Just Finished the Game
- Dezarond the Red
- Posts: 232
- Joined: Wed Aug 01, 2001 10:00 pm
- Location: tulsa,oklahoma
- Contact:
Just Finished the Game
well i just finished SOA and i dont realy wanna buy TOB...but i was wondering if anyone might now were i go from now...will interplay or blackisle be making a third BG..i hope so but if anyone has any info plz tell me thanx
I do not fear death, just a painful one
- Raven Avenger
- Posts: 142
- Joined: Sat Jul 28, 2001 10:00 pm
- Location: Montreal, Quebec, Canada
- Contact:
- Dezarond the Red
- Posts: 232
- Joined: Wed Aug 01, 2001 10:00 pm
- Location: tulsa,oklahoma
- Contact:
- Raven Avenger
- Posts: 142
- Joined: Sat Jul 28, 2001 10:00 pm
- Location: Montreal, Quebec, Canada
- Contact:
The ending to ToB is real cool (but I won't spoil it). Why don't you play it first before running around shouting curses?
Anyway, the only other "Baldur's Gate" game coming out is BG: Dark Alliance for the PS2, and that's only Baldur's Gate in name.
Anyway, the only other "Baldur's Gate" game coming out is BG: Dark Alliance for the PS2, and that's only Baldur's Gate in name.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
- dark__ranger
- Posts: 89
- Joined: Tue Aug 14, 2001 10:00 pm
- Location: michigan
- Contact:
still, i cant believe it's over, i could never get tired of bg series ::snf:: but i also wish they wouldve formatted it so you could control more, like seize control of the cowled wizards or something. it seems the stronghold quests dont give me enough to control, especially paladin's...but then again maybe im used to age of empires.. 
To crooked eyes Truth may wear a wry face
Of course you wouldn't have to end the game here, in SoA. Some smart dudes over at [url="http://www.strider.worldzone.net/TDD/"]http://www.strider.worldzone.net/TDD/[/url]
are making their own expansion to SoA. They now have 70
kits in and the xpansion should be ready for d/l soon.
are making their own expansion to SoA. They now have 70
It's pretty easy, I mean just go kill a dragon, get laid.
"I never thought it would end like this,
just because I got no ****,
I'll shave my legs and wear a bra,
I'll even cut my p**** off for you."
-Reel Big Fish
Now that's a love poem if I ever heard one.
"I never thought it would end like this,
just because I got no ****,
I'll shave my legs and wear a bra,
I'll even cut my p**** off for you."
-Reel Big Fish
Now that's a love poem if I ever heard one.
- dark__ranger
- Posts: 89
- Joined: Tue Aug 14, 2001 10:00 pm
- Location: michigan
- Contact:
You can import your character into NWN, but you will start at level 1, and your stats will be reduced to fit into parramaters of the point buy system.
IIRC, there will be a BG3, just not using the Infinity Engine and it will have characters starting at level 1. Of course the story will be completely different.
IIRC, there will be a BG3, just not using the Infinity Engine and it will have characters starting at level 1. Of course the story will be completely different.
If nothing we do matters, then all that matters is what we do.
Yeah, and I supposed Quake 3 would be even better if we stuck with the Duke3D engine. Geez, you almost sound like a paranoid old-timer. I for one, think the NWN engine will be able to do things the limited 2D could only dream about.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
Underdog: I would tend to agree with you. A 3D engine is anything but a requirement for a good CRPG (I've been playing them since the days of the first Wizardry on an Apple II+). That having been said, the developers should just go with what looks best, since 3D doesn't add to gameplay at all (like it does for Quake). But I've looked at the screenshots for Neverwinter Nights and they look gorgeous. I don't honestly think that they will be a step backward as far as visually appealing.
Btw, I don't think Neverwinter Nights is true 3D -- it doesn't really have a vertical axis for gameplay purposes.
Btw, I don't think Neverwinter Nights is true 3D -- it doesn't really have a vertical axis for gameplay purposes.
