Please note that new user registrations disabled at this time.

ABSOLUTE Best Party(Multiplayer)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Throne of Bhaal expansion pack.
Post Reply
User avatar
Jespar
Posts: 4
Joined: Wed Nov 24, 2004 3:41 am
Contact:

ABSOLUTE Best Party(Multiplayer)

Post by Jespar »

I just wiped up the entire realm of baldur's gate 2 and ToB with this multiplayer combination.

Wizardslayer(10) -> Theif (specialized bow)
Kensai(9) -> Mage(specialized staff)
Kensai(10) -> Mage(specialized 2 handed sword)
Berserker(9) ->cleric(specialized hammers + flails)
Berserker(10) -> cleric(specialized hammers + maces)
Berserker(10) -> cleric(specialized maces + clubs)

This group absolutely dominated the entire game. Very hard hitting, plenty of summoning and spells, very hard to kill. 3 cleric classes casting group heals, two mages casting summoning pets. Constant devas late in the game. This group was just absolute ownage. I think the only time they had a problem was with twisted rune early on, in which I had to reload three times. Other than that, very easy to stomp the game on core rules. I beat Melissan on the second reload, first sucked because she death touched my hero.

I really hope that BG3 doesn't do that.
User avatar
me0w
Posts: 364
Joined: Thu Jul 01, 2004 12:24 pm
Contact:

Post by me0w »

Wow, that is distusting.

You would have been better of dualing the Kensai's at levl13.

Also why did you dual one berserker at levl9? so you could have a Cleric for Chataeu Irenicus?
Image
User avatar
Jespar
Posts: 4
Joined: Wed Nov 24, 2004 3:41 am
Contact:

Post by Jespar »

I had to make one at level 9 for mage and cleric respectively because bless and remove fear were becomming increasingly important.

You really dont need to wait until 13. The base thac0 and ac is very very good anyways. I think both my kensai/mages ended with -4 ac. My wizardslayer/theif ended with -8, my hero -8 and the other zerks/clerics ended with -7. Overall, you dont need melee discs at the end. The power of this group wipes most bosses almost instantly.

Against dragons I just used contingencies for when the dragon was in close. Having two mages made it easy. 5 loaded lower resists + one slow, topped off with a kiter running around with the two mages casting magic missle. No point in even meleeing the dragons. Draconis was not easy. I ended up having to reload once on him. All the other dragons fell on the first try.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=Jespar]I really hope that BG3 doesn't do that.[/QUOTE]

Neither does BG2. If you play according to the developers' plans, you'll have one PC and take on up to 5 NPCs into your party. Somebody venturing forth with that group who has never played the game before will find it a challenge, especially ToB. It's possible to use the multiplayer option when not multiplaying in order to create a "dream team" with foreknowledge of what skills are required to win easiest when you know what expect, but that's not the fault of Bioware. ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

[QUOTE=Jespar]I just wiped up the entire realm of baldur's gate 2 and ToB with this multiplayer combination.

Wizardslayer(10) -> Theif (specialized bow)
Kensai(9) -> Mage(specialized staff)
Kensai(10) -> Mage(specialized 2 handed sword)
Berserker(9) ->cleric(specialized hammers + flails)
Berserker(10) -> cleric(specialized hammers + maces)
Berserker(10) -> cleric(specialized maces + clubs)

[/QUOTE]

Almost any group, if well played will wipe off the (vanilla) game, but playing multiplayer with 6 custom you will lose a lot.
Also you have a quite "boring" team, being 3 char identical (the clerics) and other two the same (the mages).
Anyway regarding your team I would have dualled your second Kensai at 13 and given 2 weapons fighting instead of 2HW: katanas/l.swords/b.swords/scimitar all will give you more powerful combos respect a 2H sword.
Also I would have dualled your clerics respectively at 7/8/13 lev..

But mainly I would have chosen some different combos:
Sorcerer instead of a kensai/mage
cleric/mage instead of one of the clerics (can take Aerie or Vicky SKed)
berserk->druid or Cleric/ranger instead of the second cleric (can take Jaheira)
the third cleric could be Anomen (you can S.K. him to a berserker)
User avatar
Jespar
Posts: 4
Joined: Wed Nov 24, 2004 3:41 am
Contact:

Post by Jespar »

Fable, I was talking about the hero pinch, in which you automatically lose if the hero dies, is petrified or removed from the group in an alternate method. I think it is kind of stupid considering he can be resurrected if a cleric is present. I hope BG3 doesn't have the hero pinch policy.

