It may be jedi sentinel, your choice on what to play prestige class...
pro: prestige class can compensate for force powers, attack powers, etc.
skills are rediculously important in kotor2...in fact, its now known that the number of components you can pick up from disassembling items on a work bench is dependent on PROTAGONIST repair skill
the forms and items and certain feats and powers can really compensate for the lower force ability and attack/defense skills of sentinels, i believe that the coveted force integration ability is sentinel class only...
the game is fairly easy, even in the hardest setting, from what i am finding out...
cons: class feats are still not that great
lower bab and lower force powers still biggest disadvantage...
since power players are going to read this thread, if you all ask nicely i can post 3 xp pumps and 2 influence pumps i have discovered in the obsidian forums...
the best power class to play? (spoilers)
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the best power class to play? (spoilers)
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
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[QUOTE=CaUtIoN]I'm a sith maurder muahaha. What's the xp pumps?[/QUOTE]
from various sources in obsidian...
xp pumps:
On Nar Shadaa I found a way to get unlimited influence with Atton. There is a speeder/transport thing in that gang base, I did the computer thing and gain about 300xp, and then for the repair option I say something like "I'll let the expert handle this" and Atton says he likes how that sounds. I can keep doing these over and over so I got all the influence on Atton I needed and I gained 2 levels before I got way too bored.
The Peragus voice-print mission (requires 14 Int and decent persuasion): After you use the recorded voice-print code to open the airlock, you can run back to HK-50, trick him into repeating the code again, and run back to the console to find the option to enter the code available again. This is repeatable and every time you select the option to open the airlock, you gain 500 experience points.
On Nar Shaddaa in the Refugee Sector, speak to the sick man in the northwest corner of the Refugee camp and choose the "awareness" dialogue option, then go speak with the leader of the Exchange for that sector. Tell him about the sick man and explain that the reugees need more room or the disease will spread and you will be told that they will get more room if you deal with the sick man. Then explain that you don't have the supplies to heal him, and you are told to "deal with him". Then choose the "I'll think about it" option and you will receive 1000 exp. Repeat the conversation to your heart's desire."
influence pumps:
You can gain "unlimited" influence with Kreia when you get the dialogue option "What is wrong with your eyes" and then letting her show you the world through the force.
Just repeat this and you get influence every time.
darkside pump:
Dantooine (requires skills in Awareness, Computer, Repair, and Persuade): If you talk to the protocol droid on the landing pad, your character should recognize it's malfunctioning after a brief inquiry about the Enclave and the Sith wars. You proceed to tell it to perform a self diagnostic, repair it, then deny you're a Jedi when the old mechanic runs up to you all shocked and offended. Tell him you hate the Jedi as well and you gain Dark Side points.
Simply talk to the protocol droid, ask about what destoryed the Enclave, and the buckethead will announce it has a memory leak again - allowing you to repeat the repair and deny process all over again.
Be sure not to have your lightsaber equipped while doing this, otherwise you'll immediately be identified as a Jedi.
from various sources in obsidian...
xp pumps:
On Nar Shadaa I found a way to get unlimited influence with Atton. There is a speeder/transport thing in that gang base, I did the computer thing and gain about 300xp, and then for the repair option I say something like "I'll let the expert handle this" and Atton says he likes how that sounds. I can keep doing these over and over so I got all the influence on Atton I needed and I gained 2 levels before I got way too bored.
The Peragus voice-print mission (requires 14 Int and decent persuasion): After you use the recorded voice-print code to open the airlock, you can run back to HK-50, trick him into repeating the code again, and run back to the console to find the option to enter the code available again. This is repeatable and every time you select the option to open the airlock, you gain 500 experience points.
On Nar Shaddaa in the Refugee Sector, speak to the sick man in the northwest corner of the Refugee camp and choose the "awareness" dialogue option, then go speak with the leader of the Exchange for that sector. Tell him about the sick man and explain that the reugees need more room or the disease will spread and you will be told that they will get more room if you deal with the sick man. Then explain that you don't have the supplies to heal him, and you are told to "deal with him". Then choose the "I'll think about it" option and you will receive 1000 exp. Repeat the conversation to your heart's desire."
influence pumps:
You can gain "unlimited" influence with Kreia when you get the dialogue option "What is wrong with your eyes" and then letting her show you the world through the force.
Just repeat this and you get influence every time.
darkside pump:
Dantooine (requires skills in Awareness, Computer, Repair, and Persuade): If you talk to the protocol droid on the landing pad, your character should recognize it's malfunctioning after a brief inquiry about the Enclave and the Sith wars. You proceed to tell it to perform a self diagnostic, repair it, then deny you're a Jedi when the old mechanic runs up to you all shocked and offended. Tell him you hate the Jedi as well and you gain Dark Side points.
Simply talk to the protocol droid, ask about what destoryed the Enclave, and the buckethead will announce it has a memory leak again - allowing you to repeat the repair and deny process all over again.
Be sure not to have your lightsaber equipped while doing this, otherwise you'll immediately be identified as a Jedi.
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
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[QUOTE=jeremiah]Say that might be the best way to get Mira by going to Nar Shadaa at near neutral and slightly lighside and then ensuring you have enough DS points to get near mastery for a DS prestige class. Worth considering.[/QUOTE]
much like the infamous exploit ask for bribes at manaan to get infinite dark points, even though you had lightside mastery for most of the game...
much like the infamous exploit ask for bribes at manaan to get infinite dark points, even though you had lightside mastery for most of the game...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
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a truely evil exploit...
ok, you need high skill points to make high security based upgrade items, and to open locks, right?
wrong...you need high skills to make high powered security upgrade items, but you only need ONE point in security to break dc 20 locks!!!
a oft ignored little passage in the strategy guide says that if you're doing something that is not time critical, like tickling a lock, without enemies near, you're assumed to have kept rolling and rerolling until you get a roll of 20...
this also works for demolitions...laying and disarming mines...
since the game has so much solo play, after some testing i will definatively state which skills can have a high effect for minimal skill investment...
you're still going to want high persuade, and possibly high repair and computer use to upgrade t3m4, like hk in the first game...
but just a few points in security, demo and others (which i intend to find) will allow even a poorly skilled guardian to do well in the xp and item aquisition...
ok, you need high skill points to make high security based upgrade items, and to open locks, right?
wrong...you need high skills to make high powered security upgrade items, but you only need ONE point in security to break dc 20 locks!!!
a oft ignored little passage in the strategy guide says that if you're doing something that is not time critical, like tickling a lock, without enemies near, you're assumed to have kept rolling and rerolling until you get a roll of 20...
this also works for demolitions...laying and disarming mines...
since the game has so much solo play, after some testing i will definatively state which skills can have a high effect for minimal skill investment...
you're still going to want high persuade, and possibly high repair and computer use to upgrade t3m4, like hk in the first game...
but just a few points in security, demo and others (which i intend to find) will allow even a poorly skilled guardian to do well in the xp and item aquisition...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!