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Game shuts down when I enter battle with Grank

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crpsdealer
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Game shuts down when I enter battle with Grank

Post by crpsdealer »

When combat starts with Grank's men on the water node level Toee shuts down. This is the only place it has done that. Any ideas?
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Lord Plothos
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Post by Lord Plothos »

The problem is apparently that the bandits have a potion that is the same as a spell of heroism, but there is no such spell in the game's library! Stupid, huh? You can do two things,
1. Kill the guys with the offending potions before they can use them.
2. Apply Moebius' temple.dll, which I mention in my thread about the looting problem. He claims to have solved the problem, and he does install rules for a heroism spell, so it seems like he probably has. The patch is nice anyway.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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Mulligan
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Post by Mulligan »

[QUOTE=crpsdealer]When combat starts with Grank's men on the water node level Toee shuts down. This is the only place it has done that. Any ideas?[/QUOTE]


This is really strange, i have ALWAYS choosen 'Heroism' as one of my mage's spells, and it has done it's job... I mean the ++'es outwin the --'es...I cannot think the Pirates have means to counter this....

Moebius seems to counter a lot of bugs lately that may not be bugs at all ( sorry Moebius, for the offense, none meant ) but while still playing the game in Normal Mode, the effect of 'Heroism' still apply....
:mad: Oh, When all else fail, put the Dwarf up front!
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Lord Plothos
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Post by Lord Plothos »

Sorry for the confusion. I just scrounged through the co8 forum for a while and found the details. I guess it was potions of GREATER heroism that were the problem. Moebius added a greater heroism spell to the game, and the problem is reportedly solved.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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Mulligan
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Post by Mulligan »

[QUOTE=Lord Plothos]Sorry for the confusion. I just scrounged through the co8 forum for a while and found the details. I guess it was potions of GREATER heroism that were the problem. Moebius added a greater heroism spell to the game, and the problem is reportedly solved.[/QUOTE]I'm talso sorry for the confusion ; i didn't know the *Moebius* fix did something to the 'Heroism' spell, ; i still mean tghis spell has worked fine , but now i'm not so sure...

...after all having a Bard seems pointless if 'his' 'spells' don't work, but i was confident his casting od 'Heroism' did work....

..My PC got an increased AB , but i'm not sure of all the factors here...this was before i got Co8 ver. 3++, so i concluded it was official, but who knows..??
:mad: Oh, When all else fail, put the Dwarf up front!
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Lord Plothos
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Post by Lord Plothos »

Nah, the heroism spell should work fine, and wasn't altered by Moebius. The problem with Grank and co. was they had potions that effectively tried to cast a spell called "greater heroism" not just "heroism", so when the game went to look for the rules for that spell, it couldn't find any (because they didn't exist), and it would crash. This is why you can also avoid the problem by pickpocketing the potions or by killing the bandits before they attempt to use them. What Moebius did was add a new spell rule for "greater heroism", so the computer would find something and not crash when the potions got used. I'm not sure what the rules were that he added; they may not be different from the original "heroism" spell. All that matters is that there's something for the game to find.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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