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lockpick - we have a winner....

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Grimhellfinger
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lockpick - we have a winner....

Post by Grimhellfinger »

I altered a few lines of code in the skills.dat file to see what has become of our old friend lockpick...and to my surprise, I got a few doors open (sorry treasure hunters, no chests have given in as of 10/28/04).

the original code is as follows:

new skill "Lockpick"
description level 1 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"
description level 2 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n\nTEst565"
description level 3 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n\nTEst565"
description level 4 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n\nTEst565"
description level 5 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"

i then changed lines 2 3 and 4 to the following:

new skill "Lockpick"
description level 1 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"
description level 2 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"
description level 3 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"
description level 4 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"
description level 5 "\rC\n\rDPick doors up to level \v'SP_Lockpick','LockPickLevel'\n"

by removing the nTEst565 portion of the line, it seems some success has occurred...

side note: this may be slightly skewed by the fact that in the CharSelStats.dat file, I also altered the custom skill of survival to have a base value of 50.

please keep all jeers and sneers aside on that little ditty...the thought was that the "value" of an items lockpick success/failure was so tilted toward an unatainable value, or perhaps so "high a value" that when "rolled" against with your characters luck and survival values, any success was not possible.

what would answer all of these questions would be a "window" showing your calculated damage rolls and so forth during game play similar to the Baldur's Gate style....so you know that you don't have to keep picking that lock...because it will not ever be opened without a key!

good luck to you all

Grimhellfinger
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fable
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Post by fable »

Nice, Grimhelfinger. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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