Please note that new user registrations disabled at this time.

4000 years without improvement?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
User avatar
asure
Posts: 14
Joined: Fri Nov 26, 2004 3:55 am
Contact:

Post by asure »

I don't know When the story of the Moive occurred


Kotor2 happened 4000 years before Kotor1
I felt I had been a ancient.
User avatar
KrazyJedi
Posts: 44
Joined: Mon Oct 25, 2004 3:08 pm
Contact:

Post by KrazyJedi »

[QUOTE=Jack Dell]Cortosis weave is a load of bullsh--. Cortosis is a very rare mineral, and very expensive. I've read the books and cortosis doesnt deflect sabers, it shuts them down. Some kind of discharge loop thing. Anyway, the whole idea is just a farce to put cortosis into every single weapon just to fight jedi, well, actually ive already said this but melee weapons are just a hoax, even more so when they work against lightsabers.[/QUOTE]

Rare, expensive or whatever, it is an example of how the technology went backward as Star Wars "history" moved forward.

I think the game as a whole is slanted toward melee combat. It seems melee- or lightsaber-equipped fighters in combat win out over opponents with ranged weapons every time. Even given that Jedi can deflect blaster bolts, it still strains credulity that a non-Jedi armed with a sword or two is going to beat someone armed with a blaster.
User avatar
Jack Dell
Posts: 109
Joined: Tue Feb 10, 2004 10:22 pm
Contact:

Post by Jack Dell »

The reason why this is so unbalanced is because rpgs can't have only ranged characters as effective fighters, it limits variety and frankly makes it a lot less fun to play. Of course in the "real" world of star wars a person with a melee weapon could never come near a blaster person, and that blaster damage would be at least five times what it is, but thats the way it's made, and the way most games make it. Hey, if games were done as it really is, then two shots would most probably bring you down. How playable would that be? It'd be very hard to make a game that is actually fun. Take FPS games, you get hit by 20 bullets and you can still run around the level pretty much unharmed. Now of course this is unrealistic, but its the only way that its playable.

I still have to disagree as to the extreme uselessness of blasters. I think it is going a bit too far for a blaster to do 1 damage, it just feels wrong. How is that even possible? I would have liked that, for the sake of believability, one would get at the start of the game some sort of constant energy dissipator or something that would only be explained but wouldnt actually come into the game physics, just so that blaster and energy damage of lightsabers are a bit more believable. Cause its just wrong to think that sand people can last more than a second against a lightsaber.
User avatar
KrazyJedi
Posts: 44
Joined: Mon Oct 25, 2004 3:08 pm
Contact:

Post by KrazyJedi »

I do realize the designers balanced combat the way they did for reasons of playability. I guess my real beef is the melee aspect seems so foreign to the Star Wars universe as a whole. It may make for an interesting game, but it dilutes the consistency. Throughout five movies and all of the books (at least the ones I've read), we don't see anybody whipping out swords. The only "melee" type weapons are the lightsabers themselves.

Besides, having watched Steve Jackson's Man to Man game evolve into the GURPS system, it is possible to make fairly realistic combat that is also interesting and playable.

Incidentally, I wasn't implying ranged weapons were useless, just underpowered. It would have been nice to see them do a little more damage up close to balance out the advantage melee seems to have at that range.
User avatar
Jack Dell
Posts: 109
Joined: Tue Feb 10, 2004 10:22 pm
Contact:

Post by Jack Dell »

Agree completely. But even though it feels really really not star wars, it still made a very good game.
Post Reply