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Chronic restarted. Trying to give sentinel class a chance

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jeremiah
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Chronic restarted. Trying to give sentinel class a chance

Post by jeremiah »

Chronic restarter. Trying to give sentinel class a chance

I admit it, I chronically restart with different characters. My favorite being Scout/Consulars(4/16) followed by Scoundrel/Guardian (7/13). I have never used the Sentinel class before.

Since I figure Sentinels are all about skills, I figure either a Scout or Scoundrel would be a good fit.

I went with Scout
St-10
Dex-16 + 4/5 (attribute bonus undecided) + 3 gloves + 5 implants + 1 saber (maybe) + 2 belt + 2 headgear from Manaan = theoretically 32
Con-9 (fortunate that scouts get a cardio implant at level 1 right?) + 3 LS mastery = 12
Int-14
Wis-14 + 1 attribute (maybe) + 5 star forge robes = 20
Cha-10 (ouch)

Don't plan to freeze the levels of the character but go all the way to 8. Developing stealth to 8 (equipment takes care of rest), demolitions to 10 maybe 15?, persuade to 12 (when Jedi), Repair to 12, Treat Injury rest.

For 13 force powers
Speed -3
Energy Resistance -2
Force Immunity -2
Force Breach -2
Plague -3
Throw saber -1 (note lack of offensive force powers due to crappy DC anyway from low modifiers from wis and cha).

Plan to use the strengths of this character to beat enemies like lay mine traps for strong opponents, sneak past Tarantateks etc. Intend to plague Malak then run around until he is weakened before stimming up and engaging. Feats intended Master duelling, Master Flurry, Toughness 2 or 3, not sure to get saber weapon focus.

Any suggestions for this build?
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fable
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Post by fable »

Do you really need the Intelligence? I'd drop it, raising Wisdom and Charisma.
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jeremiah
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Post by jeremiah »

Thanks for the feedback Fable :) . Just wanted to try a skills based build instead of a blunt force character LOL. So I was going for the intelligence on purpose. Which is why charisma has no bonus :( sigh.
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fable
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Post by fable »

Perfectly understandable. :) You will probably hear from players who consider it ridiculous to have high skills, when you can take along team players who already have those skills; but who cares? It's your game to play as you want, and powergaming doesn't have to be an objective. Given the poor opponent AI and the sheer number of freebie goods lying about in any case, it would be relatively easy to win with any number of character configurations that are less than gods.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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