Can't get into my keep
Can't get into my keep
This isn't a terribly big problem, but I can't seem to get back into Nalia's keep (stronghold). I know theres that secret door that I entered through initially to kill the trolls, but now it won't let me in that way (the arrow/door cursor doesnt show up anywhere around it), and the drawbridge is up.
I initially had Jaheira lower the drawbridge, but maybe she didn't have enough strength? It just popped right back up. So I had the rest of the party walk onto the drawbridge so it couldn't pop back up, and it stayed down, then I had Jaheira come down while my party was still on the bridge, and we all left. It promptly popped back up.
Am I screwed? Is there another way in? Should I try the secret door again?
I initially had Jaheira lower the drawbridge, but maybe she didn't have enough strength? It just popped right back up. So I had the rest of the party walk onto the drawbridge so it couldn't pop back up, and it stayed down, then I had Jaheira come down while my party was still on the bridge, and we all left. It promptly popped back up.
Am I screwed? Is there another way in? Should I try the secret door again?
Right you are, Ken.
- Phantom Lord
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Kensai/mage. Went down like this.
I finish the quest, but I'm a mage. I talk to Nalia after finishing with no options for becoming the lord, only options to have her travel with me so she doesn't have to marry Whatshisname. I politely decline, and my party gets 48k xp each, which gives me enough to reactivate Kensai. I talk to Nalia again and she asks if I've reconsidered her offer. I graciously accept and the whole "I gotta new keep" sequence starts.
Then I leave, just like I said before. I couldn't get the drawbridge to stay down, so I got across it, and it promptly popped back up. There is nobody outside of the keep, I can't get back in through the secret door, and the bridge is still raised.
I have two mods installed, one that makes TOB bosses beefier (shouldn't have any relevance here I don't think), and the item upgrade one. I can't remember either of their names (ascension? item upgrade?).
I finish the quest, but I'm a mage. I talk to Nalia after finishing with no options for becoming the lord, only options to have her travel with me so she doesn't have to marry Whatshisname. I politely decline, and my party gets 48k xp each, which gives me enough to reactivate Kensai. I talk to Nalia again and she asks if I've reconsidered her offer. I graciously accept and the whole "I gotta new keep" sequence starts.
Then I leave, just like I said before. I couldn't get the drawbridge to stay down, so I got across it, and it promptly popped back up. There is nobody outside of the keep, I can't get back in through the secret door, and the bridge is still raised.
I have two mods installed, one that makes TOB bosses beefier (shouldn't have any relevance here I don't think), and the item upgrade one. I can't remember either of their names (ascension? item upgrade?).
Right you are, Ken.
- the eye of terr
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Try going back to a save before you left the keep (when she normally offers you the rule of it) and try to level up so that kensai becomes available (disarm traps/locks, read scrolls, summon a pit fiend , be creative) BEFORE she asks you the 1st time, it should solve the problem...
I do not suffer from insanity! I enjoy every minute of it!
- Phantom Lord
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Looks like the game is messed up, since you got the area reset that says "this is not your castle". I don't know how dual class, especially with one class inactive, works with respect to strongholds though. I had the castle with a DC F/M in one game, but I have no idea if he was dualed already. As a matter of fact, your character data set has a flag in it that says he doesn't own the castle.
Reloading and accepting the quest after regaining your fighter class could work. Taking the mage stronghold instead seems the easier way though, unless you really want to clear the castle a second time.
Edit: A piece of loot from the castle allows for a practical joke btw, in case you found the Rod of Terror and have a party member you really dislike and want to get rid off in an original manner, let him / her fight with it constantly. Preferably Anomen or Jaheira.
Reloading and accepting the quest after regaining your fighter class could work. Taking the mage stronghold instead seems the easier way though, unless you really want to clear the castle a second time.
Edit: A piece of loot from the castle allows for a practical joke btw, in case you found the Rod of Terror and have a party member you really dislike and want to get rid off in an original manner, let him / her fight with it constantly. Preferably Anomen or Jaheira.
- Phantom Lord
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[QUOTE=Patrick]Miscreant are you a 100% sure you cannot go back in the secret door on the west side.[/QUOTE]The problem is the area reset. The gate should be down if his character owns the castle (the area reset is also to blame that you lose all items that you've may stored in a stronghold before you get to own it - this is pretty nasty if you happen to have stored a quest item ... ).
Sorry for taking so long, guys. Been busy with Grand Theft Auto. It's San Andreas Fault.
Anyway, I didn't have a multi-stronghold mod on. Also, funny thing happened in the planar sphere. After I finished, no cowled wizard approached me, and when I talked to the knights of Solamnia, all i could tell them was, "sorry, we're stuck here," and they promptly ran off. Kinda wanted that girdle for the item upgrade.
So I decided I'm just going to abort this game. I didn't much care for the kensai/mage or kensai/thief. You just play too much of the game with an underpowered character. I wish there was a legitimate way you could multi a mage/assassin or fighter/wild mage. Also, Jaheira isn't worth the romance/questing if you already know the game. After finishing almost everything you could do before going to spellhold except windspear hills and the sewers, she was still barely interested in me.
It's weird though, why would the game tell me "gold has been deposited in your keep" when the map loads like it isn't my keep? I'm just going to chalk this up to "bug." Anyways, thanks for all the help guys.
Anyway, I didn't have a multi-stronghold mod on. Also, funny thing happened in the planar sphere. After I finished, no cowled wizard approached me, and when I talked to the knights of Solamnia, all i could tell them was, "sorry, we're stuck here," and they promptly ran off. Kinda wanted that girdle for the item upgrade.
