I created my holy longsword +2 last night. Love it. I was worried that giving my cleric the craftings skills was a mistake... but anyhow...
It seems everything I hit is evil, but I just wanted to have some fun and cast detect evil to just get forewarning of when I'd really do some damange. And it's a low level spell that lasts a loooong time.
But it doesn't seem to do anything. I cast it. And aimed the arc at an ogre... and nothing. When I nailed him for 28 and checked out the damage I saw that the 2d6 bonus occurred so he is evil... but it would be fun to see the glow as the description says.
Anyone have any insight?
Thanks!
How does Detect Evil work?
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=Einstein]I created my holy longsword +2 last night. Love it. I was worried that giving my cleric the craftings skills was a mistake... but anyhow...
It seems everything I hit is evil, but I just wanted to have some fun and cast detect evil to just get forewarning of when I'd really do some damange. And it's a low level spell that lasts a loooong time.
But it doesn't seem to do anything. I cast it. And aimed the arc at an ogre... and nothing. When I nailed him for 28 and checked out the damage I saw that the 2d6 bonus occurred so he is evil... but it would be fun to see the glow as the description says.
Anyone have any insight?
Thanks![/QUOTE]
I've heard it works if you cast it inside a building or area, and then traverse into an area that requires a screen change. For instance, cast it in Hommlet, and then go into a building in the town where an evil-aligned character/creature resides.
I'd suggest trying that out to see if it works.
It seems everything I hit is evil, but I just wanted to have some fun and cast detect evil to just get forewarning of when I'd really do some damange. And it's a low level spell that lasts a loooong time.
But it doesn't seem to do anything. I cast it. And aimed the arc at an ogre... and nothing. When I nailed him for 28 and checked out the damage I saw that the 2d6 bonus occurred so he is evil... but it would be fun to see the glow as the description says.
Anyone have any insight?
Thanks![/QUOTE]
I've heard it works if you cast it inside a building or area, and then traverse into an area that requires a screen change. For instance, cast it in Hommlet, and then go into a building in the town where an evil-aligned character/creature resides.
I'd suggest trying that out to see if it works.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
[QUOTE=Galuf the Dwarf]I've heard it works if you cast it inside a building or area, and then traverse into an area that requires a screen change. For instance, cast it in Hommlet, and then go into a building in the town where an evil-aligned character/creature resides.
I'd suggest trying that out to see if it works.[/QUOTE]
This suggests the option of casting 'Detect Evil' on the outside of the Temple, before going inside via ANY entrance. Could anybody confirm if this actually works, or is the bug 'Total'?
I'd suggest trying that out to see if it works.[/QUOTE]
This suggests the option of casting 'Detect Evil' on the outside of the Temple, before going inside via ANY entrance. Could anybody confirm if this actually works, or is the bug 'Total'?