About the way I chose my team. Yes it was a dream team, yes I did want to see how easy it would make it's way through but Lompo, I certainly would rather have halfmelee half mage instead of a sorcerer. Sorry, but sorcerers suck in comparison. A Kensai/mage will take a lot more hits and do a lot more melee damage. Sorcerers are valuble for their debuffs and summonings mainly. Magic missle for the big encounters. I also chose staff and 2 handed sword because I just could not resist using staff of the ram late game along with vorpal sword or otherwise vicious 2 hander, such as the sword of grief. While there are a ton of nice 1 handed swords, I found that the staff of the ram will do nice things for you, such as stun and knock those beholders out, as well as any pesky direcharm/dispell class I didn't mention.

Anyways, this party was by far the easiest party I have ever used. If you don't call killing the game in no time fun, then I guess you haven't played BG2 enough to realise the fun in it.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=Jespar]Fable, I was talking about the hero pinch, in which you automatically lose if the hero dies, is petrified or removed from the group in an alternate method. I think it is kind of stupid considering he can be resurrected if a cleric is present. I hope BG3 doesn't have the hero pinch policy.[/quote]

Agreed, it's rather stupid. PS:T poked satirical fun at it, with its PC who simply couldn't die; and of course, they made it the central theme of the plot, too. As you say, it would be great if any BG3 that turns up takes this into account, but basically I'm not holding what little breath I have over the matter. If such a game ever materializes, we'll find out what features it possesses when it actually comes out. I completely discount all PR announcements and developers' interviews before then.

[QUOTE=Jespar]Anyways, this party was by far the easiest party I have ever used. If you don't call killing the game in no time fun, then I guess you haven't played BG2 enough to realise the fun in it.[/QUOTE]

Looks like your definition of BG2 fun differs from that of the developers and the vast majority of players, then. And we'll just have to take your word for it that everybody else is missing out on something good. :D
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Phantom Lord
Posts: 877
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Post by Phantom Lord »

I still think you can generate some "ultimate" parties using the given NPCs.

For example

PC evil F/T
+ Edwin
+ Korgan
+ Viconia
+ Sarevok in ToB

rocks big time. I don't think a big party is the ultimate gaming experience btw. Fewer characters can be lots of fun to play, the only problem is that they get so damn powerful, especially in the SoA part.
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

[QUOTE=Jespar]

Anyways, this party was by far the easiest party I have ever used. If you don't call killing the game in no time fun, then I guess you haven't played BG2 enough to realise the fun in it.[/QUOTE]

How can you know for how long did I played BG games?
I think you shouldn't be so "absolute" in your statement, because people can like different things, or can make different things.
If you enjoy playing BG2 trying to beat the record for the shorter time to beat the game you are welcome, but don't state that this is real fun.
And don't pretend to post "I've got the best party" and expect that everybody astonished clap their hands. Instead you'll get suggestion, discussion and such.
If you do a search "best/ultimate party" you will find hundreds of post without a final solution, bacause there isn't "a" best/ultimate party, it all depands on your style of playing and on your taste.

As for the char. is surprising how a such "experienced" player as you say consider sorcerers: good only for debuffing/summoning and a magic missile for the big encounters. Did you ever tryed to play, and I mean really "play" with a sorcerer? Probably not, definetly not.
User avatar
Jespar
Posts: 4
Joined: Wed Nov 24, 2004 3:41 am
Contact:

Post by Jespar »

Aww its ok Lompo, we all realise that you need attention.. clap clap clap

Its fun to me to blow through baldur's gate 2 like I did because I've done it at least 20 times prior and this was the easiest time. The whole point of posting it was to draw discussion, and of course, your banter.

And I have played sorcerers before, they suck. Mages are the only way to go and debuffing/magic missle is their forte. If you don't think so thats cool because honestly I don't think you posted to agree with me in the first place. Yes, you have a big head.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Lompo, you should know better than to reply off-topic like that, or to get riled up in any of our forums outside SYM (Speak Your Mind).

Jespar, if you want to keep up the sarcasm, you'll be doing it after the next time as a former member of this forum. This also goes for any attempts at "drawing discussion." We've managed well for more than five years building content out of genuine questions-and-answers rather than provocation. This isn't going to change anytime soon.

Go read the forum rules, with especial attention paid to rule #1. Then let me know via PMs if you want to continue your account.

No further discussion on these points is needed, here. Send me PMs if necessary; let's get back to regular business. ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Phantom Lord
Posts: 877
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Post by Phantom Lord »

... as for the WPs of the characters, one-handed swords, axes and halberds are missing. Which hints to the fact, that the characters are very similar - fighters dualed to other classes concentrating on a small choice of weapons.

While this is a good method to get some additional hitpoints, it has some backdraws: You don't have a fully fledged tank and your attribute scores need to be outright science fiction, because you want high DEX and CON scores for all characters and need a certain (13 I think) STR score to dual plus a high (17) score in the attribute for the target class. Of course, SK comes in here (but with SK everything is always fine).

Last but not least I'm pretty sure that a party consisting of F/T (halfling), F/I (gnome) and F/C (anything but gnome) and an optional pure tank would be at least equally ultimate until it hits the XP cap.
User avatar
me0w
Posts: 364
Joined: Thu Jul 01, 2004 12:24 pm
Contact:

Post by me0w »

"fighters dualed to other classes concentrating on a small choice of weapons."

All the clerics are stuck with Hammers, Maces, Flails, Clubs, Qstaffs and.. well I think thats it. - So really the proficiencies arn't much of a choice, although you could easily account this poor choice in classes. (which is what I do think it is)

To be honest, "ultimate" party is a significant overstatement, a party isn't just about power, its about mainly for me NPC interaction, diversity, options and mainly my playing style. Really anyparty, well played can walk through BG2, I don't think the speed in which its done is that relevent, or really if it took me 4-5 reloads on the final watchers keep battle, where it only took you one.


"You don't have a fully fledged tank and your attribute scores need to be outright science fiction, because you want high DEX and CON scores for all characters"
Well Kensai Mages, for me are the best tanks in the game, stone skin, mirror image, shadow armour, blur, protection from evil, etc. With just those, you will have like -3-7 ar.

Also its not hard to roll high, to get con,dex,str,int/wisdom all 18 and 10 for the other 2 stats. It really isn't difficult.

"And I have played sorcerers before, they suck. Mages are the only way to go and debuffing/magic missle is their forte"

You have to be joking. Seriously, please don't say your serious. With 2 sorcerers, you have the best offence/defence in the game, there so much more powerfull than mages, especially when 2.

Clearly you don't know what spells are worth choosing, and really do not understand the power mages harness.
Image
User avatar
Phantom Lord
Posts: 877
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Post by Phantom Lord »

[QUOTE=me0w]Also its not hard to roll high, to get con,dex,str,int/wisdom all 18 and 10 for the other 2 stats. It really isn't difficult.[/QUOTE]Well, 92 attribute points may take some time to roll, but that's not the point. Also, it's not the point that I think that a three character party would eat the "ultimate party" for breakfast, put their bones in the bathroom and walk out whistling.

As you said, gaming experience is about something completely different!

It's about giving the party a certain ... well ... style, mood, whatever. You'll never get PnP type interaction from a computer game, but interaction is what makes a game worthwhile and especially this game (because it's a fantastic piece of work/art).
User avatar
LotharBot
Posts: 58
Joined: Sat Oct 16, 2004 11:05 pm
Contact:

Post by LotharBot »

This party looks really similar to the one my wife and I are currently playing:

Wizardslayer(7) -> Thief (hammers + axes)
Kensai(7) -> Mage(halberds + spears)
Kensai(9) -> Mage(longswords)
Berserker(13) ->cleric(maces + flails)
Fighter / cleric multi (staves)
Paladin (Inquisitor) (two-handed swords, halberds, bows, etc.)

So far, it's been pretty insanely dominant. You might want to consider the inquisitor instead of one of your clerics, due to the high-level spells and the ability to use more weapons (like carsomyr). And, of course, as others have mentioned, there are a lot of good weapons you should figure out a way to use with someone. Aside from that, though, it sounds like a great party.
Post Reply