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moduels for epic level characters

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
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Coo
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moduels for epic level characters

Post by Coo »

Could anyone point me a few good moduels that were made for epic level characters? I would be very grateful for any and all hep. :D
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Noober
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Post by Noober »

If you are looking for a moderate length module there are none.

It would be worth taking a look at the post-HotU module competition that was held a long while ago on NWvault.

The +Novice to Epic Character Maker is one of the best though :p .
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
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The Great Hairy
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Post by The Great Hairy »

Some of the persistent worlds support post-20th level PCs, but I don't know if they would force you to start at lvl 1 again... I don't know any Epic modules worth playing myself.

Cheers,
TGHO
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Qwinn
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Post by Qwinn »

If I recall correctly, there were three modules in the post-HotU competition. I can't recall their names for certain, but here's what I remember:

1) The winner of the competition - I think it was called "The Sands of Heliopolis, Part I" - that was a very very well done module. Seriously. I thought it was almost as high quality as, say, SoU, and definetly better than either of the two winning "interlude" modules that came between SoU and HotU (which weren't bad, I'm just saying I thought this one was better). You could choose to play it with or without your equipment. I didn't encounter any serious bugs to speak of and it had a very cool feel and roleplay atmosphere to it as well as being reasonably challenging. I very much look forward to the sequel. Highly recommended for a post-HotU character.

2) One of the other mods was evil characters only (I think it was called "The Gods Themselves") so I never bothered taking my sorc/paladin/rdd through it.

3) The third mod had some nifty gimmicks in it (like the Boots of Springing and Striding and the Magic Carpets) along with some fairly neat puzzles that took advantage of those gimmicks, but otherwise the mod was very unbalanced and just plain cheesy. Some of the items are just -way- overpowered and if that weren't enough for you, there's a smith about halfway through that for some gold lets you put virtually any special ability on any item you want. For example, for a not-terribly-expensive amount of gold I made myself a ring that gave me +12 to all six stats as well as AC +10, etc. etc. etc. and anything else you want to put on it or any other item. The ending of the mod was also very unsatisfying. It might be worth playing through it once, only so you can create the cheesiest character ever and then delete it all for the cheese-fest that it is.

Qwinn
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The Great Hairy
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Post by The Great Hairy »

That third module sounds like some really powerful cheese.

I'll have to go grab that Sands module, sounds very good. My 29th level monk is sitting around doing nothing at the moment!

Cheers,
TGHO
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Noober
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Post by Noober »

I played the second module. It's very short, but rather challenging. Unlike most modules on NWvault, it is well written. Can somebody give me a link to the comp? I don't seem to be able to find it :( .
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
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