Too many skill points can't level up
- zombierex13
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- Joined: Sun Nov 21, 2004 12:56 pm
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Too many skill points can't level up
I can't level up due to too many skill points to allocate. (Uh I did edit my characters a little bit).Any way to continue leveling up with excess skill points or import/export characters.Ive started the game over too many times to start again HELP!!!!!!!!!!!!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=zombierex13]I can't level up due to too many skill points to allocate. (Uh I did edit my characters a little bit).Any way to continue leveling up with excess skill points or import/export characters.Ive started the game over too many times to start again HELP!!!!!!!!!!!![/QUOTE]
Unfortunately, no. The best thing to do is to put them into any cross-class skills that you feel may work.
For instance, you may want to put points in Listen and Spot on any character to decrease the chances of some surprise attacks (such as Attacks of Opportunity at the beginning of your turn). If you have a character with a high ability modifier, put points in a skill that is affected by the stat bonus. Got a Fighter with high Intelligence? Why not put some ranks in Search or Appraise, then?
Here's one heck of a good example. I practically always play my Barbarians with a minimum of 16 Dexterity. I find that his 10 Intelligence still gives him a few more skill points than he needs for Listen, Spot, and Survival. Since he isn't my intimidator, in this case, I gave him ranks in Tumble, and he practically never got an AoO when he moved in for the kill. My foes soiled their trousers more often than not.
In the end, it doesn't hurt to go into cross-class skills. Sometimes they may prove to be more helpful than you think.
Unfortunately, no. The best thing to do is to put them into any cross-class skills that you feel may work.
For instance, you may want to put points in Listen and Spot on any character to decrease the chances of some surprise attacks (such as Attacks of Opportunity at the beginning of your turn). If you have a character with a high ability modifier, put points in a skill that is affected by the stat bonus. Got a Fighter with high Intelligence? Why not put some ranks in Search or Appraise, then?
Here's one heck of a good example. I practically always play my Barbarians with a minimum of 16 Dexterity. I find that his 10 Intelligence still gives him a few more skill points than he needs for Listen, Spot, and Survival. Since he isn't my intimidator, in this case, I gave him ranks in Tumble, and he practically never got an AoO when he moved in for the kill. My foes soiled their trousers more often than not.
In the end, it doesn't hurt to go into cross-class skills. Sometimes they may prove to be more helpful than you think.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- zombierex13
- Posts: 2
- Joined: Sun Nov 21, 2004 12:56 pm
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- TreyNimbus
- Posts: 16
- Joined: Sun Jun 13, 2004 9:55 am
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- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=TreyNimbus]Think you could post a link to a good editor? Been trying to look for one.[/QUOTE]
Alright, I'll see what I can find by the end of the week, okay?
It's gonna take that long because of college classes, unfortunately.
Alright, I'll see what I can find by the end of the week, okay?
It's gonna take that long because of college classes, unfortunately.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!