ways to get to Dagon Fel, or Tel Naga, some things have to be decreased to a certain extent to allow that to be possible.
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

[QUOTE=Scayde]The main reason is that due to the size of the game, and almost unlimited postures and placements of characters, the graphics had to be limited to larger polygons and fewer of them..the sky is a rather fixed object, so it could have smaller polygons, and the water is handled with applet technology, so there is not a huge issue there, but the characters would have posed a HUGE problem if they had been drawn with smaller polies...the pretty faces mod was a great developement but it pushed the envelope on what the game could hancle with out crashes...not so much a problem now with the newer faster machines, but in the early days of the game..this was a major pain on older machines. It was mainly a tradeoff between/game stability, and easthetics. When they came out with the x-box version, the 'Pretty Faces' mod was already installed. When Bethesda was asked about the 'underwear' and lack of form fitting women's attire, they said that it had been their intension that the game be G-rated for a wider global appeal. Seems they loosened up a bit for tribunal :p [/QUOTE]

That makes a lot of sense, for some reason I always seem to home in on the abstract possibilities and entirely miss the obvious... :rolleyes: :o :rolleyes:

Regarding the G-rating they were trying to achieve....
er... whomever did the scripting for "Uncle Crassius" must have missed that particular staff meeting.. :p
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
Scayde
Posts: 8739
Joined: Tue Jul 16, 2002 1:05 pm
Location: Texas
Contact:

Post by Scayde »

[QUOTE=dragon wench]
Regarding the G-rating they were trying to achieve....
er... whomever did the scripting for "Uncle Crassius" must have missed that particular staff meeting.. :p [/QUOTE]

LOL..Hey, I was paraphrasing Bathesda's own statement, I take no responsiblity for any sick humor on the part of the developers :p

Scayde Moody
(Pronounced Shayde)

The virtue of self sacrifice is the lie perpetuated by the weak to enslave the strong
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

And the Lusty Argonian Maid... and the Real Barzeniah...and...

I guess I shouldn't go there.
User avatar
Grandpa
Posts: 137
Joined: Tue Jul 13, 2004 1:00 am
Contact:

Post by Grandpa »

This game is beautiful.
Post Reply