Here's an old question I never tried to find an answer for: if you create potions with multiple effects, the name defaults to the first effect. You can overwrite it, but if you're making quantities, the next copy of the same potion defaults back to the first effect, and the third, etc. It's tiresome rewriting your new name for it.
Has anybody figured out a way of getting a new potion name to stick when you make several of one kind?
Naming new potions
- fable
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Naming new potions
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- Alien_Newborn
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I've heard this question a couple of times, and the answer is quite simple:
1. make sure that each potion has the exact same ingredients
2. use up all but one of each of the ingredients
3. Name the last potion you make however you want it, and since the others have the exact same effects, the game will auto-name all previous potions
This comes in handy when making mass quantities of potions with the same ingredients (like I so frequently do)
1. make sure that each potion has the exact same ingredients
2. use up all but one of each of the ingredients
3. Name the last potion you make however you want it, and since the others have the exact same effects, the game will auto-name all previous potions
This comes in handy when making mass quantities of potions with the same ingredients (like I so frequently do)
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- dragon wench
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- Alien_Newborn
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- fable
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Nice. So the game simply overwrites its default name with the last one you give to the resulting potion from those ingredients: thanks!
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.