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Can you zoom in and out?

This forum is to be used for all discussions pertaining to Troika Games' Temple of Elemental Evil.
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Qoatl
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Can you zoom in and out?

Post by Qoatl »

I just picked up TOEE second-hand and it came without a manual. The tutorial seems to cover the general game mechanics and GUI well enough and I can look up the details regarding feats and other such aspects on any number of web sites.

What I really want to know is whether or not there is a way to zoom in and out? It's nice to be able to see a large area on high resolution, but it would be nice to be able to zoom in a bit during battles. I tried searching this forum, but haven't come up with anything.

Also, if anyone knows where I can find an electronic copy of the manual, it wouldn't hurt to have it for reference :)

Thanks in advance!
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Qoatl
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Post by Qoatl »

Well, I finally noticed that an electronic copy of the manual is included in the install. I don't see any way to zoom, so I guess that means it can't be done.
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Lord Plothos
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Post by Lord Plothos »

No, I don't think you can control the zoom.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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silverdragon72
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Post by silverdragon72 »

.

I started with the highest possible solution - only then I saw that I saw nothing that way and went down to 800 x 600 what is the best solution from my point of view for TOEE!

But a zoom fúnction would have been nice !!!

.
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Qoatl
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Post by Qoatl »

I would imagine it could get a little tricky implementing a dynamic zoom when the characters are 3D models and the background is a 2D image. Not tricky enough to explain why it wasn't implemented, mind you, but maybe a bit trickier than fully 2D game. I wonder if anyone ever implemented zoom as a mod. I would much rather have a wide view while traveling and a zoomed-in view for battles. The problem with using low resolution is that your screen can't show even as much of the level as your characters can see. I could see that being a problem in some situations.
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