hi again...here's another one of my silly thread about what I hope to see in Kotor 2...
I would love to see better moding opportunities...there are quite a few out there, but I'd really like to see modding on a large scale, like games like morrowind and UT2004 offer...I want to be able to finish the game and then go off to other worlds and continue...
I know star wars galaxies offers much of this, but I'm not an MMPORPG guy, and I just don't have the patience for all that stuff you have to do to even be close to force sensitive...
I would also like the option to maybe unlearn powers and feats...although that does seem kind of like cheating...like..."Oh, no that I have a lightsaber, I don't need blaster proficiency...I'll remove those and use them for implants instead"...so maybe not so much.
I also have idea for really cool locations...
Maybe an entire room filled with...wait, no, I already suggested that...
Alderaan folks! It's mentioned countless time throughout the star wars universe, but I don't think we've ever seen it (although, I haven't played the dark forces trilogy, or any of the other games at all (aside from yoda stories! haha, that game was so dumb!)
well, I guess what I'm saying is what many have said all along, more open endedness...although it looks like that's not going to happen (since they are keeping the whole...stop and level 20...<Sigh>)
more hopes and dreams
- alpha_hazard
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Uh...well you can have your ideas, but I don't think the game developers are taking ideas from the community at this moment. :]
And on the topic of 'unlearning' feats and powers, it is of my opinion that incorporating the option would reduce whatever is left of "realism" in the game. You really can't forget how to swim and instead learn how to sail a boat, so just realize that's unlikely to happen. ;]
It's hard to incorporate "open-ended-ness" in an RPG game like KOTOR, just because it is an RPG game, and add to the fact that it's under a license, which further limits the options for game developers. Sure, you'll probably have different routes to achieve a goal, but in the end, it's all the same goal.
On the other hand, I'm pretty sure Obsidian is removing the Level 20 cap.
At least according to this Gamespy interview:
http://xbox.gamespy.com/xbox/star-wars- ... 256p3.html
And on the topic of 'unlearning' feats and powers, it is of my opinion that incorporating the option would reduce whatever is left of "realism" in the game. You really can't forget how to swim and instead learn how to sail a boat, so just realize that's unlikely to happen. ;]
It's hard to incorporate "open-ended-ness" in an RPG game like KOTOR, just because it is an RPG game, and add to the fact that it's under a license, which further limits the options for game developers. Sure, you'll probably have different routes to achieve a goal, but in the end, it's all the same goal.
On the other hand, I'm pretty sure Obsidian is removing the Level 20 cap.
At least according to this Gamespy interview:
http://xbox.gamespy.com/xbox/star-wars- ... 256p3.html
GameSpy: Will KotOR II implement the d20 system in manner different than its predecessor?
Feargus Urquhart: We kept the fundamentals of the d20 system in place and expanded on it as much as possible. As we've balanced the game out, though, there are some divergences from d20 that we introduced to try to make the gameplay better for the player. This is especially evident at very high levels in the game. Did I mention we removed the level cap so you can go above 20? Above level 20 is really where we have made the most significant tweaks to the system.
The look of the Eyeless is fear.
- alpha_hazard
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Yeah, I read that too. I was happy for that...it just didn't make sense to me, because I achieved level twenty several times on the unknown planet and even before (once in Yavin station actually...damn trandoshans) and by the time I got to Malak I probably had enough XP to level twice!
When I say open endedness I'm not suggesting they let me go anywhere and do anything...and openendedness is not an unheard of thing in RPG's Take Morrowind for example...VERY open ended...I guess what I meant was, I want more Quests and more people to talk to. It said in the interview as well that the game was going to be about 40 hours, which is apparently the same ammount, but it took me only about 26 hours to complete the game the first time....well, whatever...
Like I said, unlearning feats is really like cheating...
When I say open endedness I'm not suggesting they let me go anywhere and do anything...and openendedness is not an unheard of thing in RPG's Take Morrowind for example...VERY open ended...I guess what I meant was, I want more Quests and more people to talk to. It said in the interview as well that the game was going to be about 40 hours, which is apparently the same ammount, but it took me only about 26 hours to complete the game the first time....well, whatever...
Like I said, unlearning feats is really like cheating...
Uh? Then I don't know what your gripe is for capping leveling in the original KoTOR at 20. The answer is fairly intuitive -- so you don't totally overpower the last boss.
I also do realize that open ended-ness is not an impossibility, I never said so, but you are also ignoring the fact that KoTOR is under the Star Wars universe, and restricted to the events that happened before and after it. While the developers are still given much liberty into making a game, it would still be more limiting than creating an RPG in a completely new world (as was the case with Morrowind).
I also do realize that open ended-ness is not an impossibility, I never said so, but you are also ignoring the fact that KoTOR is under the Star Wars universe, and restricted to the events that happened before and after it. While the developers are still given much liberty into making a game, it would still be more limiting than creating an RPG in a completely new world (as was the case with Morrowind).
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- alpha_hazard
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was I griping? I didn't realize...besides...couldn't they just...make the difficulty progress as your skill progressed...so you wouldn't overpower the final boss?
I understand what youa re saying now about open-endedness...they couldn't very well let you go to coruscant and become Head of the Jedi Council or something...especially not with the plot of this particular game...and that's not what I want...You know...just some cool quests...like maybe more bounty hunting and arena fighting...that sort of thing...
I understand what youa re saying now about open-endedness...they couldn't very well let you go to coruscant and become Head of the Jedi Council or something...especially not with the plot of this particular game...and that's not what I want...You know...just some cool quests...like maybe more bounty hunting and arena fighting...that sort of thing...
Well thats just how the Aurora engine worked really. Characters like Malak and so on were just set characters, one for the Leviathan and one for the Star Forge. Whereas a lot of the other enemies were more difficult depending on your level. I kind of agree with you, its should be adapted to make everything a little bit more difficult.
I said this is one of the other threads about the open-endedness/freedom etc that they should put in many many many more side quests, most of them completely pointless to your own, but other intertwined within it, giving you little snippets of story that you'd find out more or less anyway, but still gives it a more real feel. Across plenty more planets as well. For example, you might get told to seek somebody out on another planet to tell them something important, and while there discover a Sith presence and investigate that - and while it wouldn't be absolutely essentail because you could always be told that somebody discovered that and it was dealt with later in the game, it would be much better if you could discover these things quite "innocently" if you like. It would mean a heck of a lot more work but 10 extra planets that aren't absolutely key to the story would really make the game stand up above KotOR.
My 2 cents, although I don't think they will go that far to implement more side quests! Still - the thread title IS hopes and dreams
I said this is one of the other threads about the open-endedness/freedom etc that they should put in many many many more side quests, most of them completely pointless to your own, but other intertwined within it, giving you little snippets of story that you'd find out more or less anyway, but still gives it a more real feel. Across plenty more planets as well. For example, you might get told to seek somebody out on another planet to tell them something important, and while there discover a Sith presence and investigate that - and while it wouldn't be absolutely essentail because you could always be told that somebody discovered that and it was dealt with later in the game, it would be much better if you could discover these things quite "innocently" if you like. It would mean a heck of a lot more work but 10 extra planets that aren't absolutely key to the story would really make the game stand up above KotOR.
My 2 cents, although I don't think they will go that far to implement more side quests! Still - the thread title IS hopes and dreams
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- vinmi pasu
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