So I decided I'm just going to abort this game. I didn't much care for the kensai/mage or kensai/thief. You just play too much of the game with an underpowered character. I wish there was a legitimate way you could multi a mage/assassin or fighter/wild mage. Also, Jaheira isn't worth the romance/questing if you already know the game. After finishing almost everything you could do before going to spellhold except windspear hills and the sewers, she was still barely interested in me.
It's weird though, why would the game tell me "gold has been deposited in your keep" when the map loads like it isn't my keep? I'm just going to chalk this up to "bug." Anyways, thanks for all the help guys.
Right you are, Ken.
(Man GTA is so good, I can hardly do any of my college work, let alone play BG much, heh)
"You just play too much of the game with an underpowered character"
do you mean the dual classed bit, where your Kensai class is inactive. If so, I think your being a bit silly. Sure theres from levl 1-10 where you pretty much suck. But really its fine, that much experience can be gained from like 1 dungeon or 2 small side quests, then level 11-14 takes a long time, but really a levl 11-14 Mage is very powerfull, you have access to level 6 spells. What more do you need, your just a great mage for a while. Really I think its worth it. I understand its a hassle, but stick with it.
"You just play too much of the game with an underpowered character"
do you mean the dual classed bit, where your Kensai class is inactive. If so, I think your being a bit silly. Sure theres from levl 1-10 where you pretty much suck. But really its fine, that much experience can be gained from like 1 dungeon or 2 small side quests, then level 11-14 takes a long time, but really a levl 11-14 Mage is very powerfull, you have access to level 6 spells. What more do you need, your just a great mage for a while. Really I think its worth it. I understand its a hassle, but stick with it.
I have to disagree, and I'm sorry to threadjack my own thread, but I just wanted to say this because it seems contrary to popular sentiment.
Everybody wants a munchkin, which is fine. I agree with you 100%. What good is it to be a future god, eradicating everything in your path, if you have to reload a hundred times to kill a few beholders.
While maybe by the time you get to ToB those bonuses are fun, you have to look at how much you've stagnated over the course of the game you've played. The kensai/mage is a great idea, but without ever having the UAI ability, he is just a mild melee mage that is always a step behind. If it weren't for the kensai class, you'd be able to cast a level higher in your repetoire, which can make all the difference.
The kensai/thief is a cool idea, but only has around 14 minutes of fame. It takes FOREVER to get UAI, and by the time you do, stuff just annihilates you so you need the stoneskins of the mage up there, who, by the time you are at this point in the game, the mere level 9 fighter thac0, even with kensai bonuses, leaves something to be desired.
And all this without even mention of the reactivation of class. Which sucks. Gah, this last game I was soooo excited when I was going from level 8-9 thinking I was getting reactivated, and BAM. nope.
Anyway, bottom line is people only seem to care about how their character ENDS UP. My main concern is how my character is when I'm doin' what I gotta do! It was like the blackrazor at the end of bg2 (before ToB). Super cool item...not going to do a lot for ya though.
I've never played an assassin or wild mage, so maybe I'll hack a multi for the next game. I'm thinking the assassin/mage will go two handers and quarter staff. It should be fun watching him gib even the biggest guys with crit rolls of 19. While I'm at it with the two handers, I'll combine that with UAI, some holy swordage, and other assorted magic resist goodies to take down various mages who think they can actually hurt him. And of course the obligatory fighter/(wild?)mage who will get mean katanas, vorpal axes, legendary hammers, and proceed to tear through anything that looks at him funny. Hell, anything that looks at him at all.
So I got big plans...BIG PLANS I tell ya. These guys will be so skurry I'll even have a "lower drawbridge" special ability to bash my way back into my keep. Muahahahaha.
Everybody wants a munchkin, which is fine. I agree with you 100%. What good is it to be a future god, eradicating everything in your path, if you have to reload a hundred times to kill a few beholders.
While maybe by the time you get to ToB those bonuses are fun, you have to look at how much you've stagnated over the course of the game you've played. The kensai/mage is a great idea, but without ever having the UAI ability, he is just a mild melee mage that is always a step behind. If it weren't for the kensai class, you'd be able to cast a level higher in your repetoire, which can make all the difference.
The kensai/thief is a cool idea, but only has around 14 minutes of fame. It takes FOREVER to get UAI, and by the time you do, stuff just annihilates you so you need the stoneskins of the mage up there, who, by the time you are at this point in the game, the mere level 9 fighter thac0, even with kensai bonuses, leaves something to be desired.
And all this without even mention of the reactivation of class. Which sucks. Gah, this last game I was soooo excited when I was going from level 8-9 thinking I was getting reactivated, and BAM. nope.
Anyway, bottom line is people only seem to care about how their character ENDS UP. My main concern is how my character is when I'm doin' what I gotta do! It was like the blackrazor at the end of bg2 (before ToB). Super cool item...not going to do a lot for ya though.
I've never played an assassin or wild mage, so maybe I'll hack a multi for the next game. I'm thinking the assassin/mage will go two handers and quarter staff. It should be fun watching him gib even the biggest guys with crit rolls of 19. While I'm at it with the two handers, I'll combine that with UAI, some holy swordage, and other assorted magic resist goodies to take down various mages who think they can actually hurt him. And of course the obligatory fighter/(wild?)mage who will get mean katanas, vorpal axes, legendary hammers, and proceed to tear through anything that looks at him funny. Hell, anything that looks at him at all.
So I got big plans...BIG PLANS I tell ya. These guys will be so skurry I'll even have a "lower drawbridge" special ability to bash my way back into my keep. Muahahahaha.
Right you are, Ken.