security is a big deal..i actually sacrificed a feat, (make security a class skill) and 2 points from char creation to have 3 security points by level 3...the first part of the game has long solo stretches, and having a few security skill points really seem to make a difference in recovering useful items...i probably won't take it beyond 4 points, however, since you can have a party relatively soon.
lots and lots of good feats for those people who want to play a blaster toting jedi...the close combat skill looks way nice people...
because of no level cap, the 14 for everything school of thought really makes a lot of sense...you can focus later in the game, maximize your earned attribute points after making the most of your start sets
i really like the two set weapons that are easy to switch from...plan to pack two blasters for ranged work, then switch to a double lightsabre...
skills are so important that the watchman jedi actually becomes as powerful as a consular or guardian.
the component breakdown and item creation is going to be incredibly complex, and quite facinating to use...and we can now stop worrying about having inventories so huge that it takes minutes to use that one item you need in combat...
i noticed a couple of times that my guardian cast burst of speed without my doing...i suspect that the scripts system is auto buffing for you...which is a good thing in my view...
oh yeah...atton is annoying...but not nearly as annoying as carth...and fitting in with the han solo image, is finally a useful scoundrel...
anyone care to add some more observations??