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improved initiative feat

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Stilgar
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improved initiative feat

Post by Stilgar »

What do you think about the improved initiative feat.
I never pick it cause i don't realy ahve an idea if it's any good or not.

Any opinions about this one? (ans also please state why)
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Post by Xyx »

Killer feat in Pen & Paper, not so in IWD2. Especially not if you don't have the latest patch, since it didn't work before that at all. :0
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Post by Patrick »

I don't have any specifics but I believe if you have a spell castor, your spell goes off one segment sooner. I thought that was cool. But I don't know about any flaws.
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Stilgar
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Post by Stilgar »

Originally posted by Patrick
I don't have any specifics but I believe if you have a spell castor, your spell goes off one segment sooner. I thought that was cool. But I don't know about any flaws.

So a spell with casting time2 will then have a casting time of 1?

And what about melee/ranged? Anyone knows that?
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Patrick
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Post by Patrick »

Again I am not sure, but it is supposed to lower initative by one segment for all action including speed factor for weapons. This will only go to a minimum of one segment and no lower.
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Post by Heidrek »

improved init.

It's a must have for spell casters. Reduces casting time by 1, which is a huge advantage with level 2-4 spells as it lets you get one off before monsters can close to melee. Also hepls out if your casters get into melee range as you can cast Invis./Horror/Mirror Immage at speed 1 so you don't get disrupted. Casting fireball with a speed of 2 is very helpful as well, as is Slow.

On combat characters it's less of an advantage. It allows you to strike slightly earlier in the round, but if you have multiple attacks anyway it not much of an advantage.
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silverdragon72
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Post by silverdragon72 »

.

...tested imp. initiative - and doesn't work for me


- v.1.02 GER, with some weimar moduls installed:

- 2 sorcs identically build one with II the other one without


1. pause game - let both cast summon monster I - casting time 6 - 50/50 chance who will casts first - delta less then a second


2. let the sorc with II drink the II_fix potion - pause game - let both cast summon monster I - same 50/50 chance who will casts first then before - delta also less then a second


so I don't think II works - no matter if the fix is installed or not!


.
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Post by Yeltsu »

Does that mean that it doesn't work for melee as well? Damn, then I've wasted a feat. :mad:
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Stilgar
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Post by Stilgar »

[QUOTE=Asriel]Does that mean that it doesn't work for melee as well? Damn, then I've wasted a feat. :mad: [/QUOTE]
I started playing PnP since i started this thread.
And it has nothing to do with castingtime.
In combat you all move according to a certain order, that is rolled and adds an initiative bonus.
So with a higher initiative you will more often be the one that strikes the first blow.
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silverdragon72
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Post by silverdragon72 »

[QUOTE=Stilgar]I started playing PnP since i started this thread.
And it has nothing to do with castingtime.
In combat you all move according to a certain order, that is rolled and adds an initiative bonus.
So with a higher initiative you will more often be the one that strikes the first blow.[/QUOTE]

...in PnP and round based CRPGs you're right Stilgar!

problem is that IWD2 is "real-time" means there is no order who attacks first cause all start there actions at the same time!

so the variation of the PnP rules concerning II would make sense (reduced casting time) cause this would reflect a better initiative...


...but it doesn't seem to work even with the fix installed! :(

...does anyone made an other experience ?
...strange thing is that the II fix doesn't help - or is the fix for the unpatched version only?

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Post by sdwillie »

[QUOTE=silverdragon72].

2. let the sorc with II drink the II_fix potion - pause game - let both cast summon monster I - same 50/50 chance who will casts first then before - delta also less then a second

.[/QUOTE]


From what I've seen about the ii patch, the item that you get with the patch installed needs to be placed into a quick slot and left alone.
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Post by Rillafane »

Strange, the ii fix work perfect for me.

You have to create the item(ii_fix) through the cheat console and use the potion first.

After that, using a tool like the dalekeeper to look at your character, you will see two affects(spell casting factor, combat initiative) are given to you.
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silverdragon72
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Post by silverdragon72 »

.


...sounds all good...


...but as already said - tested this with two absolutely identical sorcs (one with II fix the other one without) casting both summon monster (paused game):

...result 50/50 chance who casts first - and both cast within a second...


...so I can't see a noticeable ingame effect!


.
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Post by Rillafane »

Odd enough.

I run similar tests and the character with II always cast first.
Though I use druid casters in my case.

Make sure you have both characters recover from their actions in the previous round, then pause the game, issue commands to both then unpause.

Now my druid can fire his thorn spray at no time, thanks to the fix. :)
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