WHY BE A GNOME? Someone come up with a good reason beside their stat increase.
*muttering* gnomes suck.
They are especially good as Thief/Illusionist as the minimum reguirement for an Illusionist is to have a Dexterity of 16. A thief would want a high Dex anyway, so there is no loss here.Originally posted by Meerlight:
<STRONG>Gnomes are good for this: They can be Illusionist/(other class) Multiclass. This is better than Mage/(other class) because they get bonus specialist spells. Gnomes also make OK thieves
[ 08-16-2001: Message edited by: Meerlight ]</STRONG>
Int also affects the percentage of successfully learning the spell. So, if you do not reload game every time you failed to learn spell, Int 19 relly helps.Originally posted by Quest Master:
<STRONG>I even think the stat increase is worthless, at least in BG. 19 int? So what. All that enables you to do is have an unlimited number of spells in your spellbook, and that can be gained by drinking potions of genius.</STRONG>
Originally posted by Xyx:
<STRONG>I always wondered how Gnomes ever made it into AD&D myself. They're not in D&D, and seem totally redundant if you already have Halflings and Dwarves (which both really add something). Gnomes are the only race in AD&D that's not directly ripped off from Lord of the Rings. I cannot help but imagine them to be some Halfling/Dwarf crossbreed...</STRONG>