"But I also made it clear to [Vladimir Putin] that it's important to think beyond the old days of when we had the concept that if we blew each other up, the world would be safe." -President George W. Bush, Washington, D.C., May 1, 2001
It's not just a question of aesthetics, it's also a question of gameplay possibilities. Valve could never have created the twisting, in depth world of Half-Life without a 3D engine because a Duke3D-type engine would simply have not be able to produce such a world. It's not just the looks that will go 3D, but also the dimensions of play. Players can go up and down stairs, they can climb up walls, they can fall down treacherous slopes. There'll be a new level of freedom of movement that a 2D engine will have a hard time offering. This can even apply to RPGs. We don't conceive that 3D could offer anything good because we are so used to 2D and know little else.
Additionally, since NWN wants to make a world that's easy for players to build custom maps, 3D is much easier because you can use premade objects, whereas a BG2 map is a piece of pre-rendered artwork (something that can't be mass produced).
I think if Bioware just get the interface and camera handling right, we won't even look back on 2D.
Additionally, since NWN wants to make a world that's easy for players to build custom maps, 3D is much easier because you can use premade objects, whereas a BG2 map is a piece of pre-rendered artwork (something that can't be mass produced).
I think if Bioware just get the interface and camera handling right, we won't even look back on 2D.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Thing is, you could scale ladders and walls, slide down treacherous slopes, etc, more than ten years ago: the technology was primitive by modern standards, but all these things were present in 2D games like The Magic Candle and Darklands. The question isn't, I think, whether our parties can do new actions, but whether the implementation will add more than a one-minute "wow" factor to gameplay followed by a "so what?"Originally posted by Johnny:
<STRONG>It's not just a question of aesthetics, it's also a question of gameplay possibilities. Valve could never have created the twisting, in depth world of Half-Life without a 3D engine because a Duke3D-type engine would simply have not be able to produce such a world. It's not just the looks that will go 3D, but also the dimensions of play. Players can go up and down stairs, they can climb up walls, they can fall down treacherous slopes. There'll be a new level of freedom of movement that a 2D engine will have a hard time offering. This can even apply to RPGs. We don't conceive that 3D could offer anything good because we are so used to 2D and know little else. </STRONG>
Another problem is the loss of scope which follows in moving from a complex 2D environment to a still more complex 3D environment. How much smaller will they have to make the world to allow for all the code that provides endless perspectives, depth of field, etc? Will the ability to see just how broad a given tree trunk is or watch a really neat 3D spell effect outweigh the loss of all the relatively easy artwork that could be accomplished swiftly on 2D backdrops?
There will be other losses when we move to 3D CRPGs, too. Bioware's trailer and private info session at E3 quietly noted that their Star Wars CRPG for Lucasarts will only let you keep *3* characters in your party at a time. Handling larger parties plus enemies in the environment is too awkward.
Despite my tone, I'm not opposed to 3D enviroments in CRPGs. But I would expect that for 3D environments to work in CRPGs, they're going to have to do more than just offer us exciting vistas. The artwork is going to have to be exciting as hell, and the gameplay will have to somehow make use of 3D. Otherwise, it'll be about as thrilling as 3D Cinerama was back in the movies of the 1960s, and Smell-o-vision in the 1950s.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- ki-master2
- Posts: 88
- Joined: Thu Aug 02, 2001 10:00 pm
- Location: Netherlands
- Contact:
i know.. its pretty sad that the BG series had to end. I mean, now after completing SoA and ToB a couple of times.. I feel like I need to get BG1 and all the other BG games as well! haha.. but that also means a lot of $$ too! hehe..
anyway, I doubt there'll be a BG3, but if there is.. it'd probably be something like: "BG: Whatever", meaning that it follows the BG style, but goes on with another story and plot. However, it'd be cool if somehow the future BG games will have some sort of connections with the previous games.. to give it a sense of familiarity.
anyway, I doubt there'll be a BG3, but if there is.. it'd probably be something like: "BG: Whatever", meaning that it follows the BG style, but goes on with another story and plot. However, it'd be cool if somehow the future BG games will have some sort of connections with the previous games.. to give it a sense of familiarity.
- Raven Avenger
- Posts: 142
- Joined: Sat Jul 28, 2001 10:00 pm
- Location: Montreal, Quebec, Canada
- Contact: